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  1. #21
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    well the best example for teirs would be Proto Ultima. blms would start of spamming teir 1 and gradually increase till the 2 ninja tanks gain alot of hate that we could use teir for.
    (0)

  2. #22
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Warlock View Post
    I like the idea of spells evolving in looks as they already do in power....as a main BLM from FFXI i'm still confused in how spells were given in this game.. they need to fix the 3 ice spells and add water nukes somehow
    While I see tactical advantage for different tier spells, my biggest gripe against removing tiers was that visual differentiation became impossible (since tactically I can adapt, but visually it was a complete loss).

    So yeh.. lol


    Perhaps they can keep the same spell for all tiers. IE (Thunder for I-IV) as you cast the bar will hit checkpoints representing each tier, the point where you stop is the spell you cast. (So longer channels = higher cost, better visual, more damage)

    [ normal casting bar ]

    Proposed:
    [ Tier 1 || Tier 2 || Tier 3 || Tier 4 ]

    Each tier unlocked after leveling so far.
    (2)
    Last edited by Shougun; 10-15-2012 at 03:34 PM.

  3. #23
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70


    Same spell.

    Makes perfect sense that a spell cast by a veteran wizard will be much more grand than one cast by a novice.
    (7)
    Last edited by Arkine; 10-15-2012 at 03:59 PM.

  4. #24
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Warlock View Post
    I like the idea of spells evolving in looks as they already do in power....as a main BLM from FFXI i'm still confused in how spells were given in this game.. they need to fix the 3 ice spells and add water nukes somehow
    They need to make AM work just like in XI and make the animation more eye popping like in XI.

    btw fire nukes animation in XI was very great.
    (1)
    FFXI 2002-2011 SMN BLU SCH BLM NIN
    FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
    FFXIV alpha beta drg blm
    FFXIV beta 2 Drg
    FFXIV beta 3 and 4 Drg SMN blm

  5. #25
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    I'm fairly certain that one of the major reasons they decided to take away tiered spells was (apart from having a more simple system) to fit into the 15 actions 10 traits formula that they came up with. I never agreed with limiting the actions of every class to the same number but given that they only had 3 action bars to work with, I was able to put that disappointment aside. However, in ARR, there won't be the same arbitrary limit to actions so I don't see how it could hurt to have tiered spells again.
    (0)

  6. #26
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Arkine View Post


    Same spell.

    Makes perfect sense that a spell cast by a veteran wizard will be much more grand than one cast by a novice.
    Oh my god, you said wizard!
    (0)

  7. #27
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    The spells are still tiered. Sticking a number on the end of spell isn't what makes it a tier. -ra -aga -ara are also tiers.

    But yeah, I agree with the OP that it'd be cool if the animations got better with level.
    (0)

  8. #28
    Player
    Renala's Avatar
    Join Date
    Mar 2012
    Posts
    133
    Character
    Renala Lunaria
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I'm to tired/waking up to read threw this all, but I think before worrying about tiered spells, we need to worry about getting all the Elements back. Wheres water? (And astral/umbral, if we'll have those again)
    (0)

  9. #29
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    Oh my god, you said wizard!


    Indeed I did.
    (2)

  10. #30
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    and lol'ed
    (0)

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