Oh I'm sorry if it wasn't obvious.
MP managment is pretty much the prime example of why you would be selective of your tiers, not wasting MP on a overzealous cure or a overpowered nuke could give you much better DoT than pulling massive ammounts of emnity or wasting MP that you didn't need to.
So yeah...good mages knew how to select tiers.
FFXI did a reasonable job of enabling lower tiers to be relevant in some cases. But WHM was really the only job where you EVER used less than the highest tier spell until that stupid proc system came out and had you casting random spells just for the sake of casting them. And FFXI was like the exception to the rule. Most other games had tiered spells become irrelevant as soon as you gt the next tier- it got to the point in WoW where the lower tier spells are hidden from your spell book unless you consciously choose to view them.Oh I'm sorry if it wasn't obvious.
MP managment is pretty much the prime example of why you would be selective of your tiers, not wasting MP on a overzealous cure or a overpowered nuke could give you much better DoT than pulling massive ammounts of emnity or wasting MP that you didn't need to.
So yeah...good mages knew how to select tiers.
In FFXIV, the current system still allows you to chose spending more MP for more healing or less for less.
Sometimes simpler is better.
Last edited by Alhanelem; 10-15-2012 at 01:15 PM.
This guy is right on the money (per usual). I can't describe the frustration of knocking a mob to about to 5% only to have to cast a 300mp spell, or pull out my weapon and smack it for 15 seconds. So yea, it CAN be useful.Oh I'm sorry if it wasn't obvious.
MP managment is pretty much the prime example of why you would be selective of your tiers, not wasting MP on a overzealous cure or a overpowered nuke could give you much better DoT than pulling massive ammounts of emnity or wasting MP that you didn't need to.
So yeah...good mages knew how to select tiers.
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the polls said they people wanted major changes to the game and we got it. we used to have tier spells but people cried about having to many spells to manage.
they need to just need to redo blm give them the old cnj elemental spells. still whm with holy type spells. right now fire & thunder with some crappy ice spells aint cutting it.
people dont want immersion, they just want loot. everything that was RPG is getting stripped out and we already lost a few things like curious mobs.

I agree. I like that its one spell from lvlx-50 and it gets more powerful as you level. Would be sweet if the spells changed a little as you leveled. 1-20 would have a certain look. 21-40 a little bigger and so on.
Could be said that right now you already have that. example being that each lightning spell looks bigger and better, I think you're referring however to how the MP costs increases with level and so does damage, so why not the look of the spell in particular since its after all more powerful at 50 than it was at the level it was first obtained. To be fair spells learned in the 40+ wouldn't really change in look as they are already higher leveled spells, or maybe just one change for them at 50. Interesting idea though.


do we not have tier spells in a manner already?
i mean, thunder > thundara > thundaga is just Thunder 1 > 2 > 3.
same goes for the cure spells cure and cura, only curaga is the actual AoE spell in this case.
what i'd rather like to see is AoE magic make a come back actually.
at some point i'd like to use elemental weakness to kill my enemies quicker, and not actually hit the other 5 mobs standing around just because SE had the brilliant idea of making Fire magic AoE only.
Part of the reason spell tiers were removed was to save ability slots since the number of skills they could put on each class was limited. However, it is rare that there is value in casting lower tier spells, so I'm totally fine with a single spell that scales. Upgrading the visuals as you level up would be kind of cool though.
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