Just have one thing to add to this discussion. It was mentioned that RDM should have enfeebles tied to their WS but that has already been done with all the other melee jobs. So I thought perhaps the opposite might be appropriate.

It would be interesting if RDM were to have weaponskills with effects like: 'Deals increased damage if the target is under the effect of Blind.' or 'Inflicts Paralyze if the target is under the effect of Slow.' or 'Guaranteed critical hit if the target is Stunned.'

So that rather then just inflicting status effects with weaponskills like everyone else, the RDM would further capitalize on an enfeebled opponent.