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  1. #1
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Maxthunder View Post
    Hmm how many times have you done the dungeons in the current system? Every night that I run my group gets darklight drops so idk maybe you doing something wrong. 1 other question are you in the give it to me now crowd that dosent wanna wait? Regardless you will have to grind the new and exsisting content in 2.0 and will be slowed down in your progress, and thats no different than what we have now.
    I've beat CC and AV a handful of times. I can't stand running them over and over, so I don't care to do so. This news is welcoming to me, because I won't have to spend my time spamming content I hate doing.

    And no, I'm part of the "need before greed" crowd. I've passed on hamlet seals because I don't have any interest in doing that stuff right now. Sure, new gear is nice and all, but I play this game for fun, not a high digit on my stats. I also don't think gear should be "easy" to get. This doesn't mean have stuff like the current plan where the drop rates are atrocious. I'd like to actually have dungeons that require more than just "kill this mob, kill this mob." Puzzles in an MMO aren't a bad idea, and I really wish devs would learn this.
    (5)
    Last edited by KiriA500; 10-14-2012 at 11:17 PM.

  2. #2
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by KiriA500 View Post
    I've beat CC and AV a handful of times. I can't stand running them over and over, so I don't care to do so. This news is welcoming to me, because I won't have to spend my time spamming content I hate doing.

    And no, I'm part of the "need before greed" crowd. I've passed on hamlet seals because I don't have any interest in doing that stuff right now. Sure, new gear is nice and all, but I play this game for fun, not a high digit on my stats. I also don't think gear should be "easy" to get. This doesn't mean have stuff like the current plan where the drop rates are atrocious. I'd like to actually have dungeons that require more than just "kill this mob, kill this mob." Puzzles in an MMO aren't a bad idea, and I really wish devs would learn this.


    In theory thats a great idea but this is SE and they do things in a retarded manner constantly. I am saying there is better ways to do loots for 1 that dosent restrict a player or group of players progress. Difficulty should be mid range so all players can complete it and endgame should be the most difficult to complete and with the higher difficulty a better drop rate but than again that makes too much sense for the devs to even attempt. I see where you are coming from but its unfortunate that SE and the Dev's cant think of ways to make content hard w/o adding hate resets or 1 shotting players, this dosent make the fight hard but instead makes the fight another grind till players learn how to over come it. Now the current game and I honestly dont even see that changing in 2.0 is the fact everything is a zerg there's very little strategy involved and thats really sad but thats just my opinion. On a side note if you ever wanna run av cc that hit me up in game.
    (1)