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  1. #1
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    I think a 1, 2 or 3 (max) hours lockout would be fine. A party could cycle through different dungeons, if so.

    like:
    1. you do CC;
    2. you do AV;
    3. you do other Dungeon;
    4. you go back to CC.

    This way it would be possible to form parties in an easier way, since you can take in people with different needs (2 might need CC, 3 AV, etc...).

    Like some do now with final AF fights; get people who need any final AF fight and then do them all to please everyone.
    (1)

  2. #2
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Actually yes it is bad because they could have use a system from another game instead of tokens. A point based system, and it would show progress as well as drop rare gear/items and than you would have points that you earn by participating in the dungeon and said points could be used to buy the other things that have yet to drop in run/s. What this system dose is slows other players down while catering to another group of players. The issue with this system is that it shows the current dev team cant make enough content to keep players busy, so what they are doing is limiting you on how many items you can get either per week or per dungeon (has yet been confirmed if it is in fact 3 per week regardless of if it was a different dungeon).
    ..you mean.. like letting people lot, and for gear they dont get.. give tokens so they can build up to it?

    it sounds like "i dont want an apple pie... but i want some sort of round baked thing with apples inbetween crusts
    (1)
    Last edited by Hanabira; 10-15-2012 at 11:48 PM.

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'd prefer the lockouts with guaranteed loot every time. I wouldn't feel pressured to run the same shit every night and can actually do other things, such as gathering or crafting, when I want to.
    (4)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I'm missing something can someone show me the part where tokens cant be used for the good stuff.

    Which would be a horrible idea, as players wouldn't do content unless their roll was up.

    Also the roll to win idea is really bad, you shouldn't get 3 rolls you should get X amount of items. If you "get" the random dropped item then you are locked out from rolling - rather than being able to roll 3 times but also fail those 3 times (getting nothing).

    I.E. infinite rolls until you get an item, then a lockout till end of the week.

    Leave RNG in the dust, its a stupid obfuscation.
    (0)
    Last edited by Shougun; 10-16-2012 at 03:47 AM.

  5. #5
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shougun View Post
    I'm missing something can someone show me the part where tokens cant be used for the good stuff.
    I think it's just an assumption. I imagine it'll work like how things are now on Garuda totems: 2 (or whatever they decide) are guaranteed to drop every successful fight, ON TOP OF guaranteed drops of x amount of weapons. So even if you have horrible luck in getting one of the weapons you want to drop, you'll at least accumulate enough tokens to eventually buy the one you really want. If you're constantly running the content, you'll eventually get everything, just with way less RNG involved than say Darklight.

    The caveat to this is it sounds like you'll be restricted in how often you'll be able to run content since loot drops are guaranteed every fight.
    (2)

  6. #6
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by Shougun View Post
    I'm missing something can someone show me the part where tokens cant be used for the good stuff.
    I forget where but i remember reading somewhere that tokens can be exchanged for items similar to the rare drops but not exactly the same. I figured it would be something similar to NQ and HQ gear, HQ being the drops and NQ being what u get with tokens, almost identical in every way except the stats are a bit better on HQ. <<< this is my Opinion based on what we know now.
    (1)

  7. #7
    Player
    Sabaku_Usagi's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    If you were to run with the idea that only one person would use their /random each run, then that would mean potentially every person in your linkshell could get 3 items a week. With 24 man content, that would require 24-36 runs per week assuming the same people participated each time.

    You would need to run 3~5 runs a day, which given the normal raid times are usually 3-6 hours long seems pretty reasonable for any endgame linkshell. This system seems a lot more fair, since you are limited by SE rather than limited by your LS or PUGs. I'm wondering if this wouldn't hamper PUG groups though, since people might not want to waste their randoms against someone if they know their LS won't fight them for the item.
    (0)

  8. #8
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Reinheart's version of the translation

    I don't know how that guy's translation came up with a three times weekly lottery system nor what it was a reference to if not the tokens themselves...
    (0)

  9. #9
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by Matsume View Post
    Reinheart's version of the translation

    I don't know how that guy's translation came up with a three times weekly lottery system nor what it was a reference to if not the tokens themselves...
    Thats where i remember reading about the token gear being a bit lower in stats. I'm still interested in knowing where the OP got the info about random lottery and 2-3x a week info, i couldn't find it in the new interviews and would love to have the untranslated version. Thanks in advance if someone can post the source.
    (0)

  10. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Matsume View Post
    Reinheart's version of the translation

    I don't know how that guy's translation came up with a three times weekly lottery system nor what it was a reference to if not the tokens themselves...
    Then if you scroll down a few posts, its fixed.

    It also says token gear will be a slightly weaker version of the origonal. Not really a problem imo. It would be nice if they confirmed or denied changes to the lockout time.
    (0)
    Last edited by Reika; 10-16-2012 at 10:43 AM.

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