
Originally Posted by
Yellow
The job should do what it was designed to do in Final Fantasy.
(The FFXI Red Mage seems more like a Time Mage -- Buffing/Debuffing, casting Refresh..)
This pretty much sums it up. It should do what it was designed to do. It could
also end up doing that in this game. However it the old Class system. It will never
be able to be done in the current class system. On top of that, factor in PVP and
the class will be severely nerfed to balance them out.
I have always be opposed to PVP for that very reason. If PVP had separate battle
rules it wouldn't be a problem, However game designers never do that. Let's not get in to that because it's a different topic entirely.
People that love XI's RDM mostly do not take in to account the XI's job system made
RDM the "Jack of All" that it really
WAS NOT.
The XI RDM was really weak by it's self. Case in point, The Maat fight. What happen
when you had no sub job? You instantly became a cupcake! Sub Jobs made RDM what it was. Without them you were instantly the weakest job in the game. Will just
call this truth and move on because I can spend days debating that point, and always win.
XI's RDM will NEVER happen in this game. it is just not possible to do. RDM in this game
will have to come from a brand new class. there is no way to get RDM to work from the
current classes. I think we can all agree fencer is were it will come from.
So what do we want? I would want a capable melee that uses Elemental swords
And uses removed Thm And Cnj Spells and Abilities