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Thread: PS3 UI Screens

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  1. #1
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Dhalmel View Post
    You do know Cry 2's FoV in the console version was tiny right, not to mention half of the time you're looking down the gun's aim sight.
    Again you're comparing apples to oranges, two completely different types of games.
    Dark soul actually used some pretty good DoF to stay consistently nice looking. No idea who said it lagged but it never dipped for me. Though I have the original ps3 that is like a mothership with ps2 backwards compatibility .
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  2. #2
    Player
    Dhalmel's Avatar
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    Mar 2011
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    little ala mhigo
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    Luzaf Ephramad
    World
    Excalibur
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    Pugilist Lv 60
    Quote Originally Posted by Shougun View Post
    Dark soul actually used some pretty good DoF to stay consistently nice looking. No idea who said it lagged but it never dipped for me. Though I have the original ps3 that is like a mothership with ps2 backwards compatibility .
    Dark Soul's Havok physic engine was the main reason. Along with the fact the game loaded the map texture further than what was shown. The issue was manly in Blighttown, with it's water physics and high amount of shaders and destructible models.
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