We already have similar commands to a vanity system, well, actually it just disables the helmet visuals (/display head off). We can even disable our main weapon visuals when out of combat. So, your immersion is already being broken.^^ Everything you mentioned is put in the game to add to the cohesion/realism/immersion of the world or to engage the player more.
Vanity slots do nothing of the sort. In fact, with vanity slots, all gear is now somehow able to magically disguise itself as other gear - with no reasonable explanation as to why.
It doesn't enhance Immersion, it breaks it.
So how would you integrate it into the lore and keep it from being immersion breaking?
Are you are going to ask the devs to modify the lore in ARR that all materials - plant, animal, mineral, in Eorzea now suddenly have magical hologram powers? Wouldn't structures/tools/ships/airships/everything in the game/ect be illusionary as well? The implications are vast, what are your explanations?
If the Vanity system advocates would actually address the larger implications of what they are asking, I might be able to respect their position better (if not their ideas.)
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