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  1. #141
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shougun View Post
    I am against the system because people will make even more stupid look combinations (specially level 1 gear on level 50+s) - unless SE applied some special restrictions.
    This is a big and very incorrect assumption. Not to mention we expect there to be restrictions. You wouldn't be able to do what WoW did with armor class being the restriction (plate armor can only be transmogged into plate armor, mail to mail, cloth to cloth), but class and job restrictions can easily be applied.

    As far as the combinations, players tend to be very creative. And why is low gear taboo? That'd be like bashing someone for wanting to use a Luisant chest piece's appearance over a ridiculous-looking piece at level cap in FFXI. If they like picturing their character in Luisant, I say let them put that armor graphic to use on the field and during boss fights.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #142
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shougun View Post
    I am against this idea because what is being applied to character stats I feel must also be applied visually. However I can understand some gear designs may look stupid, or stupid in combination - I still feel the gear has the stats and you cant have the stats without wearing the gear.
    Just an example, compare the Plundered Haubergion (lv15) to the Cobalt Haubergion (lv48). They have vastly different stats, but don't differ much visually - except that for some people, they would rather wear the former for the aesthetics. They would still look "armored" though. I could continue with comparing a low level light armor to a high level armor (Sipahi, anyone?) which don't have any difference except colors (again, aesthetics only).

    I am against the system because people will make even more stupid look combinations (specially level 1 gear on level 50+s) - unless SE applied some special restrictions.
    People can already do this, so the only thing you are against is them being able to do this and keep their stats. I also doubt that when given an option to wear the armor that looks nice people will rather wear mismatched gear again.

    I think being able to turn off vanity as a personal option would solve the above against issues - in which case I have no reason to say no to the idea.
    I personally don't see how it would solve your issues to be honest.... sure, you would see the gear they actually wear for stats, but do you want to? I sure don't. It's either AF or a mix of melded gear, same for everyone of that class.

    But just for the sake of it, let's assume this would be the condition SE sets to implement the vanity slot system... better like this than not at all.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #143
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Now we are on people won't look realistic because SE does realistic fantasy. You won't be able to take that that dragon swipe in that flimsy outfit. Clearly not played any final fantasy before have you.

    Jecht was basically naked.
    Zidane wore a half doublet
    Lightning wore a skirt
    Squall wore a leather jacket
    Snow wore a trench coat
    Rikku wore a thong, tiny skirt and bra.

    I can't say any of those would take a hit either.
    (4)

  4. #144
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Zantetsuken View Post
    @Onisake

    You fail to address my point.

    Any player can wear whatever they want at any time -- right now (provided their jobs/classes fit the bill).

    Your vanity system does nothing but allow players to engage in endgame content wearing (what is currently) garbage/underpowered gear.

    The devs said its a no-go, so the onus is on you to make an extremely solid case for it (something better than variety/customization for its own sake)



    @Reika

    Housing adds functionality via storage, gardening, chocobo raising, as well as a bit of realism / immersion enhancment to the game. You could hardly say the same about a vanity system.
    Gardening, chocobo raising, blah blah. that stuff is all extra stuff too. We dont need it, they should just stop working on it and focus on ~The Game~ so we can play ARR sooner. They can just not cut our inventory spaces and voila~ extra storage, so mey to extra storage. I say they wasted development time cutting our inventory spaces and creating temp NPC's too. All a waste of time, slowing down production of ARR.

    So many people wanna call out so many requests as 'a waste of production assets/halts production' yet there are so many things that are putting in ARR that are a waste of production too.

    Some more examples:

    Grass. We dont need grass. I would say they wasted a lot of creation time by putting in grass. A lot of people dont even like how the grass looks in ARR anyways, so they should just leave it a lone and redirect their assets to ~The Game~

    Character models. I would say I could play the game just fine with a wire frame character with no texture, facial expression, whatnot. Why waste time and developmental resourses on character models. A lot of people are upset that they reduced the amount of animation characters have in ARR vs 1.0. I fail to see how that is a problem, they just didnt waste their development assets on making animations flasy.

    Free company emblems on equipment. Is this neccisary? I think not. they are taking precious development time in figuring out where they are going to place the emblem on each different chest piece or wherever it is going to go, when they could be focusing ~The Game~.\

    Holiday events. They never needed to do any of these, and 'apparently' spent developmental assets creating them. Could have just been focusing on ~The Game~ the whole time right? maybe we would already be playing ARR if they never did holiday events.

    I know, all this is really silly. We would like these extra things so the game isn't so bland and un-enjoyable. So i really wish people would stop calling everything someone requests a waste of resources, because thats silly too. They do things that some people call a waste, then maybe those people get vocally or non vocally upset after they do it, but then they get over it and play ~The Game~
    (2)
    Last edited by Reika; 10-11-2012 at 11:42 PM.

  5. #145
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    ^^ Everything you mentioned is put in the game to add to the cohesion/realism/immersion of the world or to engage the player more.

    Vanity slots do nothing of the sort. In fact, with vanity slots, all gear is now somehow able to magically disguise itself as other gear - with no reasonable explanation as to why.

    It doesn't enhance Immersion, it breaks it.

    So how would you integrate it into the lore and keep it from being immersion breaking?

    Are you are going to ask the devs to modify the lore in ARR that all materials - plant, animal, mineral, in Eorzea now suddenly have magical hologram powers? Wouldn't structures/tools/ships/airships/everything in the game/ect be illusionary as well? The implications are vast, what are your explanations?

    If the Vanity system advocates would actually address the larger implications of what they are asking, I might be able to respect their position better (if not their ideas.)
    (0)

  6. #146
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    We dont need it, they should just stop working on it and focus on ~The Game~ so we can play ARR sooner.
    You're right. It will be much better that way, just like 1.0 and it's focus on ~The Game~! Don't we all love how 1.0 turned out? 2.0 can just be the same without all those additional useless things you mention. I know you were being sarcastic, I thought I'd add my own portion to it

    Quote Originally Posted by Zantetsuken View Post
    It doesn't enhance Immersion, it breaks it.
    It doesn't. If you want immersion, then forget about stats. What vanity slots do is splitting stats and appearance. I don't see my brown leather jacket giving me more stats than my old black one, it just looks newer and doesn't come apart at it's seams.
    (4)
    Last edited by Soukyuu; 10-12-2012 at 12:08 AM.

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #147
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Soukyuu View Post
    I personally don't see how it would solve your issues to be honest.... sure, you would see the gear they actually wear for stats, but do you want to? I sure don't. It's either AF or a mix of melded gear, same for everyone of that class.

    But just for the sake of it, let's assume this would be the condition SE sets to implement the vanity slot system... better like this than not at all.
    It would for me. I dont really care that you think the gear SE has set up is dumb looking. At least by looking at it I know they are wearing the gear they are getting the stats from. Its a realism issue for me. I -DO- want to see the gear you are wearing, not the gear you -think- you want to be wearing.

    I turn off vanity armor - boom I see you for what you are, and you see yourself has how you want to be seen. Everyone wins.



    And to those saying "I disagree people will look cooler with vanity" certaintly some people will - as I've already said before. But people will find even more stupid combinations then what SE already allows.



    And it does break immersion on a conceptual level. I will look at you and think - hm lets see what lies they are wearing right now -. If you are wearing weathered undies you should get hit like you are wearing weathered undies - the vanity system doesnt ensure that thus I have problem with it.

    It may improve "visual" immersion in general as most people will try to look better - but as I said there will be those who make some of the stupidest powerful gear combos ever - and you cant unsee stuff like that.

    Just like I really dislike the coliseum gear for being so defense powerful even though it looks like something you wear to bed (being such pia to get this gear I didnt really feel to bitch as much since not everyone wears it). I want Coliseum gear to die off, I really dont want to see it make a come back through vanity lol.
    (0)
    Last edited by Shougun; 10-12-2012 at 01:08 AM.

  8. #148
    Player
    Gardthorne's Avatar
    Join Date
    Sep 2012
    Posts
    117
    Character
    Vanas Genei
    World
    Excalibur
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Zantetsuken View Post
    It doesn't enhance Immersion, it breaks it.
    I'm sorry but that's complete nonsense. If you want to bring immersion into an argument where it has no place (it is mind boggling that anyone is arguing against this) then immersion is broken the moment shirt A makes you stronger than shirt B. People are wearing melded felt with their Darklight. That is stupid looking any way you slice it and probably makes SE artists cry at night. Every other MMO developer has recognized this as a flaw and corrected it, why would SE not do the same when a main goal of the new team was to add basic features that MMO veterans expect?
    (5)

  9. #149
    Player
    lshumaker's Avatar
    Join Date
    Dec 2011
    Posts
    43
    Character
    Roy Firestorm
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zantetsuken View Post
    ^^ Everything you mentioned is put in the game to add to the cohesion/realism/immersion of the world or to engage the player more.

    Vanity slots do nothing of the sort. In fact, with vanity slots, all gear is now somehow able to magically disguise itself as other gear - with no reasonable explanation as to why.

    It doesn't enhance Immersion, it breaks it.

    So how would you integrate it into the lore and keep it from being immersion breaking?

    Are you are going to ask the devs to modify the lore in ARR that all materials - plant, animal, mineral, in Eorzea now suddenly have magical hologram powers? Wouldn't structures/tools/ships/airships/everything in the game/ect be illusionary as well? The implications are vast, what are your explanations?

    If the Vanity system advocates would actually address the larger implications of what they are asking, I might be able to respect their position better (if not their ideas.)
    We already have similar commands to a vanity system, well, actually it just disables the helmet visuals (/display head off). We can even disable our main weapon visuals when out of combat. So, your immersion is already being broken.
    (2)

  10. #150
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by lshumaker View Post
    We already have similar commands to a vanity system, well, actually it just disables the helmet visuals (/display head off). We can even disable our main weapon visuals when out of combat. So, your immersion is already being broken.
    Wrong.

    The weapon visual on/off was to enhance immersion for the swimsuit event.

    It seemed ridiculous to players that one had to carry a weapon to the beach - so it was a compromise between making swimsuits seem realistic without sacrificing the armory system.

    The helmet visibility toggle was a bad decision in my mind - so you have a point about that breaking immersion.

    But even toggling visibility of a helmet is far different from magically transforming all your gear into holograms.

    ---


    Still, the Dev's have said they don't want a Vanity system, and I agree, so this thread is moot.


    You guys are better off asking for (or making) a client-side, dat-swap add-on if you hate looking at your own gear so much.
    (2)
    Last edited by Zantetsuken; 10-12-2012 at 03:29 AM.

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