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  1. #10
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by VanillaLatte View Post
    So I think you're saying if we get a gil cut tomorrow - everyone's gil will be 1/10 of what they have today, Vanya will not go down to 200k and will remain at around 1.2m mark from today's 2m mark.

    Then can you answer this question? If 1.2m is good enough even after a 1/10 gil cut across the board, why would people sell it for only 2m today and not 12m instead?

    note: This scenario is not saying Vanya will go down to 200k or 1.2m right away. The market settling time frame was omitted for simplicity.
    You are predicting high amounts that are quite incorrect, if an item goes from 2m to 1.2m instead of 200k it is 600% more valuable, that is too high for this situation. I dont predict all items will gain a 600% increase. and be 6/10ths. I predict 2-3/ths, even at the start, it might be higher, but doesnt matter, i reckon it will stablize at 2-3/10ths.

    Taking what I consider to be the increase rate and not that crazy high 6/10ths that I dont believe in.

    If you for example have 2m Vanya that goes to 400k instead of 200k, it is 100% more valuable.

    That means right now it should be at 4m, Why does it not sell at this? Who knows, it can be because less buyers, it can be because there is a history, it can be because there is ones already up for 2m and so on, there is no panic of sudden loss of money because its a fresh new market where fresh net prices can be set, and people do try sell them at 4m even now. You factor in the high rate at start, 400k (4m) which in current climate reduced to 2m, should state that in 2.0 the 400k will go down to 200k. It might, it might not, I have stated why I do not think it will go down.

    Quote Originally Posted by Vindrax View Post
    Basically what has people so upset over your predictions is that your predictions are extremely obvious to pretty much everyone in this thread (which is why I think there was some confusion), but your basis being the redenomination as the driving force is incorrect.
    Redenomination creates a window of opportunity to exploit, people take this advantage and do so. Therefore that might not be directly related to redenomination but more to the fact that people are exploiting a new market with severely less Gil, but redenomination is the cause of less gil, which will trigger the "moods" and "reactions" players have.

    I can put blame onto redenomination a number of ways.
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    Last edited by viion; 10-09-2012 at 07:20 AM.