
Originally Posted by
KiriA500
Earning and losing gil by gil sink should remain the same as their are now.
If a current guildleve gives 10,000 gil as a reward, it'll give 1,000 gil as a reward in A Realm Reborn. If an item is bought from an NPC vendor for 10,000 gil, it'll be bought for 1,000 gil in A Realm Reborn.
As for gil sinks, we currently have 5,000 gil airship rides for a level 50 player, which will drop to 500 gil in A Realm Reborn. Just like NPC vendor items, such as a 15,000 gil weapon being sold for 1,500 gil. The 1/10 ratio applied to all this stuff means we aren't losing any gil.
The AH/TP thing is still player driven, so that's not a Square-Enix problem. We currently have a tax on the Market Wards items, which is a huge sink, but that's just a % of the sold item. If we get an Auction House similar to Final Fantasy XI, all it does is remove the tax when you place the item up for sale instead of taking it out of the amount you sold it for. It's the same.
As for the Atamos exploit, the only reason that was such a problem was because it was from an event where you got the items for spamming the same mob as everybody else, therefore you could do nothing and still be rewarded. The items you bought with the company seals had a high value to an NPC, so everyone spammed it. People did the same thing in Final Fantasy XI with Remedies for a while, but it was only profitable if you were the alchemist making the items that you farmed yourself. The price of those was altered because a fight came along that handed those out as a reward. Square-Enix just needs to realize that if you hand out stuff for free, people are going to exploit it if it's profitable to them.