If anything I hope the people that are raging over this do quit.
people are greedy though, 1,000 is bigger then 100 people just see that number, i can buy 99 iron ore for 50k a stack i doubt people will sell it for 5k a stack in ARR.
like buying gear for 100k you stick a materia 1 on it then its worth 1,000,000.
That is kind of a bad example because you're saying the price of a Big Mac costs the same in America that it does in Indonesia.Let me give a quick example for stupid peoples here.
Rp. 10,000 at Indonesia equals to USD1 at America,
If i exchange my Rp. 1,000,000 for USD100. It doesn't make me poorer.
If you exchange your USD100 for Rp. 1,000,000. It doesn't make you a millionaire in Indonesia.
Big Mac will still costs USD2,5 at America.
and it will still costs Rp 25,000 at Indonesia.
I can tell you right now that is very much wrong in so many cases, for example when I lived in Italy the typical Big Mac was almost 7 euros, for the burger alone, in the US its $3? thats 2.3 Euros.
I am paying almost 250% more than you.
But if I convert my 7 Euros which buys me 1 Big Mac, into your USD I get enough for 3 Big Macs.
So if I use your example:
- Take 3USD that can buy 1 Big Mac,
- Converts to 2.3 Euros
I can now buy 1/3rd of a Big Mac, I've lost 66% of my money technically for its value at origin.
Rich people exploit this. Like how its cheaper for Big countries to higher Small ones because the value is massively different, $1/day could feed a family in some countries, in others it can't even buy a loaf of bread.
Come on Sig, don't lecture people on economics with conversion rates when products don't convert equally, which is the problem with user controlled pricing.
a $300 PS3 and a £300 PS3 and a 300EURO PS3 is same product at different prices.
So yes, I understand the OP's frustration, you are going to be losing money (and thats good, people have to much lol myself included, it needs to be reduced but not wiped), you will be losing money at whatever the conversion people sell things for.
If you have 30m now and you go into ARR with 3m
But a 30m Relic only goes to 10m, you've lost 66% gil outright complete (if general reduction matches) because you can only get 1/3rd of a item where as before you used to be able to get the whole thing.
Now the only real argument is "Things will stabilize because SE said that earning Gil will be hard", I'd truly loved to believe that but after 1.0 and the easily obtainable 999m i don't really have hope in that kind of statement right now, there is a high chance they have "unforeseen" something that players find, and ofc exploit (eg. Atomos)
Last edited by viion; 10-07-2012 at 04:03 PM.
Another Miqo'te player needlessly blowing things out of proportion due to ignorance.
this aint like the real world your fully independant in FFXIV.That is kind of a bad example because you're saying the price of a Big Mac costs the same in America that it does in Indonesia.
I can tell you right now that is very much wrong in so many cases, for example when I lived in Italy the typical Big Mac was almost 7 euros, for the burger alone, in the US its $3? thats 2.3 Euros.
I am paying almost 250% more than you.
But if I convert my 7 Euros which buys me 1 BigMac, into your USD I get enough for 3 Big Macs.
So if I use your example:
- Take 3USD that can buy 1 Big Mac,
- Converts to 2.3 Euros
I can now buy 1/3rd of a Big Mac, I've lost 66% of my money technically for its value at origin.
Rich people exploit this. Like how its cheaper for Big countries to higher Small ones because the value is massively different, $1/day could feed a family in some countries, in others it can't even buy a loaf of bread.
Come on Sig, don't lecture people on economics with conversion rates when products don't convert equally, which is the problem with user controlled pricing.
a $300 PS3 and a £300 PS3 and a 300EURO PS3 is same product at different prices.
So yes, I understand this OP's frustration, you are going to be losing money (and thats good, people have to much lol myself included, it needs to be reduces but not wiped), you will be loosing money at whatever the conversion people sell things for.
If you have 30m now and you go into ARR with 3m
But a 30m Relic only goes to 10m, you've lost 66% gil outright complete (if general reduction matches) because you can only get 1/3rd of a item where as before you used to be able to get the whole thing.
Now the only real argument is "Things will stabilize because SE said that earning Gil will be hard", I'd truly loved to believe that but after 1.0 and the easily obtainable 999m i dont really have hope in that kind of statement right now, there is a high chance they have "unforeseen" something that players find, and ofc exploit (eg. Atamos)
in the real world you have the government, businessmen, companys, common man involved theres mass numbers of shares with different values and percentages, you have people investing all kinds of 401k, IRA's , you have bonds, each counrty has different tax rates, world currency value is rated on other currency.
so no you will NOT get real world results on FFXIV.
It is very much the point, it is the exact point you argued, you argued a Big Mac will be same value in X country as in Y Country due to conversion is Equal.
But Big Mac is not same value in X country as in Y Country and thus you can lose money from your conversion (Or even gain).
The same rules apply to what will happen in the transfer if we look at in your perspective.
When we are reduced from Now to ARR to 1/10th of our value, we will loose gil based on the general reduction, there is no argument against that. If the general pricing of items on the Wards do not ALSO go down to 1/10th (Which is nothing you can say for certainty) then you have lost out on the remainder.
Things don't convert in real world just like things won't convert in game because of the principle of prices being controlled by people.
A item at X value will not be sold at 1/10th of its value right away or maybe even ever because it just takes the stabilisation to occur before its set.
People are relying too much on very odd theories, such as "People wont buy because they wont have the gil so the price will reduce", there are plenty of useless items up now that don't sell and never reduce, sticking to the millions. (Faction gear for example).
And what do people do when they fear they don't have money? They sell, compete and inflate. Creating a reduced stabilization on those items.
You all need to stop kidding yourself that everything is being pushed down as a whole equality and realise you ARE being rid of Gil, the amount is up for probability on economy rates (so thats up to you, and everyone else). And also realise that this is a good thing, there is way too much money in the economy now.
He brought up the real world example, I debated that example. Dont attack me when the argument was about real world situations.this aint like the real world your fully independant in FFXIV.
in the real world you have the government, businessmen, companys, common man involved theres mass numbers of shares with different values and percentages, you have people investing all kinds of 401k, IRA's , you have bonds, each counrty has different tax rates, world currency value is rated on other currency.
so no you will NOT get real world results on FFXIV.
Its also absolutely irrelevant whether its real world or not.
If you are on Server A and go to Server B
Server A could sell item X at 10m, you transfer to Server B that sells it for 1m, you can now buy 10 of those items. It is identical situation and people exploited this during server transfers in FFXI.
To then imply that rule to this situation, You are going from Server B(1.0) to Server A(2.0) of which your 1m which could buy you Item X can only buy you 1/10th of Item X. Your gil has lost value.
To replicate it identical, the Item X will be "Up for new pricing" during the Transfer from B to A and you may be only able to get 1/5th of Item X if Item X reduces by 50% in ARR, even so, you have lost 40% of you moneys value.
Understand the logic before getting defensive with comments that make no sense to the argument.
There is no solid certainty that items in player controlled environments will scale to 1/10th, and anything above will be a loss to your value.
Last edited by viion; 10-07-2012 at 04:25 PM.
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