That is kind of a bad example because you're saying the price of a Big Mac costs the same in America that it does in Indonesia.
I can tell you right now that is very much wrong in so many cases, for example when I lived in Italy the typical Big Mac was almost 7 euros, for the burger alone, in the US its $3? thats 2.3 Euros.
I am paying almost 250% more than you.
But if I convert my 7 Euros which buys me 1 Big Mac, into your USD I get enough for 3 Big Macs.
So if I use your example:
- Take 3USD that can buy 1 Big Mac,
- Converts to 2.3 Euros
I can now buy 1/3rd of a Big Mac, I've lost 66% of my money technically for its value at origin.
Rich people exploit this. Like how its cheaper for Big countries to higher Small ones because the value is massively different, $1/day could feed a family in some countries, in others it can't even buy a loaf of bread.
Come on Sig, don't lecture people on economics with conversion rates when products don't convert equally, which is the problem with user controlled pricing.
a $300 PS3 and a £300 PS3 and a 300EURO PS3 is same product at different prices.
So yes, I understand the OP's frustration, you are going to be losing money (and thats good, people have to much lol myself included, it needs to be reduced but not wiped), you will be losing money at whatever the conversion people sell things for.
If you have 30m now and you go into ARR with 3m
But a 30m Relic only goes to 10m, you've lost 66% gil outright complete (if general reduction matches) because you can only get 1/3rd of a item where as before you used to be able to get the whole thing.
Now the only real argument is "Things will stabilize because SE said that earning Gil will be hard", I'd truly loved to believe that but after 1.0 and the easily obtainable 999m i don't really have hope in that kind of statement right now, there is a high chance they have "unforeseen" something that players find, and ofc exploit (eg. Atomos)