
Originally Posted by
Manbearcow
Hello there,
Battle system
Monster engagement
When a monster is attacking you, it is very annoying to have to select the monster, and then confirm that you want to attack that monster, and have a huge delay before you start hitting the monster back because your marauder (for example) has a slow swing speed. Making the game more convenient and streamline makes it a better game. It doesn’t take any difficulty away from it. It just makes the game less annoying to navigate. When a monster attacks your character, your character should automatically fight back. And, unless your character was already swinging away on another monster, the first attack should happen instantly.
Speed of battles
So…very…slow. But I have seen some footage of ARR in the letter from the producer live video of archer gameplay. That was a fairly acceptable speed, but still not enough going on in the time frame. The video of the lancer/dragoon at gamescom 2012 is another story. The player did an action once every 4-5 seconds in the battles it showed. That is ridiculously slow. I don’t particularly care how long a battle lasts. A boss battle can last an hour for all I care. I just don’t want to sit around pressing a button once every 4-5 seconds. Don’t be stuck in the turn based gaming era. Auto attacks should supplement skill damage, instead of be fillers when you run out of tp. You can adjust damage and hp, but make it so that there is more action happening. The more there is going on, the less boring the battles are. Remember that some of us play for hours on end and will need more than clicking once every 4 seconds to keep us entertained.
Mobility
Every skill requires you to stand in place. When I started playing Perfect World, this was the issue that made me not enjoy the game to the fullest. Standing still while using an “instant” skill is boring and unnecessary. Standing around for a casted spell is standard, because it balances out the range advantage, but standing still while performing a melee move is not balanced or fun. There are also no skills that provide extra mobility. Those skills are usually the ones that are the most fun to use. When you think about it, most of the current skills are just different versions of dealing damage, healing damage done, or preventing damage. Why not add skills that make you run faster for a short duration, teleport you a short distance, charge into someone, or displace your enemies?
AOE
There needs to be more of it and at earlier levels. Don’t make me fight one monster at a time for over 20 levels. That is so mind numbingly boring. Give me the tools to take on 4 monsters at the same time, instead of making me kill them one at a time while taking damage from all of them anyway.