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  1. #51
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Summary:
    This entire convo & conversation isn't going anywhere, when do these suggestions/debates ever result in anything affecting the game?
    Controls:
    Just like FFXI, the game is obviously better setup for gamepad use, F8 is the middle of the keyboard, I'm assuming that's the default target key? I never used it. But that's obviously not setup for convenience, place your fingers on the keyboard and see how much of an overreach F8 is. The game's keybinding requires total remapping, it was such a pain in the ass I couldn't bother remapping more than a few keys, total waste of mouse that has more than 4 buttons for the effort/time. THUS! Game was better designed for Gamepad/Console(PS3).
    PvP
    Mouse/Keyboard vs Controller + keyboard - Those who have pvp'd on PC games can quickly come to conclusion using 2 hands on gamepad to switch to keyboard is going to be an issue. THUS! PvP will NOT be the sort of PVP most of pvp'rs want. In any case, Final Fantasy should fix their boring boss mechanics 1st before. FF is 1stly a PvE game & if that ain't right then nothing aint right.

    Flying Mount(s)??

    If the ahriman mount is a ground mount w/ flopping wings.. The one so many want.. that, IMO, is gonna look Sofa-King-WE-Todd-id.

    Directional combos = Whats the point? It's not like they are god of war combos.. where you jump on the mob's head and rip stuff apart. Bring back spike flail and let's see how directional combos work.. Bosses that actually require positioning/movement.
    (0)

  2. #52
    Player

    Join Date
    Dec 2011
    Posts
    236
    Quote Originally Posted by Jynx View Post
    Yes because farming is the same thing as endgame content....got ya.
    OMFG STFU and go back to killing ifrit over and over and over again

    end game content lol do you wear a reindeer suit when you kill ifrit? hint google ffxiv ifrit reindeer

    What exactly do you consider endgame in this game ?

    Don't ever use the word "endgame" when talking about FFXIV.

    /em summons a Meteor.

    Muhahahaha


    P.S. I took a year off from this POS game to play other games. So I haven't caught up on all the new stuff. I will tell ya this, the player base has become "less enjoyable". If you don't know what I'm implying, I suggest you go play a different game for a few weeks.
    (1)

  3. #53
    Player

    Join Date
    Dec 2011
    Posts
    236
    Quote Originally Posted by Mujen View Post
    Summary:
    This entire convo & conversation isn't going anywhere, when do these suggestions/debates ever result in anything affecting the game?
    Controls:
    Just like FFXI, the game is obviously better setup for gamepad use, F8 is the middle of the keyboard, I'm assuming that's the default target key? I never used it. But that's obviously not setup for convenience, place your fingers on the keyboard and see how much of an overreach F8 is. The game's keybinding requires total remapping, it was such a pain in the ass I couldn't bother remapping more than a few keys, total waste of mouse that has more than 4 buttons for the effort/time. THUS! Game was better designed for Gamepad/Console(PS3).
    PvP
    Mouse/Keyboard vs Controller + keyboard - Those who have pvp'd on PC games can quickly come to conclusion using 2 hands on gamepad to switch to keyboard is going to be an issue. THUS! PvP will NOT be the sort of PVP most of pvp'rs want. In any case, Final Fantasy should fix their boring boss mechanics 1st before. FF is 1stly a PvE game & if that ain't right then nothing aint right.

    Flying Mount(s)??

    If the ahriman mount is a ground mount w/ flopping wings.. The one so many want.. that, IMO, is gonna look Sofa-King-WE-Todd-id.

    Directional combos = Whats the point? It's not like they are god of war combos.. where you jump on the mob's head and rip stuff apart. Bring back spike flail and let's see how directional combos work.. Bosses that actually require positioning/movement.
    Who was the genius that decided that placing rocks and stumps in the middle of the road was a good idea ?

    Some people may find it more "realistic". I find it annoying. My chocobo has ran into more rocks, stumps, trees, cliffs than the number of mobs I have killed.
    (1)

  4. #54
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jaimie View Post
    Who was the genius that decided that placing rocks and stumps in the middle of the road was a good idea ?

    Some people may find it more "realistic". I find it annoying. My chocobo has ran into more rocks, stumps, trees, cliffs than the number of mobs I have killed.
    Haha.. I love the ones covered by bushes so u run into them and ur like wtf? Why cant I run thru a bush? hahaha! FAIL

    Another thing.. dungeons with timers that include Cutscenes?? "Skip CS! skip it" How can u enjoy the game when you skip every CS that's supposed to make you enjoy the game. Poor design is poor. "Oh you can watch it in ur Inn".. yeah cuz I really feel the climax pre-battle in my Inn room AFTER i've already beaten the boss.. FAIL

    Personally I also find the fact that each boss doesn't drop loot in dungeons to be slightly dumb. What if you're unable to beat the final boss? It's probably due to the overall dungeon having a timer. Also did you know if you die during a primal fight at the end there is a 5min countdown... guess what... if the others alive have no raise, it takes 5mins just for raise to be available... Why should there even be a 5min CD AFTER you've beaten the boss?? FAIL

    I actually miss bosses that had 2hrs. I also can't even count the amount of times i've seen ppl use their 15min CD.. heck I saw more 2hrs in FFXI than I see of the 15min CD in FFXIV... does that even make sense? OH yes.. cuz the CD overlapped.. Now you switch you lose your 15min ability use. FAIL

    Is there even any memorable music in FFXIV? I have no idea... But i shall leave you with this.. song alone has so many memories... Sanctuary of Zitah
    (8)

  5. #55
    Player
    Manbearcow's Avatar
    Join Date
    Sep 2012
    Posts
    14
    Character
    Dudester Brohambra
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Taika View Post
    I'm really not into the idea of new MMO(RPG)s having to meet "the current MMO standards". I'm failing to understand why every single MMO out there should have the exact same features - isn't that boring? People keep using the WoW playerbase and all the money it makes as an argument, but how many games have you seen succeeding using the same WoW patterns ("the standard") in their design? In short: why do some people want all the MMO games to be identical in their game (especially combat) mechanics?

    Not everyone is a fan of the fast action combat. It's not because they can't do it (at least not for everyone) but because they prefer slower, more strategy oriented combat (I'm not claiming XIV combat is more strategic than WoW combat here, I'm just saying that's the direction some of the XIV players would like it to evolve). Many others have written about this in this thread so I don't feel the need of repeating everything they have said.

    Here's a good thread about this subject.

    Let's face it, an MMO is an MMO. If I wanted to play something different, which I am, I would play League of Legend or Minecraft, etc. If an MMO doesn't have some mechanics that are recognizable to regular MMO players, then MMO players will not play it. I'm not asking for FFXIV to become a WoW clone. But things like the right click/ left click and escape button should be universal. I mean really, how many games do you know don't open the main menu when you hit escape. Having to figure out which tiny icon on the bottom right of the screen lets you quit a game does not make it player, or new player friendly.

    Having working mechanics won't make FFXIV a clone of another MMO. Content, not mechanics, should be what makes FFXIV different from other MMO's. It already has better graphics than most games. It's not like FFXIV can replicate WoW's combat system with all its different character resources, like mana, energy, rage, runes, etc. FFXIV has a decent enough system with mp, tp, and the introduction of limit breaks.

    The combo system, while fun at times, is fairly clunky, particularly when you miss or are soloing. Sure I can walk to the left of a target to start a combo chain while I am soloing a monster, but is it worth my time? The combo bonuses, at least at my current level are not even worth the effort for the most part. For example on the marauder, in the amount of time it takes me to build enough tp to use the brutal swing combo after the heavy swing combo, a monster is usually already dead, or the heavy swing combo is just about up. Do the bonus damage multipliers even work? I know it is RNG, but the bonuses are fairly unnoticeable.

    Not everyone is a fan of fast action combat, but the majority of gamers are. League of Legends, the most played video game in the world is fast action. WoW, the most subbed mmo is fast action. Slow paced games are for the cell phone. Slow combat in an MMO caters to a very small population of gamers and the issue with FFXIV now is that it has a very small population of gamers.

    Preferring slow combat isn't the same as preferring more strategically oriented combat. Doing less in the same time frame simply requires less thinking, ie. strategy. You can't mask slow thinking with notions of greater strategical orientation. You can have just as much, and much likely more, strategy if a game requires faster decision making. For example, the best real time strategy games are not slow paced. Puzzles are slow paced. Facebook games are slow paced.

    Again, incorporating working system mechanics doesn't make one MMO a clone of another. MMO's are inherently similar and it is the content and the way it is presented that makes or breaks a game.
    (1)
    Last edited by Manbearcow; 10-07-2012 at 03:56 AM.

  6. #56
    Player

    Join Date
    Dec 2011
    Posts
    236
    Quote Originally Posted by Mujen View Post
    Haha.. I love the ones covered by bushes so u run into them and ur like wtf? Why cant I run thru a bush? hahaha! FAIL

    Another thing.. dungeons with timers that include Cutscenes?? "Skip CS! skip it" How can u enjoy the game when you skip every CS that's supposed to make you enjoy the game. Poor design is poor. "Oh you can watch it in ur Inn".. yeah cuz I really feel the climax pre-battle in my Inn room AFTER i've already beaten the boss.. FAIL

    Personally I also find the fact that each boss doesn't drop loot in dungeons to be slightly dumb. What if you're unable to beat the final boss? It's probably due to the overall dungeon having a timer. Also did you know if you die during a primal fight at the end there is a 5min countdown... guess what... if the others alive have no raise, it takes 5mins just for raise to be available... Why should there even be a 5min CD AFTER you've beaten the boss?? FAIL

    I actually miss bosses that had 2hrs. I also can't even count the amount of times i've seen ppl use their 15min CD.. heck I saw more 2hrs in FFXI than I see of the 15min CD in FFXIV... does that even make sense? OH yes.. cuz the CD overlapped.. Now you switch you lose your 15min ability use. FAIL

    Is there even any memorable music in FFXIV? I have no idea... But i shall leave you with this.. song alone has so many memories... Sanctuary of Zitah
    I think the game should have a /JUMP command so I (and maybe other people too) can jump over these annoying obstacles.
    I think the game should force all pt members to watch a cut scene if there is a member in party who hasn't seen it yet.
    I hate the fact that people wanna xp as a BLM rather than a THM, thus reduccing the number of raises available to the party. I don't understand why raise isn't available to ALL jobs.

    Ooo you're on Ridil, my main is there, let's do Imperial Devices some time, I like that music. On second thought, nm, we seem to have different tastes in music.
    (0)

  7. #57
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jaimie View Post
    I think the game should have a /JUMP command so I (and maybe other people too) can jump over these annoying obstacles.
    I think the game should force all pt members to watch a cut scene if there is a member in party who hasn't seen it yet.
    I hate the fact that people wanna xp as a BLM rather than a THM, thus reduccing the number of raises available to the party. I don't understand why raise isn't available to ALL jobs.

    Ooo you're on Ridil, my main is there, let's do Imperial Devices some time, I like that music. On second thought, nm, we seem to have different tastes in music.
    lol I quit I think 2-3wks ago, lost track now :-\ I haven't played with a lot of sound on after a while. Idk just had lot of memories from FFXI, which is why I came back to FFXIV but it's not the same & FFXI is way too different now & after WoW would be too slow, I think? But WoW has dumbed down a bit I think so it's like blah, trying to find a game to put time into is so difficult, I'm actually installing MoP right now :-\ Nothing else rly has my attention. I did enjoy Eden Eternal (F2P) but I quit after GM took some of my gearz away for some "issues" T_T
    (0)

  8. #58
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    Dec 2011
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    236
    Quote Originally Posted by Manbearcow View Post
    Let's face it, an MMO is an MMO. If I wanted to play something different, which I am, I would play League of Legend or Minecraft, etc. If an MMO doesn't have some mechanics that are recognizable to regular MMO players, then MMO players will not play it. I'm not asking for FFXIV to become a WoW clone. But things like the right click/ left click and escape button should be universal. I mean really, how many games do you know don't open the main menu when you hit escape. Having to figure out which tiny icon on the bottom right of the screen lets you quit a game does not make it player, or new player friendly.

    Having working mechanics won't make FFXIV a clone of another MMO. Content, not mechanics, should be what makes FFXIV different from other MMO's. It already has better graphics than most games. It's not like FFXIV can replicate WoW's combat system with all its different character resources, like mana, energy, rage, runes, etc. FFXIV has a decent enough system with mp, tp, and the introduction of limit breaks.

    The combo system, while fun at times, is fairly clunky, particularly when you miss or are soloing. Sure I can walk to the left of a target to start a combo chain while I am soloing a monster, but is it worth my time? The combo bonuses, at least at my current level are not even worth the effort for the most part. For example on the marauder, in the amount of time it takes me to build enough tp to use the brutal swing combo after the heavy swing combo, a monster is usually already dead, or the heavy swing combo is just about up. Do the bonus damage multipliers even work? I know it is RNG, but the bonuses are fairly unnoticeable.

    Not everyone is a fan of fast action combat, but the majority of gamers are. League of Legends, the most played video game in the world is fast action. WoW, the most subbed mmo is fast action. Slow paced games are for the cell phone. Slow combat in an MMO caters to a very small population of gamers and the issue with FFXIV now is that it has a very small population of gamers.

    Preferring slow combat isn't the same as preferring more strategically oriented combat. Doing less in the same time frame simply requires less thinking, ie. strategy. You can't mask slow thinking with notions of greater strategical orientation. You can have just as much, and much likely more, strategy if a game requires faster decision making. For example, the best real time strategy games are not slow paced. Puzzles are slow paced. Facebook games are slow paced.

    Again, incorporating working system mechanics doesn't make one MMO a clone of another. MMO's are inherently similar and it is the content and the way it is presented that makes or breaks a game.
    Some of the reasons I like FF games:

    story
    graphics
    avatar customization (and yes I include materia builds in VII, and the connect the dots thing in 10)
    music
    technicality (what can I say, some of the things the designers do in 11 and 14 is simply amazing)

    The mechanics of pretty much ALL games should be the same

    target mob
    attack mob
    try not to die
    kill mob
    etc

    Muhahahaha
    (1)

  9. #59
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    Dec 2011
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    Quote Originally Posted by Mujen View Post
    lol I quit I think 2-3wks ago, lost track now :-\ I haven't played with a lot of sound on after a while. Idk just had lot of memories from FFXI, which is why I came back to FFXIV but it's not the same & FFXI is way too different now & after WoW would be too slow, I think? But WoW has dumbed down a bit I think so it's like blah, trying to find a game to put time into is so difficult, I'm actually installing MoP right now :-\ Nothing else rly has my attention. I did enjoy Eden Eternal (F2P) but I quit after GM took some of my gearz away for some "issues" T_T
    We're in a similar situation. I can't find the perfect game to play. I bought GW2, installed it, played for 10 minutes, haven't touched it since. Tera was ok, but I like mage classes, and wearing a fckn bathrobe from lvl 1 to 50 aint my idea of fun, in addition to other issues I have with the game.

    The closest game I've found to perfection was DAoC.
    (0)

  10. #60
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jaimie View Post
    We're in a similar situation. I can't find the perfect game to play. I bought GW2, installed it, played for 10 minutes, haven't touched it since. Tera was ok, but I like mage classes, and wearing a fckn bathrobe from lvl 1 to 50 aint my idea of fun, in addition to other issues I have with the game.

    The closest game I've found to perfection was DAoC.
    What's DAoC? So... *hides sheet of paper behind back* does this mean you don't wanna go shopping cart sailing thru wal mart in bathrobe?... Better check that off the list, dratz!

    Oh wait thats that Conan game? was hyped after release heard it was bad, seems nbdy played it? idk.
    (0)

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