There's a lot of confusion recently since the terms "causal" and "hardcore" mean different things to different people.

IMO, the best rewards should go to the players with the best skills.

IF "casual" = "not skilled" and "hardcore" = "skilled", then yes, the best rewards should go to the hardcore players.


But, if "casual" = "can only play 1-5 hours a week" and "hardcore" = "plays 5 hours a day", then the best rewards should go to either player, since time spent playing this game is not at all an indicator of intelligence, strategy, skill, and cooperation. In this definition, if both players are of the same aptitude, they will both reap good rewards eventually, with the hardcore player getting them sooner on account of more time spent in game.


In the end, the good stuff should be rewarded to the players who are good enough to overcome challenges, regardless of how much time they are able to stay logged in.

Being able to camp a NM spawn for 24 hours straight is not a challenge.

Being able to defeat a NM that requires concentration, skill, strategy and cooperation IS a challenge.