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  1. #11
    Player
    Vydos's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Character
    Ronberku Vantarius
    World
    Balmung
    Main Class
    Gladiator Lv 93
    I'm a bit saddened that we won't be seeing our waist gear anymore. Especially after all the trouble I went through for putting together my gear set for wandering around cities. Bye-bye lominsan sash, you will be missed. (Unless they add it together with the graphics of shirts lol)

    I for one didn't dislike how they looked but I can understand their reasons for doing so.
    (2)
    My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3


  2. #12
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    So they aren't lowering the gil cap but they are still reducing everything to 1/10th? Wasnt the entire justification for decreasing all of our gil because they were lowering the money cap? It seems less and less likely to me atleast that the economy will stabilize at 1/10th because of this.
    (0)
    Last edited by Req; 10-02-2012 at 10:11 PM.

  3. #13
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Majidah View Post
    what will happen to the relic key item obtained with GC seals?
    I just bought it yesterday... can you believe it? I just scrapped 25k seals...
    I'll be looking to have my 25k seals back if the key item is obtainable more easily in ARR. ;_;

    As for the rest, I'm quite happy they are putting their foot down on many things. It shows direction to prevent some crap in ARR.


    For the belt, it will still be shown on the character but with the armour (body or leg). They are not removing the belt graphics. It's even underlined in the official post.
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #14
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Market stabilized at 1/10th or not, the stuff you'll sell is in the same economy as the stuff you'll buy, so it's break even.
    (0)

  5. #15
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Req View Post
    So they aren't lowering the gil cap but they are still reducing everything to 1/10th? Wasnt the entire justification for decreasing all of our gil because they were lowering the money cap? It seems less and less likely to me atleast that the economy will stabilize at 1/10th because of this.
    You need to learn to read:

    Quote Originally Posted by Dragonheart View Post
    http://lodestone.finalfantasyxiv.com...9e76ce9a93e367

    Purpose of Currency Redenomination
    When the current version of FFXIV was first designed, we were forced to inflate item prices to properly balance the prices for consumable items, such as arrows and fishing lures.* This is no longer necessary, as this type of consumable item will not be used in FFXIV: ARR.

    *1 The price of one arrow was originally indexed against the cost of one sword at a rate of 1 to 1000. For example, if a gladius were priced at 200 gil, the equivalent level warped arrows would be priced at 0.2 gil each. However, because decimal pricing is not possible, prices would have to be rounded to the nearest whole number, rendering it comparatively expensive to be an archer. This problem was addressed by increasing all item prices by a factor of ten.

    That said, this currency redenomination is primarily intended to reduce the excessively large values used in all transactions. We would like to reiterate that the effective purchasing power of your savings will not be reduced.
    I find this most interesting. I find it hard to believe that a fisher or archer used 1,000 lures or arrows in the time it takes for a warrior to go from one sword to the next, then again who really knows. I never would have thought an index of 1 to 1000 would have been apropriate - that must be why all the npc sold values are ludicrously high.

    Quote Originally Posted by Dragonheart View Post
    Inventory Limits
    Player inventory capacity will be reduced to the original 100 slots.

    Player and retainer inventory capacity will be adjusted as follows:

    Current FFXIV: ARR
    Player 200 → 100
    Retainer 150 → 175

    Current FFXIV: ARR
    Player Bazaar 10 → 0
    Retainer Bazaar 10 → 20

    * Players will be unable to operate bazaars in FFXIV: ARR.
    * Items equipped by players will not count towards the 100 item inventory limit.
    * The maximum amount of gil, crystals, and grand company seals that can be held by players and retainers will not change.
    So in the end we end up losing a total of 40 inventory slots? I can live without.


    Quote Originally Posted by Dragonheart View Post
    Gear Dyeing
    Players will be able to dye gear multiple times.
    Gear colors will no longer be included in item names, and gear with different colors will display the same item name.
    Quite possibly the best piece of news I have read in a long time. The wards just might function better after this. Might...
    Quote Originally Posted by Quesse View Post
    I know these changes have to happen and I am not against them but...

    It is sad that waist items will not be visible.

    Also when SE says: "The effective purchasing power of your savings will not change." that assumes people will automatically price all market ward items at 1/10 their previous price. That will not happen for a long time - if ever.
    For the love of the Twelve THIS IS NOT THE APPROPRIATE THREAD FOR THIS DISCUSSION If you want to continue beating this dead horse, please, necro the ARR gil reduction thread.
    (3)
    Last edited by Matsume; 10-02-2012 at 10:50 PM.

  6. #16
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    lol retainer bazaar? oh please we better get a full functioning AH or i'm going to murder everyone at smart tech and play Michael McDonald DVD while playing Yah Mo B There
    (1)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  7. #17
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by KiriA500 View Post
    Yes it will. All bazaars are being removed, and no price history will be in place. If someone decides to put their item up for the price it is now, it'll never sell, so it's a waste of time. It's just like when people put stuff up for the maximum gil now, it does nothing to the actual market.

    Within a month the markets/auction house will be functioning normally.
    Ok, I definitely agree putting Heaven's Eye IV up for 2 mil is not going to fly in 2.0 but what about 400k? At first glance that seems totally reasonable. But thinking about it further, 400k is actually TWICE as much as in 1.0. This isn't something you can easily predict. There is emotional attachment to selling things at a certain price. Most categories are dominated by a group of sellers that have found a way to profit on a few items. When the game restarts, they will easily remember what the 1.0 price was and try and price accordingly.
    Again, I agree that will not work and prices will stabilize. But to what point? To say that within a month the markets/AH will be functioning normally (I take that to mean prices being at 1/10) is just a guess. It could just as easily happen that prices readjust upward and stay there forever.
    I am anxious to see what happens and happily hope I'm proven wrong.
    (0)

  8. #18
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Can't see waist gear???

    OMG Downgrade! Downgrade! QQQQQQQ
    (4)

  9. #19
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Quesse View Post
    Ok, I definitely agree putting Heaven's Eye IV up for 2 mil is not going to fly in 2.0 but what about 400k? At first glance that seems totally reasonable. But thinking about it further, 400k is actually TWICE as much as in 1.0. This isn't something you can easily predict. There is emotional attachment to selling things at a certain price. Most categories are dominated by a group of sellers that have found a way to profit on a few items. When the game restarts, they will easily remember what the 1.0 price was and try and price accordingly.
    Again, I agree that will not work and prices will stabilize. But to what point? To say that within a month the markets/AH will be functioning normally (I take that to mean prices being at 1/10) is just a guess. It could just as easily happen that prices readjust upward and stay there forever.
    I am anxious to see what happens and happily hope I'm proven wrong.
    Please Stop... we already have a thread with 1000+ posts exactly like this one...
    (1)

  10. #20
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Matsume View Post
    You need to learn to read:



    I find this most interesting. I find it hard to believe that a fisher or archer used 1,000 lures or arrows in the time it takes for a warrior to go from one sword to the next, then again who really knows. I never would have thought an index of 1 to 1000 would have been apropriate - that must be why all the npc sold values are ludicrously high.



    So in the end we end up losing a total of 40 inventory slots? I can live without.




    Quite possibly the best piece of news I have read in a long time. The wards just might function better after this. Might...



    For the love of the Twelve THIS IS NOT THE APPROPRIATE THREAD FOR THIS DISCUSSION If you want to continue beating this dead horse, please, necro the ARR gil reduction thread.
    I think it is appropriate since it is an official announcement on the front page and it is laying out the details, one of which is the fact that the gil cap will not be reduced, they are just lowering the amount of gil we have which is contrary to what we were previosuly told. Their intent is to lower the amount of gil going around and lower the prices of transactions but how long will it be before we see things going for 30 mil again at this point?
    (0)
    Last edited by Req; 10-02-2012 at 10:38 PM.

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