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  1. #11
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Bunny Boo, personally I'd only group with people I knew were good and who were on voice chat with me. The community would be very close-knit, at least the ones that don't die. That's also why I said to disable content finder because pugging on a perma death server would be suicide. Trust me I realize how heart wrenchingly horrible it would be to die at high levels but I would still enjoy my time on that server.
    (0)
    Last edited by IloveYouPumpkin; 10-02-2012 at 06:30 PM.

  2. #12
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Bad idea. Period. The way they design this game to take time and effort (And I'm not talking about getting one class to Lv50.) to progress anywhere I think having a "one life, you're history" deal wouldn't be in the game's favor. Nobody would want to risk the very hard content, newbies would be immediately shunned, and I rather question how cooperative the community would be. In order to make something like this work they'd have to:

    * Make it easier to level up than it is now.
    * Increase drop rates and simplify crafting even more OR make all items as drops.
    * Drastically change the combat system to be more in line with dodging attacks, means to be evasive.

    Now I know people will point out how east it is to level a DoW/DoM class or job to 50. It's "easy" because you can get a PL, but who's going to PL you in a "you die, your character's history" setting? On the plus side it means either know your job or enjoy playing the game over and over again from the start. Hope you like your weathered gear. Taking one class to 50 might not be much but what about if you want multiple 50's? And crafting? Let's go spend months working on a Lumiary, die in battle due to lag, and then lose all that progress! Yay!

    And while FFXIV's community isn't bad, it's not quite like other MMOs out there. These kinds of servers would only promote elitist attitudes, QQ-fests, rants, and generally be more of a headache for the devs than what they are now. Think the forums are bad now? Picture this being added in and the flood of complaints because someone hit a "patch of lag" or something causing death, and now all that hard work is gone. Bottom line, the combat system isn't really designed for permanent death scenarios. It would take more effort to modify the system more than it is worth. Might work in other games, but not here.

    EDIT: And though this isn't meant to be in a douche-like manner it will probably come across like that so I'm giving warning now.

    If you want a permanent death setting you've got an option you can do, and I applaud you if you'd truly be hardcore enough to do this:

    * Play the game with the mindset that every time you die you have to delete your character and recreate them. There's no do-overs, no exceptions, no transferring items before deletion. You die, you don't hit "Return" or anything. Just log out, hit the delete button, and recreate.

    * For added effect find at least 7 other players who would be willing to do this with you.

    * For simplicity's sake, create separate characters for your crafting jobs. You'll miss out on certain content but you'll always have a character you can use to craft equipment on. This could be essential to keep your character's geared up and even have a supply of gil to ease the burden of creating a character over from death.
    (8)
    Last edited by Mihana; 10-02-2012 at 06:41 PM.


  3. #13
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Mihanna you miss the point. What you just wrote up is a post of your opinions. Yes it would be elitist. Yes spending so much time acquiring your gear and then losing all of that hard work would be absolutely horrendous. No one would enjoy dying. It would not be a fun thing at all to die. This is the point, as hard as it is for some of you to understand that. Diablo 2 is the only game I personally played which had this permanent death system and let me tell you, losing my level 96 necro who I had played with for almost 2 years, had very high end gear (enigma, hoto etc etc). I lost that character to a freaking tp glitching pk'er. He freaking killed me by exploiting the game. It was terrible of course. All that hard work gone because of an exploit they had yet to patch.

    I made another character after he died. That is the nature of it all. This is what people have to do when they die if they want to play again on perma death servers. Otherwise they just go back to a normal server.

    It doesn't have to be fair. That's all there is to it. There doesn't need to be any change at all to the game for them to make these servers. All SE needs to do is make it abundantly clear that characters will not be resurrected for any reason including lag or exploiters. This is what blizzard did and hardly anyone complained about dying for stupid reasons. The ones that did, just got a simple message explaining what they already knew and agreed to before making that character.
    (0)
    Last edited by IloveYouPumpkin; 10-02-2012 at 06:43 PM.

  4. #14
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    SE's game isnt designed for a perma death server. Just trying to get to a new camp for tele acquisition will get your character killed and deleted, nvm even trying for particular materia, artifacts, or crafting outside npc sold items. All youll get is a server full of crafters and a severe lack of tanks and healers and ending up grinding on mobs for 50exp per cause even leves have the chance to kill you due to outside mob location.
    (0)
    Last edited by Deceptistar; 10-02-2012 at 06:46 PM.
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  5. #15
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by IloveYouPumpkin View Post
    Mihanna you miss the point. What you just wrote up is a post of your opinions. Yes it would be elitist. Yes spending so much time acquiring your gear and then losing all of that hard work would be absolutely horrendous. No one would enjoy dying. It would not be a fun thing at all to die. This is the point, as hard as it is for some of you to understand that. Diablo 2 is the only game I personally played which had this permanent death system and let me tell you, losing my level 96 necro who I had played with for almost 2 years, had very high end gear (enigma, hoto etc etc). I lost that character to a freaking tp glitching pk'er. He freaking killed me by exploiting the game. It was terrible of course. All that hard work gone because of an exploit they had yet to patch.

    I made another character after he died. That is the nature of it all. This is what people have to do when they die if they want to play again on perma death servers. Otherwise they just go back to a normal server.
    I'm afraid you miss something too, it's not going to work in a game such as this. Like someone (Sorry I forgot your name.) said earlier the entire game is heavily based around teamwork. I haven't played Diablo III or much of Diablo II but I do know the combat system is vastly different than it is here. Granted we haven't fully seen the combat system for ARR it's obvious enough that there's no form of a dodging system in place beyond evasion and hoping it triggers. It's very easy for something to go wrong, even for the most skilled players and potentially cause a party wipe.

    And like I said, lag, disconnections even, can play a very big role in this. Although SE did say the servers will be more responsive than they are now for ARR the engine I just don't believe will be on par with something that could support a suggestion like yours.

    Quote Originally Posted by IloveYouPumpkin View Post
    It doesn't have to be fair. That's all there is to it. There doesn't need to be any change at all to the game for them to make these servers. All SE needs to do is make it abundantly clear that characters will not be resurrected for any reason including lag or exploiters. This is what blizzard did and hardly anyone complained about dying for stupid reasons. The ones that did, just got a simple message explaining what they already knew and agreed to before making that character.
    And as I said in my previous post if you really do want such a system already it can be done in almost any game. Find a group of friends or like-minded players, all agree to create a character and use a permanent-death system. You die, you don't hit return or anything, just log out and delete. And if you really want to test out that idea gather up those interested in it now and when ARR arrives choose a designated server to try these out on.

    By the way one other flaw, and I may be wrong on this. If I am, please do correct me. I believe that in addition to letting us have multiple characters with no extra fees depending on your payment plan you'll be locked to a specific server. Again I may be wrong on this so if someone can enlighten me on this part please do. I think it was mentioned in a letter or something a long time ago.
    (1)
    Last edited by Mihana; 10-02-2012 at 06:56 PM.


  6. #16
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    If Flan Flan wants to go to a perma death server, I'm not stopping him. lol. I'll stay right where I am, thank you very much.
    (2)

  7. #17
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Deceptistar View Post
    SE's game isnt designed for a perma death server. Just trying to get to a new camp for tele acquisition will get your character killed and deleted, nvm even trying for particular materia, artifacts, or crafting outside npc sold items. All youll get is a server full of crafters and a severe lack of tanks and healers and ending up grinding on mobs for 50exp per cause even leves have the chance to kill you due to outside mob location.
    I disagree. I don't know of many usefull aetheryte camps that can't be acquired without death. Nor do I know of any gatherable materials that cannot be acquired without death. I don't see how acquiring any materia is based on dieing either and AF gear is push over content. AV and CC speed runs can easily be done without dieing but then again, who needs darklight anyway? Besides Relic Weapons and Primals I believe most of the content in his game can be done without dieing.

    All of these negative responses are actually subjective opinions masked as objective facts. I see a lot of "SE is too lazy" and "the servers can't handle this" or even "the game isn't designed for this" but none of that is true in any way, shape or form. I'll remind you all the FFXI had an experience loss and deleveling mechanism built into death - if such is possible then permanent death ought to be too.

    Again it's as Flan Flan says, if you don't like it then don'tp lay on it. I still don't see a valid reason why this could not be possible from a technical stand point. As for you Flan Flan, I hope to see you around on sargatanas in the future realm reborn. Cheers~~
    (0)

  8. #18
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Refer to my other post about teamwork.

    Its a brutal system Mihanna. Unforgiving and absolutely brutal. Can be very unfair as well. Many tears would fall. Some might jump out their window. Meanwhile Mihanna, you can enjoy the game on your normal server. You never have to experience the horror of permanent death. It would never be forced on you in any way whatsoever. Fair enough? No? Well then, it is what it is.

    Quote Originally Posted by Andrien View Post
    If Flan Flan wants to go to a perma death server, I'm not stopping him. lol. I'll stay right where I am, thank you very much.
    I like this response very much. You understand!
    (0)
    Last edited by IloveYouPumpkin; 10-02-2012 at 06:59 PM.

  9. #19
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    One, It's Mihana, there isn't two "n" in my name.

    Two, I'm not trying to fuss about having to play on a server like that. They exist, fine. What I'm trying to do is explain why it would not work in a game such as this. Brutal or not, forgiving or unforgiving the community just isn't the same like other games. Groups would branch off into their own segments like we sometime see now. In short it would be very inhospitable. What's the point of even having a community if everyone refuses to cooperate?

    Overall there's just too many factors that would go against supporting a permanent-death server for the development team, and more headaches than it would be worth.
    (2)


  10. #20
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    iloveyoupumpkin, your picture with "haters gonna hate" was first proof of being a troll. You did this mainly for the fun of having a discussion. But in all seriousness, if you had the choice between 10 normal servers, or 8 normal and 2 servers full of memory of thrash characters (one character takes lots of space, why do you think it costs more for sub?). Its already laggy enough as it is. And well, as this is a final fantasy game, some fights, you are supposed to die in. It is a reason we have raise spell you know?
    (1)

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