How does bringing back xp loss make people work harder? Sorry after delvling to 74 hundreds of times in FFXI and having to waste time re-lvling back up to 75, no it doesn't make people work harder, it provides a huge nuisance and annoyance.
How does bringing back xp loss make people work harder? Sorry after delvling to 74 hundreds of times in FFXI and having to waste time re-lvling back up to 75, no it doesn't make people work harder, it provides a huge nuisance and annoyance.
It makes people scared to die so they play better and pay more attention :3
Fine no delevel at 50 then?
No. It does not make people afraid to die. It makes people play in their underwear!
No. I hate exp loss. If you die you are weakened for 5 min... so make it weakened for 30 min... no exp loss, then people won't want to die.
Personally I find gear damage badly implemented. Gear is too weak. It should last longer. Ironskin is too brief ... it should be a better spell. Gear damage and Ironskin make for a major annoyance. But like someone said, I won't play a game that is too easy.
Final Fantasy has always been a frustrating game, but it makes you proud of every achievement you get. That makes for a fun game.
These are the things they need to take out of MMOs. People think that they add some degree of difficulty, but I'd much prefer the challenge to be in the battles or story content.
Removing a nuisance isn't changing a game to 'easy mode' (see arrows) It just provides a more streamlined experience.
I wan't to battle dragons, not archaic designs.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.