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  1. #111
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    Mujen's Avatar
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    Mujen Whisperfall
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    OKay... you see this image? What if I told you this image was going to become a zone tomorrow.. then what? You're gonna want to explore it, correct? I'm pretty sure 100% that'd be the answer everytime, no matter the player. In order to create a general foundation I think understanding the general interest is important... Isn't a large part of your experience with Final Fantasy have to do with story & how it unfolds? It's this depth, is it not? Feeling like part of the world? There is a psychological aspect to this.. we're dealing with humans there is always psychology involved.

    Btw correct me if i'm wrong with my above statements.. Anyway, the point is, there really is no point in us arguing, I've decided my views & you've decided your views & they aren't going to change because they stem from the common ground that brought us here.. Final Fantasy. Therefore, I was trying to spare the useless argument which is kind of underway because it'll go nowhere, it's all opinionated.
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    Last edited by Mujen; 09-30-2012 at 01:28 PM.

  2. #112
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    OKay... you see this image? What if I told you this image was going to become a zone tomorrow.. then what? You're gonna want to explore it, correct? I'm pretty sure 100% that'd be the answer everytime, no matter the player.
    That's a pretty bold assumption. But while you keep going back to that image, its lack of relevance to this topic causes it to continue to have little effect.

    Isn't a large part of your experience with Final Fantasy have to do with story & how it unfolds? It's this depth, is it not? Feeling like part of the world? There is a psychological aspect to this.. we're dealing with humans there is always psychology involved.
    Of course it is. But I fail to see how this feature in any way detracts from that. Not every feature added to the game is going have a direct concrete relation to the story and how it unfolds- But that also doesn't mean it shouldn't be there. While your explanation goes deeper than that, people are most certainly being overly judging over concept art that doesn't even tell us how the feature plays or anything else about it other than a vague idea of what a chocobo in a certain situation might look like.

    All I ask at this point is you consider how chocobos look right now. I don't think there's any question in my mind that they fit in just fine. I think the people against this are just looking at the concept art and going "oh, that will suck just because it doesn't look the way I want it to."
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    Last edited by Alhanelem; 09-30-2012 at 01:35 PM.

  3. #113
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    RudyFails's Avatar
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    Just trying to be real here. Have we even touched how effective they'll even be? And in all fairness if I missed something, let me know.
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  4. #114
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    Mujen's Avatar
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    Mujen Whisperfall
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    Quote Originally Posted by Alhanelem View Post
    That's a pretty bold assumption. But while you keep going back to that image, its lack of relevance to this topic causes it to continue to have little effect.

    Of course it is. But I fail to see how this feature in any way detracts from that. Not every feature added to the game is going have a direct concrete relation to the story and how it unfolds- But that also doesn't mean it shouldn't be there.

    All I ask at this point is you consider how chocobos look right now. I don't think there's any question in my mind that they fit in just fine. I think the people against this are just looking at the concept art and going "oh, that will suck just because it doesn't look the way I want it to."
    Ties into my post regarding "putting it to the side."

    It's not soley the look, but the concept, which is what many of the posters are saying. You have to collectively analyze things on the whole, not in partition.

    RudyFails... I have no idea (@_@) I haven't even seen all the chocobo job concept art, maybe someone can post it so we can see or link it...
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  5. #115
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    Quote Originally Posted by RudyFails View Post
    Just trying to be real here. Have we even touched how effective they'll even be? And in all fairness if I missed something, let me know.
    Nope, all we have here is some people looking at the concept art and making a bunch of assumptions.
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  6. #116
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    PSxpert2011's Avatar
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    Psxpert Sylph
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    Quote Originally Posted by Mujen View Post

    (>_> ..Is this the kind of "cute" we're referring to? Because this doesn't fit the current game.

    IMO, I say put the chocobo companion to the side...

    The game needs depth, this is what those who know Final Fantasy are looking for. Tossing old FF elements won't cut it, then it will become Final Fantasy Universe - a game in which FF elements are tossed together. It won't have a serious look to it. This is more time spent on novel ideas that don't add to the game, and could detract from the game.

    ...

    Let's get back to basics here.. seriously.
    I totally agree but knowing SE, they have a department for that and many others. You can't say they're not working on it based of concept art and plans for battle companions(basically for solo-players).

    Final Fantasy was and still is known for it's in-dept quest systems and story/lore(which addition to character creation). FF1 is the only one in the series that didn't have character creation. You were as a group and you saved the world,period.

    In-dept stories and quest need to return. Quest as we now it are dull and fast-track. Missions are non-existent while we loose out-selves in the plot(which consist of no twist at all). We're not diving into an ocean of plot points, quest with-in quest for progression to unlock a bigger picture. It's like a shallow pond that only expands in width and not depth.

    I play on in hope SE will reflect on this feedback and do something about it. I'm not asking for more & more quest, I'm asking for a single quest with meaning and something to look forward to(besides a crystal tower).
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  7. #117
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    In-dept stories and quest need to return. Quest as we now it are dull and fast-track. Missions are non-existent while we loose out-selves in the plot(which consist of no twist at all). We're not diving into an ocean of plot points, quest with-in quest for progression to unlock a bigger picture. It's like a shallow pond that only expands in width and not depth.

    I play on in hope SE will reflect on this feedback and do something about it. I'm not asking for more & more quest, I'm asking for a single quest with meaning and something to look forward to(besides a crystal tower).
    Once again, I'm finding myself wondering what the hell any of this has to do with the topic. There's nothing wrong with your post to be sure and I agree with some of your points, but this is basically a completely seperate topic.
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  8. #118
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    Mujen's Avatar
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    Mujen Whisperfall
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    Quote Originally Posted by Alhanelem View Post
    Once again, I'm finding myself wondering what the hell any of this has to do with the topic. There's nothing wrong with your post to be sure and I agree with some of your points, but this is basically a completely seperate topic.
    Topic: Why chocobo companions?
    Posts: I want them! vs I don't want them!
    Mujen: OK this topic is going nowhere, scrap the idea and work on game depth!
    Following posts: I agree/disagree Mujen...
    Present: Confusion cleared?
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  9. #119
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    RudyFails's Avatar
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    Rudy Fails
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    Fair. But it seems people are acting as if these companions will be comparable to a PC. I honestly can't see them making that much of impact. But hell, like you guys said, we just don't know.
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  10. #120
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    Mujen's Avatar
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    I didn't even notice you added this in an edit (@_@)...
    Quote Originally Posted by Alhanelem View Post

    Do you actually believe that with a whole team of hundreds of people working day in day out for a year that those "important issues" aren't already addressed / being addressed and that new features and content are just as important? If all 2.0 did was fix bugs and issues, there wouldn't even be good reason to market it like a new and improved product, because there isn't anything new, just fixes.

    I mean really, you seriously have me puzzled here. Are you really implying that discussing some new feature of the game somehow implies they aren't fixing the issues they've discussed fixing and promised to fix?

    Does a new person who hasn't really heard of or played FFXIV want to hear about all the issues from the old failed version that they're fixing? or do they want to hear about all the cool stuff you can do and content to play?
    Forget the new players for a minute... how about the current playerbase? The "loyal" players.. new players may come along, sample the game and move on. There is less guarantee that a new player will stay versus a loyal player who is more willing to put up with flaws. Therefore, fix what's broken 1st before you add on.

    There is a lot of information in the dark or unconfirmed by a lot of "we'll consider that." So Yes there is a possibility things may not be as devoted to issues as we may want. The latency is being addressed w/ new data centers.. awesome! But what of the other issues/concerns. We're still in the dark & they haven't said okay we're fixing A,B,C,D problems w/ a proposed method. For example, a lot of ppl have an issue with the market wards, yet they haven't proposed what'll happen with them to improve it.
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