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  1. #10
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    Quote Originally Posted by casker View Post
    Show me an instance where FFXIV concept art turned out drastically differently from in game. Especially the ones they feel like showing off, they've been implemented cleanly into the game. This "it's just concept art" argument is meaningless stalling.
    Stalling? What am I stalling from? Your retorts make no sense. I didn't discuss the degree of difference- In this particular case, the concept art has something of a comical look to it. Do you see anything in the actual game you could describe that way? The basic gist of it may be the same, but it may become grittier/tough as it evolves. Concept art also evolves with multiple iterations most of the time. HOw much of a difference you can expect depends on how early the art is.

    this is fluff & let's face it Version 1.xx has not lived upto expectations & this is FACT.
    It's a good thing this is a Version 2.x feature, not a version 1.xx feature then.


    So basically I can't use them in an instance raid to fill a slot when my group is sitting at 7/8
    But I should however have them follow me around everywhere (except caverns) when I'm soloing or else gimp myself.
    That seems backward.
    It doesn't seem backward to me. They're sidekicks, not party fillers. I'm guessing you don't like henchmen and mercenaries in any game because that's what they do in every MMO. Also, I said "even if there are no other restrictions-" There probably will be, for instance if the Chocobo/merc/pet/whatever is KOd you most likely won't be able to just call it again right then and there, because that would be broken. There is probably a cooldown between calls, yada yada. It's a "bonus" to have when you can have it, not a "gimp" to take away from you when you're without it. It's basically no different than having the rested EXP bonus versus not having it. You can be negative and look at it as being gimped when you dont have the bonus or be positive and look at it as the bonus that it is.



    Oh. So you're basing this off of how chocobos are now... Uh, well ok. I'd say being able to fight would be a big indicator for other changes to when you can call them.
    I wouldn't. You couldn't call chocobos in the same kinds of places in XI and they didn't appear in those kinds of places in other games, the sole exception being the Chocobo's Dungeon games.

    I honestly really don't care that much whether you like the content or not. What i don't like is you acting like your opinion deserves priority and that the devs should scrap stuff just because your personal tastes don't agree with it. The fact is, some people don't like it and some people do. Why should content be cut from the game when there ARE people that are interested in it?

    Is it chocobo mounts? is it chocobo companions? Is it storyline? Is it the characters? Why did Ver 1.xx fail??
    "What is final fantasy" is subjective. Why 1.x failed is partially subjective (though there are glaringly obvious issues). Chocobos in combat is not likely intended as some kind of solution to a 1.x problem. It's just an idea somebody came up with some day that the design team thought was a good idea so they told the engineers to make it happen. Nothing more or less than that.

    That being said, there is precedent for chocobos in combat and thus precedent for a feature like this being a part of "Final Fantasy." You can't really argue that it's "Not final fantasy" or takes away from it being that.

    personally I find this community very weird overall..
    Actually, I don't really find this community wierd at all. All people do here most of the time (not ALL, but most) is just complain about whatever they can think of to complain about- Just like almost every forum in existence. More often than not, that's what forum communities do- complain.

    I've played this game for 1 month and I can tell you there are WAY more important issues.
    Do you actually believe that with a whole team of hundreds of people working day in day out for a year that those "important issues" aren't already addressed / being addressed and that new features and content are just as important? If all 2.0 did was fix bugs and issues, there wouldn't even be good reason to market it like a new and improved product, because there isn't anything new, just fixes.

    I mean really, you seriously have me puzzled here. Are you really implying that discussing some new feature of the game somehow implies they aren't fixing the issues they've discussed fixing and promised to fix?

    Does a new person who hasn't really heard of or played FFXIV want to hear about all the issues from the old failed version that they're fixing? or do they want to hear about all the cool stuff you can do and content to play?
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    Last edited by Alhanelem; 09-30-2012 at 01:17 PM.