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  1. #101
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Medura View Post
    yoshi wants to ride red, ok, well, then i want to ride yuna!
    Why ride silver when you can ride gold *Lulu* . .

    I think the problem here, for me at least, is that in the past I've seen chocobo battling with cutesy armors but they were already really cute. While chocobos are not "ugly" in FFXIV they are not "super duper cute" either .

    Perhaps if they make the armor less cute (realistic) to match the chocobo, or the chocobo more fluffy cute to match the armor it will work out better. We havent see the combat animations either but those would also follow in the same logic for me.

    The barding we have now leans to the more realistic side.
    (0)
    Last edited by Shougun; 09-30-2012 at 11:44 AM.

  2. #102
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    IT"S CONCEPT ART! NOT FINAL INGAME ART! The team is not being "careless" Just because you personally don't like something doesn't mean it's bad and doesn't mean they should stop doing it.
    Show me an instance where FFXIV concept art turned out drastically differently from in game. Especially the ones they feel like showing off, they've been implemented cleanly into the game. This "it's just concept art" argument is meaningless stalling.

    We're not going to he baving chocobos following us around 24/7. Even if there were zero limits on its use, their usefulness is already limited by when and where chocobos can be called.

    You can't call them in towns
    You can't call them in cavern areas
    You can't call them in instanced raids (though instances in outdoor locations you can)
    You can't call them on other transportation
    yada yada yada.
    So basically I can't use them in an instance raid to fill a slot when my group is sitting at 7/8
    But I should however have them follow me around everywhere (except caverns) when I'm soloing or else gimp myself.
    That seems backward.

    I don't expect this to change just because chocobos will be able to fight.
    Oh. So you're basing this off of how chocobos are now... Uh, well ok. I'd say being able to fight would be a big indicator for other changes to when you can call them.
    (2)

  3. #103
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Yeah I guess you don't keep up but they did confirm that they will add a companion like your path companion. They actually said they would be able to fight with you and you would be able to change there equipment... just that it wouldn't be there right at ARR launch.
    (0)

  4. #104
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64

    Chocobo, Magitek armors, ... and children as companion!

    Quote Originally Posted by elreed View Post
    Look i loved the idea of having a path companion like XI, you could give gear and power level your companion, although i played FF tactics and was nice fighting with the chocobos, they had singular attacks, i would have prefered keeping my own path companion of FFXIV to help me in every fight but with a better AI, but i hope they add that option so i can raise my mithra companion from scratch, it was nice having your companion in the CS doing its part like telling you she/he found something, dirty talking etc.

    Of course if they add that they should give us the option of creating our own path companion like we do with our characters or at least 60% of those options, of course a small chain of introduction quest, be able to customize gear and give orders with an extra bar, idk with 4 skills it can do according to the class your companion has.
    You know what? I really like your idea of raising your path companion or, at least, having a child to raise.

    After the massive cataclysm, I expect to a lot of orphans!

    It would be nice to be able to adopt one. A prerequisite might be to be married or something like that.
    Yup, let us raise a child too!
    My retainers can take care of my child when I go adventuring and bring back gifts.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  5. #105
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50

    (>_> ..Is this the kind of "cute" we're referring to? Because this doesn't fit the current game.

    IMO, I say put the chocobo companion to the side, along with market wards & PvP. Establish a good foundation for the game before throwing so many novel ideas into the game. It's good the development team is brainstorming, but the fact is the game needed more depth and these do not add depth, they are surface-level ideas.

    The game needs depth, this is what those who know Final Fantasy are looking for. Tossing old FF elements won't cut it, then it will become Final Fantasy Universe - a game in which FF elements are tossed together. It won't have a serious look to it. This is more time spent on novel ideas that don't add to the game, and could detract from the game.

    People want to play FF as a world with depth...

    I bet you 100% of us all want to travel here... explore it, find out how this place came about and how it all ties into the world of Eozera. We want to go into the leaning tower, look through the windows, have the sun hit our faces, hear the cracking of old broken glass under our feet, see the aged dust on the concrete... This is depth.

    We want to team up w/ other characters...

    We see this image all the time, but look how badass the front character looks.. Does that not make you want to play a paladin? Not this under developed tank class we have now.. That whm looks like she's about to put up a forcefield or stop something from happening.. it's dynamic! We want our character's to have impact on the world... Isn't this what we get from playing console FF games?

    Let's get back to basics here.. seriously.
    (4)

  6. #106
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Posts
    4,948
    Character
    Alhanelem Amidatelion
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    IMO, I say put the chocobo companion to the side, along with market wards & PvP.
    Yeah, let's put aside all these things because *you* don't like them. Forget about all the other people that may or may not. Your opinion isn't the only one that matters.

    Plus, these things have all already been built for the game. It's too late to "put them aside."
    (1)
    Last edited by Alhanelem; 09-30-2012 at 12:54 PM.

  7. #107
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    Yeah, let's put aside all these things because *you* don't like them. Forget about all the other people that may or may not. Your opinion isn't the only one that matters.

    Plus, these things have all already been built for the game. It's too late to "put them aside."
    Let's keep this simple and we're just gonna agree to disagree, I've been reading your posts in this topic & on my AH vs M.Wards thread & we're just gonna cut the bullsh*t of argument and just disagree from here on. So I think that takes care of that.
    (1)

  8. #108
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Posts
    4,948
    Character
    Alhanelem Amidatelion
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mujen View Post
    Let's keep this simple and we're just gonna agree to disagree, I've been reading your posts in this topic & on my AH vs M.Wards thread & we're just gonna cut the bullsh*t of argument and just disagree from here on. So I think that takes care of that.
    It's totally fine to have an opinion as long as you don't act as if everyone thinks or must think the same way you do.
    (0)

  9. #109
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    It's totally fine to have an opinion as long as you don't act as if everyone thinks or must think the same way you do.
    This thread is 11-12 pages long of argument & counter argument regarding chocobo companions, mounts, etc. Will this probably have any impact on the game's development? Probably Not, it's just our way of venting our ideas & getting validation by the forum community. So I've read these 11 pages of discussion & realized that IMO (In my own personal opinion) this is fluff & let's face it Version 1.xx has not lived upto expectations & this is FACT. So the most logical thing is to correct what's wrong and THEN build on that. OKay so I think this discussion will never really go anywhere & it's a sidetrack to what's really important.. whats the core of Final Fantasy? What makes Final Fantasy.. Final Fantasy? Is it chocobo mounts? is it chocobo companions? Is it storyline? Is it the characters? Why did Ver 1.xx fail??

    Therefore, I posted what I did, with pictures for emphasis. Does everyone have to think the way I do, certainly not, but this garbage about sheaths, grass, behemoth looking chocobo, hand-held chocobo raising devices,etc.. I mean really? I've played this game for 1 month and I can tell you there are WAY more important issues. As an "outsider," personally I find this community very weird overall.. and that's just my opinion.
    (1)

  10. #110
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Posts
    4,948
    Character
    Alhanelem Amidatelion
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by casker View Post
    Show me an instance where FFXIV concept art turned out drastically differently from in game. Especially the ones they feel like showing off, they've been implemented cleanly into the game. This "it's just concept art" argument is meaningless stalling.
    Stalling? What am I stalling from? Your retorts make no sense. I didn't discuss the degree of difference- In this particular case, the concept art has something of a comical look to it. Do you see anything in the actual game you could describe that way? The basic gist of it may be the same, but it may become grittier/tough as it evolves. Concept art also evolves with multiple iterations most of the time. HOw much of a difference you can expect depends on how early the art is.

    this is fluff & let's face it Version 1.xx has not lived upto expectations & this is FACT.
    It's a good thing this is a Version 2.x feature, not a version 1.xx feature then.


    So basically I can't use them in an instance raid to fill a slot when my group is sitting at 7/8
    But I should however have them follow me around everywhere (except caverns) when I'm soloing or else gimp myself.
    That seems backward.
    It doesn't seem backward to me. They're sidekicks, not party fillers. I'm guessing you don't like henchmen and mercenaries in any game because that's what they do in every MMO. Also, I said "even if there are no other restrictions-" There probably will be, for instance if the Chocobo/merc/pet/whatever is KOd you most likely won't be able to just call it again right then and there, because that would be broken. There is probably a cooldown between calls, yada yada. It's a "bonus" to have when you can have it, not a "gimp" to take away from you when you're without it. It's basically no different than having the rested EXP bonus versus not having it. You can be negative and look at it as being gimped when you dont have the bonus or be positive and look at it as the bonus that it is.



    Oh. So you're basing this off of how chocobos are now... Uh, well ok. I'd say being able to fight would be a big indicator for other changes to when you can call them.
    I wouldn't. You couldn't call chocobos in the same kinds of places in XI and they didn't appear in those kinds of places in other games, the sole exception being the Chocobo's Dungeon games.

    I honestly really don't care that much whether you like the content or not. What i don't like is you acting like your opinion deserves priority and that the devs should scrap stuff just because your personal tastes don't agree with it. The fact is, some people don't like it and some people do. Why should content be cut from the game when there ARE people that are interested in it?

    Is it chocobo mounts? is it chocobo companions? Is it storyline? Is it the characters? Why did Ver 1.xx fail??
    "What is final fantasy" is subjective. Why 1.x failed is partially subjective (though there are glaringly obvious issues). Chocobos in combat is not likely intended as some kind of solution to a 1.x problem. It's just an idea somebody came up with some day that the design team thought was a good idea so they told the engineers to make it happen. Nothing more or less than that.

    That being said, there is precedent for chocobos in combat and thus precedent for a feature like this being a part of "Final Fantasy." You can't really argue that it's "Not final fantasy" or takes away from it being that.

    personally I find this community very weird overall..
    Actually, I don't really find this community wierd at all. All people do here most of the time (not ALL, but most) is just complain about whatever they can think of to complain about- Just like almost every forum in existence. More often than not, that's what forum communities do- complain.

    I've played this game for 1 month and I can tell you there are WAY more important issues.
    Do you actually believe that with a whole team of hundreds of people working day in day out for a year that those "important issues" aren't already addressed / being addressed and that new features and content are just as important? If all 2.0 did was fix bugs and issues, there wouldn't even be good reason to market it like a new and improved product, because there isn't anything new, just fixes.

    I mean really, you seriously have me puzzled here. Are you really implying that discussing some new feature of the game somehow implies they aren't fixing the issues they've discussed fixing and promised to fix?

    Does a new person who hasn't really heard of or played FFXIV want to hear about all the issues from the old failed version that they're fixing? or do they want to hear about all the cool stuff you can do and content to play?
    (0)
    Last edited by Alhanelem; 09-30-2012 at 01:17 PM.

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