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  1. #1
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    casker's Avatar
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    Ast Rid
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    Quote Originally Posted by Alhanelem View Post
    IT"S CONCEPT ART! NOT FINAL INGAME ART! The team is not being "careless" Just because you personally don't like something doesn't mean it's bad and doesn't mean they should stop doing it.
    Show me an instance where FFXIV concept art turned out drastically differently from in game. Especially the ones they feel like showing off, they've been implemented cleanly into the game. This "it's just concept art" argument is meaningless stalling.

    We're not going to he baving chocobos following us around 24/7. Even if there were zero limits on its use, their usefulness is already limited by when and where chocobos can be called.

    You can't call them in towns
    You can't call them in cavern areas
    You can't call them in instanced raids (though instances in outdoor locations you can)
    You can't call them on other transportation
    yada yada yada.
    So basically I can't use them in an instance raid to fill a slot when my group is sitting at 7/8
    But I should however have them follow me around everywhere (except caverns) when I'm soloing or else gimp myself.
    That seems backward.

    I don't expect this to change just because chocobos will be able to fight.
    Oh. So you're basing this off of how chocobos are now... Uh, well ok. I'd say being able to fight would be a big indicator for other changes to when you can call them.
    (2)

  2. #2
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    Quote Originally Posted by casker View Post
    Show me an instance where FFXIV concept art turned out drastically differently from in game. Especially the ones they feel like showing off, they've been implemented cleanly into the game. This "it's just concept art" argument is meaningless stalling.
    Stalling? What am I stalling from? Your retorts make no sense. I didn't discuss the degree of difference- In this particular case, the concept art has something of a comical look to it. Do you see anything in the actual game you could describe that way? The basic gist of it may be the same, but it may become grittier/tough as it evolves. Concept art also evolves with multiple iterations most of the time. HOw much of a difference you can expect depends on how early the art is.

    this is fluff & let's face it Version 1.xx has not lived upto expectations & this is FACT.
    It's a good thing this is a Version 2.x feature, not a version 1.xx feature then.


    So basically I can't use them in an instance raid to fill a slot when my group is sitting at 7/8
    But I should however have them follow me around everywhere (except caverns) when I'm soloing or else gimp myself.
    That seems backward.
    It doesn't seem backward to me. They're sidekicks, not party fillers. I'm guessing you don't like henchmen and mercenaries in any game because that's what they do in every MMO. Also, I said "even if there are no other restrictions-" There probably will be, for instance if the Chocobo/merc/pet/whatever is KOd you most likely won't be able to just call it again right then and there, because that would be broken. There is probably a cooldown between calls, yada yada. It's a "bonus" to have when you can have it, not a "gimp" to take away from you when you're without it. It's basically no different than having the rested EXP bonus versus not having it. You can be negative and look at it as being gimped when you dont have the bonus or be positive and look at it as the bonus that it is.



    Oh. So you're basing this off of how chocobos are now... Uh, well ok. I'd say being able to fight would be a big indicator for other changes to when you can call them.
    I wouldn't. You couldn't call chocobos in the same kinds of places in XI and they didn't appear in those kinds of places in other games, the sole exception being the Chocobo's Dungeon games.

    I honestly really don't care that much whether you like the content or not. What i don't like is you acting like your opinion deserves priority and that the devs should scrap stuff just because your personal tastes don't agree with it. The fact is, some people don't like it and some people do. Why should content be cut from the game when there ARE people that are interested in it?

    Is it chocobo mounts? is it chocobo companions? Is it storyline? Is it the characters? Why did Ver 1.xx fail??
    "What is final fantasy" is subjective. Why 1.x failed is partially subjective (though there are glaringly obvious issues). Chocobos in combat is not likely intended as some kind of solution to a 1.x problem. It's just an idea somebody came up with some day that the design team thought was a good idea so they told the engineers to make it happen. Nothing more or less than that.

    That being said, there is precedent for chocobos in combat and thus precedent for a feature like this being a part of "Final Fantasy." You can't really argue that it's "Not final fantasy" or takes away from it being that.

    personally I find this community very weird overall..
    Actually, I don't really find this community wierd at all. All people do here most of the time (not ALL, but most) is just complain about whatever they can think of to complain about- Just like almost every forum in existence. More often than not, that's what forum communities do- complain.

    I've played this game for 1 month and I can tell you there are WAY more important issues.
    Do you actually believe that with a whole team of hundreds of people working day in day out for a year that those "important issues" aren't already addressed / being addressed and that new features and content are just as important? If all 2.0 did was fix bugs and issues, there wouldn't even be good reason to market it like a new and improved product, because there isn't anything new, just fixes.

    I mean really, you seriously have me puzzled here. Are you really implying that discussing some new feature of the game somehow implies they aren't fixing the issues they've discussed fixing and promised to fix?

    Does a new person who hasn't really heard of or played FFXIV want to hear about all the issues from the old failed version that they're fixing? or do they want to hear about all the cool stuff you can do and content to play?
    (0)
    Last edited by Alhanelem; 09-30-2012 at 01:17 PM.

  3. #3
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    PSxpert2011's Avatar
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    Quote Originally Posted by Mujen View Post

    (>_> ..Is this the kind of "cute" we're referring to? Because this doesn't fit the current game.

    IMO, I say put the chocobo companion to the side...

    The game needs depth, this is what those who know Final Fantasy are looking for. Tossing old FF elements won't cut it, then it will become Final Fantasy Universe - a game in which FF elements are tossed together. It won't have a serious look to it. This is more time spent on novel ideas that don't add to the game, and could detract from the game.

    ...

    Let's get back to basics here.. seriously.
    I totally agree but knowing SE, they have a department for that and many others. You can't say they're not working on it based of concept art and plans for battle companions(basically for solo-players).

    Final Fantasy was and still is known for it's in-dept quest systems and story/lore(which addition to character creation). FF1 is the only one in the series that didn't have character creation. You were as a group and you saved the world,period.

    In-dept stories and quest need to return. Quest as we now it are dull and fast-track. Missions are non-existent while we loose out-selves in the plot(which consist of no twist at all). We're not diving into an ocean of plot points, quest with-in quest for progression to unlock a bigger picture. It's like a shallow pond that only expands in width and not depth.

    I play on in hope SE will reflect on this feedback and do something about it. I'm not asking for more & more quest, I'm asking for a single quest with meaning and something to look forward to(besides a crystal tower).
    (1)


    ~'\[[_LEGACY_]]/'~
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  4. #4
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    Mujen's Avatar
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    I didn't even notice you added this in an edit (@_@)...
    Quote Originally Posted by Alhanelem View Post

    Do you actually believe that with a whole team of hundreds of people working day in day out for a year that those "important issues" aren't already addressed / being addressed and that new features and content are just as important? If all 2.0 did was fix bugs and issues, there wouldn't even be good reason to market it like a new and improved product, because there isn't anything new, just fixes.

    I mean really, you seriously have me puzzled here. Are you really implying that discussing some new feature of the game somehow implies they aren't fixing the issues they've discussed fixing and promised to fix?

    Does a new person who hasn't really heard of or played FFXIV want to hear about all the issues from the old failed version that they're fixing? or do they want to hear about all the cool stuff you can do and content to play?
    Forget the new players for a minute... how about the current playerbase? The "loyal" players.. new players may come along, sample the game and move on. There is less guarantee that a new player will stay versus a loyal player who is more willing to put up with flaws. Therefore, fix what's broken 1st before you add on.

    There is a lot of information in the dark or unconfirmed by a lot of "we'll consider that." So Yes there is a possibility things may not be as devoted to issues as we may want. The latency is being addressed w/ new data centers.. awesome! But what of the other issues/concerns. We're still in the dark & they haven't said okay we're fixing A,B,C,D problems w/ a proposed method. For example, a lot of ppl have an issue with the market wards, yet they haven't proposed what'll happen with them to improve it.
    (1)

  5. #5
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    Felis's Avatar
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    Quote Originally Posted by Mujen View Post
    Forget the new players for a minute... how about the current playerbase? The "loyal" players..
    Yoshi promised about a year that a buddy system is coming, where we can raise chocobos and fight with them. He promised it to the players who still play today, the loyal players.

    edit: found it
    http://forum.square-enix.com/ffxiv/t...l=1#post233227

    you see, fighting and dressing for chocobo is planned since summer last year.
    (2)
    Last edited by Felis; 10-01-2012 at 06:29 AM.

  6. #6
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    Mujen's Avatar
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    Quote Originally Posted by Felis View Post
    Yoshi promised about a year that a buddy system is coming, where we can raise chocobos and fight with them. He promised it to the players who still play today, the loyal players.

    edit: found it
    http://forum.square-enix.com/ffxiv/t...l=1#post233227

    you see, fighting and dressing for chocobo is planned since summer last year.
    Well that comment was in regards to my 2-man discussion with Alhanelem, which I was trying to tell him & all the others who wanna argue about meaningless stuff that, some of us will just disagree & some of us will like it, I happen to disagree. I was trying to tell him 1st issues need to be fixed before addition, esp for loyal players.

    I personally have no issues w/ chocobos defending us, or wanting to be brave. I just, personally, rather have an awesome pet class than a chocobo as my combat buddy. Btw this isn't directed at you, Felis, this is now towards those wanting to hate on me...
    So I've already explained this argument is meaningless, and I didn't even wanna get into it, but ppl wanna argue/ "discuss" for the sake of it, fine... But now I'm wrong cuz chocobos have been around since day 1... so 4 of the FF games I've played/sampled had no chocobo companion.. where is this "day 1" we talking about?? What now?? Hate on me some more!!
    I think this shyt it lame and will say so IF/When it becomes unlame. "Oh well it's same as hume NPC skin model but w/ chocobo"... Okay well I think a Red XIII "companion" would be badass.. "NO!! that's blasphemy!" Like wtf?

    Summary:
    #1 2/13+ FF had chocobo companions/party members?? = "Chocobo companions been around since day1" ???
    #2 IF someone thinks something is lame, they have a right to their opinion.
    #3 IF you had just not indulged the argument from the start Like I said, wouldn't have gotten this far.
    #4 Srsly ur backing up ur argument for chocobo companion in the history of FF from 2/13+ games?? I haven't played all the games, but 4/13+ I never had a chocobo party member/companion so plz oh great FF lore fans, enlighten me.. I know they fought while riding chocobo..
    (0)

  7. #7
    Player
    casker's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Stalling? What am I stalling from?
    Half of your comments have no bearing on actual constructive criticism. You just want me to put my criticism aside for some reason. Stuff you've said that offers nothing to the issue but was just said in an effort to get me to drop it:
    1) Chocobo companions were announced long ago, if you didn't complain back then you shouldn't complain now
    2) It's just concept art, so because it isn't in the actual game, you can't criticize it
    3) Other people might like it, so you should shut up.
    4) Devs don't have to cater to you

    That's all beside the point. These forums are for FEEDBACK.

    These kinds of comments offer nothing to constructive discussion. You just want me to shut up or wait until its...not concept art, to complain. This is why you come off as stalling.

    I know its concept art. And the concept it is showing is awkawrd. And now that we've gone further into the issue, I'm questioning the gameplay that surrounds chocobo companions.

    Your retorts make no sense. I didn't discuss the degree of difference- In this particular case, the concept art has something of a comical look to it. Do you see anything in the actual game you could describe that way? The basic gist of it may be the same, but it may become grittier/tough as it evolves. Concept art also evolves with multiple iterations most of the time. HOw much of a difference you can expect depends on how early the art is.
    The concept looks goofy and will assuredly be goofy once its implemented, whether it looks...grittier, or tougher, whatever, not sure why you brought that up at all. Go look at the garuda concept art and tell me how different it was from implementation. Why the hell would I assume the implementation of goofy chocobo black mage will be drastically different than the art? If I ignore what they show me I have nothing to go by.

    And if there is no criticism, there is little impetus to change it. This is why you come off like you are stalling.

    It doesn't seem backward to me. They're sidekicks, not party fillers. I'm guessing you don't like henchmen and mercenaries in any game because that's what they do in every MMO.
    Actually no, I liked henchmen in GW1 and heroes in the GW expansion packs, because they filled up my group when I couldn't find anyone else. The function there made sense since the content was based on 8 group members for pretty much everything. I'm trying to figure out the purpose of chocobos now. The addition of chocobos looks like it will shift the soloing experience so that I always need to have a companion. And right now it's lookin like slim pickins black mage chocobo goofball.

    Also, I said "even if there are no other restrictions-" There probably will be, for instance if the Chocobo/merc/pet/whatever is KOd you most likely won't be able to just call it again right then and there, because that would be broken. There is probably a cooldown between calls, yada yada. It's a "bonus" to have when you can have it, not a "gimp" to take away from you when you're without it. It's basically no different than having the rested EXP bonus versus not having it. You can be negative and look at it as being gimped when you dont have the bonus or be positive and look at it as the bonus that it is.
    That's all just speculation. But if I call him every once in a while when I need help, yeah, it's a bonus. If I am able to keep him out all the time, then I should probably have him out all the time, thus I am tethered to a chocobo at all times or else reducing my efficiency. This is what I mean by gimp. It's not just about having a positive or negative outlook though I know you want to paint me in a certain way.

    I honestly really don't care that much whether you like the content or not. What i don't like is you acting like your opinion deserves priority and that the devs should scrap stuff just because your personal tastes don't agree with it. The fact is, some people don't like it and some people do. Why should content be cut from the game when there ARE people that are interested in it?
    Here's what I don't like. People trying to stop constructive criticism because other peoples feelings might get hurt.
    (1)