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  1. #1
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    118
    Hey gang,

    Thank you all for your feedback regarding materia melding/conversion. There are definitely some great suggestions and rest assured that we will be passing them along to the Development Team. I apologize that we cannot go over every point because things are still in development, but I brought along some notes from the dev. team that you may find quite interesting.

    Currently, when converting high quality equipment into materia, there are no merits or bonuses for doing so. We would like to change this system and reward the use of HQ equipment in materia conversion in A Realm Reborn.

    An example that we can talk about that was suggested by some of you, is we are looking into slightly increasing the rate in which higher tier materia can be created when converting HQ equipment or equipment with materia Melded to it, into materia.

    We'll continue to work on improving the system so please let us know what you think!
    (48)
    Okipuit - Community Team

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Okipuit View Post
    Hey gang,

    Thank you all for your feedback regarding materia melding/conversion. There are definitely some great suggestions and rest assured that we will be passing them along to the Development Team. I apologize that we cannot go over every point because things are still in development, but I brought along some notes from the dev. team that you may find quite interesting.

    Currently, when converting high quality equipment into materia, there are no merits or bonuses for doing so. We would like to change this system and reward the use of HQ equipment in materia conversion in A Realm Reborn.

    An example that we can talk about that was suggested by some of you, is we are looking into slightly increasing the rate in which higher tier materia can be created when converting HQ equipment or equipment with materia Melded to it, into materia.

    We'll continue to work on improving the system so please let us know what you think!
    I like the fact that melded gear can be used as a step up~ Dont expect a response but something to maybe talk back to the devs about is whether the amount of the quality of the materia in the equipment changes anything.

    3 level IV materia vs 1 level IV, something like that. Also there are different tiers within the same level of materia, like a +17 int vs a 15int.

    Now I have to update my first page again.. XD - ill shamefully bump myself probably in a day or so.
    (0)
    Last edited by Shougun; 09-27-2012 at 09:17 AM.

  3. #3
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Okipuit View Post
    Hey gang,

    Thank you all for your feedback regarding materia melding/conversion. There are definitely some great suggestions and rest assured that we will be passing them along to the Development Team. I apologize that we cannot go over every point because things are still in development, but I brought along some notes from the dev. team that you may find quite interesting.

    Currently, when converting high quality equipment into materia, there are no merits or bonuses for doing so. We would like to change this system and reward the use of HQ equipment in materia conversion in A Realm Reborn.

    An example that we can talk about that was suggested by some of you, is we are looking into slightly increasing the rate in which higher tier materia can be created when converting HQ equipment or equipment with materia Melded to it, into materia.

    We'll continue to work on improving the system so please let us know what you think!
    This is awesome! I'll be sure to save my HQ mats for ARR ^^
    (0)

  4. #4
    Player
    SmokeyTheSequel's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    217
    Character
    Smokey Asura
    World
    Cactuar
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Okipuit View Post
    Hey gang,

    Thank you all for your feedback regarding materia melding/conversion. There are definitely some great suggestions and rest assured that we will be passing them along to the Development Team. I apologize that we cannot go over every point because things are still in development, but I brought along some notes from the dev. team that you may find quite interesting.

    Currently, when converting high quality equipment into materia, there are no merits or bonuses for doing so. We would like to change this system and reward the use of HQ equipment in materia conversion in A Realm Reborn.

    An example that we can talk about that was suggested by some of you, is we are looking into slightly increasing the rate in which higher tier materia can be created when converting HQ equipment or equipment with materia Melded to it, into materia.

    We'll continue to work on improving the system so please let us know what you think!
    Thank you for the update!
    (0)

  5. #5
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Okipuit View Post
    Hey gang,

    Thank you all for your feedback regarding materia melding/conversion. There are definitely some great suggestions and rest assured that we will be passing them along to the Development Team. I apologize that we cannot go over every point because things are still in development, but I brought along some notes from the dev. team that you may find quite interesting.

    Currently, when converting high quality equipment into materia, there are no merits or bonuses for doing so. We would like to change this system and reward the use of HQ equipment in materia conversion in A Realm Reborn.

    An example that we can talk about that was suggested by some of you, is we are looking into slightly increasing the rate in which higher tier materia can be created when converting HQ equipment or equipment with materia Melded to it, into materia.

    We'll continue to work on improving the system so please let us know what you think!
    Need to better than slightly.
    (2)

  6. #6
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Okipuit View Post
    We'll continue to work on improving the system so please let us know what you think!
    I think Mutamix should've acquired enough data to provide something better than a prototype for additional melds by now. People have been blowing stuff up constantly all over the place, so much that the Ul'dahns are lucky they're rich enough to keep up with repairs, or their city wouldn't even have a zone A!

    Other than that...

    Why do we have to have tiers within tiers?! That drives me crazy! It's a massive waste of space, and in 2.0 we're getting our inventory slashed! It should be simplified to conserve room and also so that people don't need a breakdown every time of minute details.

    And for failure rates with melding, if we have to have that I'd like to see failures increase chances on future attempts until successful. And that reset doesn't occur with melds of an innate hundred-percent chance, of course. It'd still take an immense amount of time, but making a super piece of gear would actually become feasible. Being screwed over by probability for all eternity doesn't make for an enjoyable experience.
    (3)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Soulfire View Post
    I think Mutamix should've acquired enough data to provide something better than a prototype for additional melds by now. People have been blowing stuff up constantly all over the place, so much that the Ul'dahns are lucky they're rich enough to keep up with repairs, or their city wouldn't even have a zone A!

    Other than that...

    Why do we have to have tiers within tiers?! That drives me crazy! It's a massive waste of space, and in 2.0 we're getting our inventory slashed! It should be simplified to conserve room and also so that people don't need a breakdown every time of minute details.

    And for failure rates with melding, if we have to have that I'd like to see failures increase chances on future attempts until successful. And that reset doesn't occur with melds of an innate hundred-percent chance, of course. It'd still take an immense amount of time, but making a super piece of gear would actually become feasible. Being screwed over by probability for all eternity doesn't make for an enjoyable experience.
    Read the first post, make more comments . I can make better edits with more suggestions / opinons (may not listen to all of them but I read everything lol).

    I agree RNG is dumb - first page is one way to completely remove RNG from materia but keep materia powerful, unique, and still something that can be an end game content piece.

    There are very few options for long term fixes without completely changing parts of the system, in my opinion. Some people were shocked at why I gutted so much. You cant add in a progressive % like in loot system though , because it basically ensures you are going to break some (like the current system does anyways, its just more random). "Break this item 5 times, get it the 6th time", its a really silly thing to think about. Remove the whole breaking X Y times to get Y+1 idea from the game - requires a complete gut*.

    * You would still have spirit binding (breaking) - but Its of items you dont care for, unlike materia melding. Also you could just make it so you can break the item right after crafting and not require an exp party, but that has some other repercussions outside of materia. So I didnt give it much talk.
    (0)
    Last edited by Shougun; 09-27-2012 at 04:07 PM.

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