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  1. #1
    Player Andrien's Avatar
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    I agree with some of the OP ideas.

    Personally I feel Materia is in FFXIV only in name. It is missing that impact like it has in FFVII. Materia should grow while equipped and the stats should get better as it levels.
    (1)

  2. #2
    Player
    Shougun's Avatar
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    Quote Originally Posted by Andrien View Post
    I agree with some of the OP ideas.

    Personally I feel Materia is in FFXIV only in name. It is missing that impact like it has in FFVII. Materia should grow while equipped and the stats should get better as it levels.
    Yes! Materia is so lame here - very poorly treated. Not epic at all. I wish to feel huge pride having any kind of powerful materia, I will never have that with the current system in place.

    I shortly wrote about materia getting a sort of spirit bound themselves where their stats are boosted and they can be used as a powerful ingredient to make a higher tier materia. This keeps materia market flooding down (consuming materia) and also makes them a bond with you. I was considering that maybe you could spirit bound them many times to get them to evolve by themselves but I dont want the market to be ruined because of it.

    What do you think? I'd also like it if they could evolve through stages, but without making many many many spirit bound levels* on a materia I think it would make the materia market devalued.
    *Probably just call it leveling up the materia rather then spirit bound on a materia.
    (0)
    Last edited by Shougun; 09-12-2012 at 01:19 AM.

  3. #3
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    I understand why rare items usually aren't meldable, but at the same time it's annoying. Why not allow melding but cap it at a single materia?

    (The idea is, these rare drop items can be made with higher stats such that you get a good item without having to do anything to it, or you can choose to go for the (mostly) crafted item that is easily obtainable but you must risk breaking to make stronger than the rare item)
    (1)

  4. #4
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    Shougun's Avatar
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    Quote Originally Posted by Alhanelem View Post
    I understand why rare items usually aren't meldable, but at the same time it's annoying. Why not allow melding but cap it at a single materia?

    (The idea is, these rare drop items can be made with higher stats such that you get a good item without having to do anything to it, or you can choose to go for the (mostly) crafted item that is easily obtainable but you must risk breaking to make stronger than the rare item)

    Yeah a single materia for most rares I think would be very balanced.

    A lot of high tier crafting items, that no one uses because they dont want to break them are really hard to make. This system would open them up and be great gear to use - like the vanya robe and hippogrpyh chest piece are a few mil even without any melds.

    EDIT: To add upon the above, a big problem with the current system is because you can break your gear most people dont get the best gear to meld onto they get a few tiers lower because they know they will break it like crazy. This causes people to run around in triple melded woolen tights at level 50, hows that 30 defense treating you.. A lot of the time I cant tell if a player is level 30 or 50 if they have non AF gear on.

    One of the things to consider with this system is that they are revamping crafting in 2.0 so that it wont take as much grind (similar to other mmorpgs) so therefore they dont need as many "easy" to make items. Make less items but make more money and exp off them. Also they are talking about removing breaking gear from crafts the same or slightly higher level then you.
    (0)
    Last edited by Shougun; 09-12-2012 at 01:37 AM.

  5. #5
    Player
    rina_inverse's Avatar
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    oh God
    VII and XIV is not the same game. Yoshi has mention it way back that materia is only adopt the term from VII, not the concept

    as for AF, not only AF is a lore item, it also a "uniform" for job. how do you expect to keep a uniform still be uniform if you able to augment it stat. and before you start with all materia is uniform, it wont be the same anymore

    read Yoshi post again, he mentioned that AF was meant for new player, fresh from their 50, and wanna start the end game. its a prize from SE. thats why SE make it fix drop, not random. thats why SE make it uniform.
    trying to meld it will no longer make it uniform because said new player doesnt have the time/skill/money/investment to even meld it, thus beat it purpose.

  6. #6
    Player
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    Quote Originally Posted by rina_inverse View Post
    oh God
    VII and XIV is not the same game. Yoshi has mention it way back that materia is only adopt the term from VII, not the concept

    as for AF, not only AF is a lore item, it also a "uniform" for job. how do you expect to keep a uniform still be uniform if you able to augment it stat. and before you start with all materia is uniform, it wont be the same anymore

    read Yoshi post again, he mentioned that AF was meant for new player, fresh from their 50, and wanna start the end game. its a prize from SE. thats why SE make it fix drop, not random. thats why SE make it uniform.
    trying to meld it will no longer make it uniform because said new player doesnt have the time/skill/money/investment to even meld it, thus beat it purpose.
    Thank you (+1'd you). Thats something I can at least think about.

    I disagree only because I think XIV materia system is poorly done (If i agreed with the current materia system I would have been with you . But as in my OP I have already set the bar that current system will be tossed out - thus all attached ideologies would need to be modified). Until they add really amazing base stat items, people will hardly upgrade their triple meld plus items. And when they do that there will be a larger then usual outcry that they added in new content. Also adding these amazing base stat items will cause a huge inflation of stat gain to a point where we will have +200 strength gloves and of the ridiculous like.

    If they make any change to the current materia system it will =seriously= effect the market and gameplay (as making it easier will make it REALLY easy, and no one wants the current system harder). Like I said previously you can patch job the current system but its unfixable in the long term.

    The sooner we can throw out the idealogy and system that runs right now and replace it with something long term supportable and less reward to lady luck the better (while maintaing the difficulty of obtaining such amazing statted gear).
    (2)
    Last edited by Shougun; 09-12-2012 at 04:09 AM.

  7. #7
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    sigh, why its so hard to make you understand
    oh well, other will come for you, they will give better explanation

    just think of this, dont you think SE havent think about this when they design, create, and then implement it?
    if you think your proposal is better than SE, you should work for them

  8. #8
    Player
    Shougun's Avatar
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    Quote Originally Posted by rina_inverse View Post
    sigh, why its so hard to make you understand
    oh well, other will come for you, they will give better explanation

    just think of this, dont you think SE havent think about this when they design, create, and then implement it?
    if you think your proposal is better than SE, you should work for them
    I think when you are designing such a m a s s i v e project you can easily over see a lot of things - it helps to have an outside view. Thats why games are still balancing out their classes well into there 5th and 10th anniversaries.

    So have they thought about this? Maybe.. maybe not. Unless someone has a brain tap on Yoshida we dont know. Who speaking of when first came into "office" had a lot on his plate - I'm sure he hasnt gotten the chance to rest or play the game that much. Long live Yoshida~

    I'd love to work for SE, I think a lot of people would lol.

    (about making me understand)
    I can understand what you are saying. I would like to say the system doesnt need to be changed - when I first thought about this I thought of ways that would fix the system without changing it and without making it look like a patchjob. However there are many things that cannot be changed without entirely redesigning it. And if you are going to redesigin it might as well make it fun and fix some other things on the way - like materia feeling like cheap knockoffs of the original.

    When you are not grinding to next level crafts are fun - you can find many people here with crafts 50 and main classes not - there are also many aspects to crafting that come with being good at it like the sense of pride, accomplishment and even a tinge of secrecy (How do you make a Astrolabe? dunno seems pretty cool you can do it though). So I can expect some people will be like "dude crafting isnt fun" but some people do, and in another post I wrote in here SE is tweaking the crafting jobs in 2.0 to be faster paced (less grinding - less breaking). Also, people need more things to do... (sounds sad but true) - there needs to be more content to do and discover. Not all of it should have to be combat centric.
    (2)
    Last edited by Shougun; 09-12-2012 at 05:14 AM.

  9. #9
    Community Rep Okipuit's Avatar
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    Hey gang,

    Thank you all for your feedback regarding materia melding/conversion. There are definitely some great suggestions and rest assured that we will be passing them along to the Development Team. I apologize that we cannot go over every point because things are still in development, but I brought along some notes from the dev. team that you may find quite interesting.

    Currently, when converting high quality equipment into materia, there are no merits or bonuses for doing so. We would like to change this system and reward the use of HQ equipment in materia conversion in A Realm Reborn.

    An example that we can talk about that was suggested by some of you, is we are looking into slightly increasing the rate in which higher tier materia can be created when converting HQ equipment or equipment with materia Melded to it, into materia.

    We'll continue to work on improving the system so please let us know what you think!
    (48)
    Okipuit - Community Team

  10. #10
    Player
    Shougun's Avatar
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    Quote Originally Posted by Okipuit View Post
    Hey gang,

    Thank you all for your feedback regarding materia melding/conversion. There are definitely some great suggestions and rest assured that we will be passing them along to the Development Team. I apologize that we cannot go over every point because things are still in development, but I brought along some notes from the dev. team that you may find quite interesting.

    Currently, when converting high quality equipment into materia, there are no merits or bonuses for doing so. We would like to change this system and reward the use of HQ equipment in materia conversion in A Realm Reborn.

    An example that we can talk about that was suggested by some of you, is we are looking into slightly increasing the rate in which higher tier materia can be created when converting HQ equipment or equipment with materia Melded to it, into materia.

    We'll continue to work on improving the system so please let us know what you think!
    I like the fact that melded gear can be used as a step up~ Dont expect a response but something to maybe talk back to the devs about is whether the amount of the quality of the materia in the equipment changes anything.

    3 level IV materia vs 1 level IV, something like that. Also there are different tiers within the same level of materia, like a +17 int vs a 15int.

    Now I have to update my first page again.. XD - ill shamefully bump myself probably in a day or so.
    (0)
    Last edited by Shougun; 09-27-2012 at 09:17 AM.

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