Forget the points and give us perks that don't effect combat or ones that do in a small way but have only 1 slot and earn only 1 perk every 30 levels and the perk slot is locked at lv1-29 so its not effecting a choice of leveling which class first to progress faster.
Traits you can only equip and learn from lv30+
Self Cure- PLD Cures+5%, MNK- Cures+70%, Blm+7%, Whm+8%
Gil Finder- Increase rate of gil mob drops by 10%
Chocobo Combat- Increases your chocobo attack speed by 10%
Counter Attack Plus- Increases damage of Counter.
Shield Block- Shield Blocks will heal your by 15% based on the damage.
HP Plus- Increases your Health bar by 15%
MP Plus- Increases your Magic Bar by 10%
TP Plus- Increases the speed which TP bar grows back to full by 5% in 2.0.
Evaded Attack+ Increases the damage attacks of all specials combos by 20%.
Enmity Plus, Increases Enmity. PLD+15, WAR+10, MNK+30
Rose charm- You gain extra bonuses will eating fruit.
Miner's charm- You gain extra acc with throwing items.
Sea charm- You lose less armor damage on your main weapon by 50%
Materia Crystal- Will be able to find materia as you gather. (1-4% chance) (completely different materia)
Chart Lense- Will be to find Treasure Charts on enemies also.
Traits you can equip learn from lv10+
Raw Meat plus- Will get more bonuses eating raw meat/fish.
Blacksmith's charm- You lose less armor damage on blacksmith armor & weapons by 40%
Goldsmith's charm- You lose less armor damage on goldsmith armor & weapons by 40%
Armorer's charm-You lose less armor damage on armorer armor & weapons by 40%
Potion charm- You lose less armor damage on Alymist armor & weapons by 40%
Weaver's charm- You lose less armor damage on weaver armor & weapons by 40%
Tanner's charm- You lose less armor damage on leather armor & weapons by 40%
Leaf charm-You lose less armor damage on woodworking armor & weapons by 40%
Lv10 (1 Equip Slot)
Lv50 (2 Equip Slots)
lv60 Traits are increased
lv70 (3 Equip slots)
lv80 Traits are increased
lv90 (4 Equip Slots)
lv100 Traits are increased