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  1. #1
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Forget the points and give us perks that don't effect combat or ones that do in a small way but have only 1 slot and earn only 1 perk every 30 levels and the perk slot is locked at lv1-29 so its not effecting a choice of leveling which class first to progress faster.

    Traits you can only equip and learn from lv30+

    Self Cure- PLD Cures+5%, MNK- Cures+70%, Blm+7%, Whm+8%
    Gil Finder- Increase rate of gil mob drops by 10%
    Chocobo Combat- Increases your chocobo attack speed by 10%
    Counter Attack Plus- Increases damage of Counter.
    Shield Block- Shield Blocks will heal your by 15% based on the damage.
    HP Plus- Increases your Health bar by 15%
    MP Plus- Increases your Magic Bar by 10%
    TP Plus- Increases the speed which TP bar grows back to full by 5% in 2.0.
    Evaded Attack+ Increases the damage attacks of all specials combos by 20%.
    Enmity Plus, Increases Enmity. PLD+15, WAR+10, MNK+30


    Rose charm- You gain extra bonuses will eating fruit.
    Miner's charm- You gain extra acc with throwing items.
    Sea charm- You lose less armor damage on your main weapon by 50%
    Materia Crystal- Will be able to find materia as you gather. (1-4% chance) (completely different materia)
    Chart Lense- Will be to find Treasure Charts on enemies also.

    Traits you can equip learn from lv10+

    Raw Meat plus- Will get more bonuses eating raw meat/fish.
    Blacksmith's charm- You lose less armor damage on blacksmith armor & weapons by 40%
    Goldsmith's charm- You lose less armor damage on goldsmith armor & weapons by 40%
    Armorer's charm-You lose less armor damage on armorer armor & weapons by 40%
    Potion charm- You lose less armor damage on Alymist armor & weapons by 40%
    Weaver's charm- You lose less armor damage on weaver armor & weapons by 40%
    Tanner's charm- You lose less armor damage on leather armor & weapons by 40%
    Leaf charm-You lose less armor damage on woodworking armor & weapons by 40%


    Lv10 (1 Equip Slot)
    Lv50 (2 Equip Slots)
    lv60 Traits are increased
    lv70 (3 Equip slots)
    lv80 Traits are increased
    lv90 (4 Equip Slots)
    lv100 Traits are increased
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Venat View Post
    . . . (Too long to quote, did read ^_^)

    Ability/passive equip systems are a good idea as well. Having 4 bars full of abilities is distracting and counter productive to creating a functional strategy without using many addons or macros. (I realize you didn't mention active spells - but I wanted to add that in there since I felt they are easy to talk about at once)

    I would be interested to hearing such a system - GW1/2, Diablo 3, are obvious examples of this system (for active abilities).

    While D3 failed to make as many builds as it wanted*to make, it -did- make a couple builds quite viable even end game. Which is exciting - as it is now the only builds you get to do in FFXIV are item builds.

    * D3 has had a recent patch to buff unused skills to make even more viable builds - haven't checked it out if it is true, but its good news for those who are still playing.

    Obviously passives would be easier for the dev team to come up with - and still maintain a fairly FF feel. And if they did active selections like the above games did then they would have to greatly increase spell count for each class - which would probably feel less FF unless you were a blue mage.

    (Passives are a lot like perks however, just able to switch them in and out easily unlike say WoW - though you may in D3)
    (1)
    Last edited by Shougun; 09-26-2012 at 05:10 AM.

  3. #3
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shougun View Post
    Ability/passive equip systems are a good idea as well. Having 4 bars full of abilities is distracting and counter productive to creating a functional strategy without using many addons or macros. (I realize you didn't mention active spells - but I wanted to add that in there since I felt they are easy to talk about at once)

    I would be interested to hearing such a system - GW1/2, Diablo 3, are obvious examples of this system (for active abilities).

    While D3 failed to make as many builds as it wanted*to make, it -did- make a couple builds quite viable even end game. Which is exciting - as it is now the only builds you get to do in FFXIV are item builds.

    * D3 has had a recent patch to buff unused skills to make even more viable builds - haven't checked it out if it is true, but its good news for those who are still playing.

    Obviously passives would be easier for the dev team to come up with - and still maintain a fairly FF feel. And if they did active selections like the above games did then they would have to greatly increase spell count for each class - which would probably feel less FF unless you were a blue mage.

    (Passives are a lot like perks however, just able to switch them in and out easily unlike say WoW - though you may in D3)
    Oh man an assignable passive ability system would be awesome. Make it character wide and you start off with a few slots and can expand the amount of slots via quests. Then they could do all kinds of things here. Passive ability reward for quests or from seasonal events. Heck they could even do something were you could learn the passive ability from AF and other equipment say via spirit bonding and then it becomes an equipable passive skill that could be used under any job you have.

    Something like that could really make character customization meaningful.
    (1)

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