Quote Originally Posted by Deakka View Post
And no. An addon like DBM will tell you when you're standing in fire (huge audio and visual clues, helpful for lower end comps that can't run full effects), when you're standing too close to another player (eyeballing 15 yard distances from other players when there's a boss move that will chain damage from players that are too close), or when a certain high priority add pops (that must be killed asap. Think the guard for princess in CC) that needs to be burned down.

The addon won't automate your gameplay, you'll still have to manually do all the stuff. However, it'll make certain things in combat, such as warnings/spawns/abilities, much more apparent and help you stay focused.
While I understand what you are trying to suggest/defend I have to defend my position. We don't need a "tutorial mode" for raiding which points out what to do and when to do it.

Would I support an addon...

to show enemy HP%? Yes
to remind me that at 65% to stop DPS on garuda? No

to tell me the distance from target? Yes
to tell me which distance I should be at for which monster (IE Coincounter)? No

that shows me how long I've been fighting a monster? Yes
that reminds me guard pops every 1 hour in game time? No

I'm not against making the data viewable, i'm against going beyond that and telling xyz person how to do their role. Addons shouldn't get into 1. how to position, 2. what skills to use, 3. what the enemy is doing/about to do. Those should all come from experience and figuring that kind of stuff out.