Quote Originally Posted by Starlord View Post
Random fights you have more of a chance to do things with random Cultures, but when it comes to Primals/Strongholds/Dungeons ( end gameish content) More than likely you will be turned down if you don;t know their language.

Random fights are as they are "Random" thus everyone at a certain point should know what they are doing and shouldn't come a crossed any problems at all. With content that requires Strategy it's a different story, at that point people really need to be Communicative to get things done. If you can't rely the strat to the other Language thoroughly, You will have a rough time getting it done.

Dying is fun, dying too many times is not fun. I understand everyone has different work schedules and what not, thus Global servers are better suited to everyone's needs, however when you look at the broad scope of things and get real thick into the ice, Getting into end-game content with people not of said Language is very tricky and can slow other people down from getting top-gear and all that jazz.

As I said before Global and Regional servers have their advantages.

Global servers= Having time to play with others regardless of time you play ( but suffer Latency if your far way from the server)
Regional- No Language Barriers, No Latency, the only flaw people schedules may conflict with the Regional Prime time.

Some things in life we have to work around things to achieve a happy medium. If they could some how Combine Regional/Global Servers to make it still Global but sill choose a server closest to you and still play with everyone around the world. I would be for that.

But if I had to choose it would be Regional Servers.
You're making it sounds like global servers will not have enough of the people from the same regions to form their own end game groups.

Global servers will have that end game groups you're speaking of + the luxury of having an active lively server at any point of time. The only con is the latency, basically.