Pointless for most? Yes.
But who is it harming to keep in place? New people would be the only answer and they get a free respec per job.
So why take it out and ruin the fun for the few who like to pick something a little less common?


Pointless for most? Yes.
But who is it harming to keep in place? New people would be the only answer and they get a free respec per job.
So why take it out and ruin the fun for the few who like to pick something a little less common?



It is harming and unfriendly to new players who have no idea what their main stats are. How are they supposed to know they are limited to only two shots to get it right? This seems to be a major oversight on the developers part to me and they either need to auto-allocate your stats in 2.0 or remove the cap on how many times you can re-allocate them.



I think I'm the only person who tries to add a bit of VIT to some of the classes/jobs with weak defense so I can try to survive longer. I do put points in for the other stats, but I want to survive a bit longer. I'm like that when I play my Pokemon games by trying to gain more defenses. Meh, I guess it's only me, though.




those are fine if you have already met/exceeded your primary stat caps. about the only class that will break from the norm is blm because pie does nothing for increased damage since you are not auto-attacking. that and int really is stack as much as you can and keep going since it's an uncapped modifier in thundara.I think I'm the only person who tries to add a bit of VIT to some of the classes/jobs with weak defense so I can try to survive longer. I do put points in for the other stats, but I want to survive a bit longer. I'm like that when I play my Pokemon games by trying to gain more defenses. Meh, I guess it's only me, though.
the problem with the way it's done now is you are just maxing your primary and secondary stats trying to get the max dps you can due to higher dps = faster kill. for example if you are playing mnk and hit that 350/310 stat cap on str/int then you can start adding points to other parts of your gear. to add them to other stats and not max out those primary 2 you are just hurting yourself and your party because you are reducing your ability to do damage.
it's not fun to be limited after the freedom we have had since release, but that's why it's called cookie cutter classes and jobs now.
http://crystalknights.guildwork.com/


The problem with this "current" point allotment system is that if you @#$% up your stats you can only change them once. Once you change them you can never changed them back again. That is the thorn in my side I've had to deal with for months.
However, if you have a considerable amount of double to triple melded gear, you can overcome your initial flaws and put out some excellent damage on a parser in several key battles.
I for one hate the way the point allotment system works now. Not because the freedom to put points in anything you want is there, but because if you "lose" your keepers of the hymm or use it up prematurely, you can never go back and change them into the "proper" stat slots that Sqaure-Enix listed for us on the patch notes months back.
I tried contacting costumer support to get my lost keepers of the hymms back, but they apologized and said they could not at this time, which is understandable in their situation. (Long story!)
To some things up though, putting DEX on your Dragoon is stupid and a complete waste. I would rather have put my stats into Piety like they suggested, but I luckily made up for it with my gear to show.
It does absolutely nothing to help you or your Dragoon. However, that is only in this current build of the game. That could very well change in the future of A Realm Reborn. To some up my feelings of how it works in this current version, I think it's a piece of $h!#, and it dampers players who want to change it later down the road with only a one-time reallocation.
Back then, you just waited a few hours and you could fix whatever you wanted. Better yet, if stats work anything like they do in A Realm Reborn, either allow us to obtain more Keeper's of the Hymm, reallocate as many times as we want with a cool-down, or automatically allocate them in where the Lodestone officially suggested.
That's my thoughts on this.
Last edited by Leonesaurus; 09-25-2012 at 01:20 AM.
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