Pointless for most? Yes.
But who is it harming to keep in place? New people would be the only answer and they get a free respec per job.
So why take it out and ruin the fun for the few who like to pick something a little less common?


Pointless for most? Yes.
But who is it harming to keep in place? New people would be the only answer and they get a free respec per job.
So why take it out and ruin the fun for the few who like to pick something a little less common?



It is harming and unfriendly to new players who have no idea what their main stats are. How are they supposed to know they are limited to only two shots to get it right? This seems to be a major oversight on the developers part to me and they either need to auto-allocate your stats in 2.0 or remove the cap on how many times you can re-allocate them.



I think I'm the only person who tries to add a bit of VIT to some of the classes/jobs with weak defense so I can try to survive longer. I do put points in for the other stats, but I want to survive a bit longer. I'm like that when I play my Pokemon games by trying to gain more defenses. Meh, I guess it's only me, though.




those are fine if you have already met/exceeded your primary stat caps. about the only class that will break from the norm is blm because pie does nothing for increased damage since you are not auto-attacking. that and int really is stack as much as you can and keep going since it's an uncapped modifier in thundara.I think I'm the only person who tries to add a bit of VIT to some of the classes/jobs with weak defense so I can try to survive longer. I do put points in for the other stats, but I want to survive a bit longer. I'm like that when I play my Pokemon games by trying to gain more defenses. Meh, I guess it's only me, though.
the problem with the way it's done now is you are just maxing your primary and secondary stats trying to get the max dps you can due to higher dps = faster kill. for example if you are playing mnk and hit that 350/310 stat cap on str/int then you can start adding points to other parts of your gear. to add them to other stats and not max out those primary 2 you are just hurting yourself and your party because you are reducing your ability to do damage.
it's not fun to be limited after the freedom we have had since release, but that's why it's called cookie cutter classes and jobs now.
http://crystalknights.guildwork.com/


The problem with this "current" point allotment system is that if you @#$% up your stats you can only change them once. Once you change them you can never changed them back again. That is the thorn in my side I've had to deal with for months.
However, if you have a considerable amount of double to triple melded gear, you can overcome your initial flaws and put out some excellent damage on a parser in several key battles.
I for one hate the way the point allotment system works now. Not because the freedom to put points in anything you want is there, but because if you "lose" your keepers of the hymm or use it up prematurely, you can never go back and change them into the "proper" stat slots that Sqaure-Enix listed for us on the patch notes months back.
I tried contacting costumer support to get my lost keepers of the hymms back, but they apologized and said they could not at this time, which is understandable in their situation. (Long story!)
To some things up though, putting DEX on your Dragoon is stupid and a complete waste. I would rather have put my stats into Piety like they suggested, but I luckily made up for it with my gear to show.
It does absolutely nothing to help you or your Dragoon. However, that is only in this current build of the game. That could very well change in the future of A Realm Reborn. To some up my feelings of how it works in this current version, I think it's a piece of $h!#, and it dampers players who want to change it later down the road with only a one-time reallocation.
Back then, you just waited a few hours and you could fix whatever you wanted. Better yet, if stats work anything like they do in A Realm Reborn, either allow us to obtain more Keeper's of the Hymm, reallocate as many times as we want with a cool-down, or automatically allocate them in where the Lodestone officially suggested.
That's my thoughts on this.
Last edited by Leonesaurus; 09-25-2012 at 01:20 AM.


I'd honestly rather see the use of more than just two stats per job. If each job got three stats that mattered, and had a good return (DEX could actually be useful for PLD's block rate, VIT for an actual HP boost, defense mattering, etc.), I can see a reason to have the stat allocation. It's better than what it was prior to 1.20, but it's still needing a lot of work.



Adding a third stat waters down things like gear itemization and so on.I'd honestly rather see the use of more than just two stats per job. If each job got three stats that mattered, and had a good return (DEX could actually be useful for PLD's block rate, VIT for an actual HP boost, defense mattering, etc.), I can see a reason to have the stat allocation. It's better than what it was prior to 1.20, but it's still needing a lot of work.
I believe the devs have mentioned stat scaling and how they affect performance will get simpler rather than more complex, and I'm looking forward to examples in order to see whether it'll be good or bad.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)



I think we just need a way to be able to easily re-allocate points at will and it will be fine to keep it in.
That way we can swap points around depending on the situation, like a DRG stacking VIT in a small group to semi-tank, a CNJ stacking INT for soloing, etc.


drg as mini tank sounds good but it will never happen, you know how people are things can only be done one way or they cry.
point system is useless jobs are to stream lined to even bother.
Yeah, honestly for those that want to try and be unique, 23 points into something besides your primary or secondary stats isn't going to do anything to push you into another class role. The primary and secondary stats were chosen to complement it's class role as well. +23 Dex for a warrior isn't going to make them any more of a parry tank than one that has +23 STR and VIT. What you will be is a warrior that can't hit has hard and generate as much enmity. Same goes with a DRG with +23 in VIT. You will gain no overall survivability and fail in your damage role versus a dragon with +23 in STR and +22 in PIE.
So to bluntly put it, you are throwing away any stat points that are not going toward the jobs primary function because no amount of stats are going to be able to redirect what a class was built for. So agreed with the OP, the system could just be done away with because the entire class and skill system would have to be redone in order for player stat re-allocation into non-primary or non-secondary stats to actually have any kind of positive impact.
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