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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ruisu View Post
    I'd honestly rather see the use of more than just two stats per job. If each job got three stats that mattered, and had a good return (DEX could actually be useful for PLD's block rate, VIT for an actual HP boost, defense mattering, etc.), I can see a reason to have the stat allocation. It's better than what it was prior to 1.20, but it's still needing a lot of work.
    Adding a third stat waters down things like gear itemization and so on.

    I believe the devs have mentioned stat scaling and how they affect performance will get simpler rather than more complex, and I'm looking forward to examples in order to see whether it'll be good or bad.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #12
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Estellios View Post
    I think we just need a way to be able to easily re-allocate points at will and it will be fine to keep it in.

    That way we can swap points around depending on the situation, like a DRG stacking VIT in a small group to semi-tank, a CNJ stacking INT for soloing, etc.
    drg as mini tank sounds good but it will never happen, you know how people are things can only be done one way or they cry.


    point system is useless jobs are to stream lined to even bother.
    (5)

  3. #13
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by indira View Post
    drg as mini tank sounds good but it will never happen, you know how people are things can only be done one way or they cry.


    point system is useless jobs are to stream lined to even bother.
    Yeah, honestly for those that want to try and be unique, 23 points into something besides your primary or secondary stats isn't going to do anything to push you into another class role. The primary and secondary stats were chosen to complement it's class role as well. +23 Dex for a warrior isn't going to make them any more of a parry tank than one that has +23 STR and VIT. What you will be is a warrior that can't hit has hard and generate as much enmity. Same goes with a DRG with +23 in VIT. You will gain no overall survivability and fail in your damage role versus a dragon with +23 in STR and +22 in PIE.

    So to bluntly put it, you are throwing away any stat points that are not going toward the jobs primary function because no amount of stats are going to be able to redirect what a class was built for. So agreed with the OP, the system could just be done away with because the entire class and skill system would have to be redone in order for player stat re-allocation into non-primary or non-secondary stats to actually have any kind of positive impact.
    (2)

  4. #14
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Maybe if they added a stat requirement to equipment like needing 300STR to wear heavy Darklight or 250DEX (Think Dark Souls equipment requirements) or maybe something like needing 300INT and 220PIE to use Burst then the system would have a point and you would re-spec your stats to wear gear and use weapons and abilities you otherwise can't.

    Maybe then it will be more than a gimmick but in its current state where everybody just plays with it until they get the option to re-spec and end up just buffing their 2 main mods and never look at it again.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Arkine View Post
    I realized while getting my DRG and MNK to 50 that I and almost everybody else using those jobs never had a reason to put points into anything but the 2 auto-attack mods which made me wonder...

    Do we really need this system? or would taking it out and re-balancing the stats distribution be better?
    It's a good question considering how the Point Alloitment is NOW. It's quite useless, and it's something that survived from the first development team ideas, now out of place.

    Quote Originally Posted by Antanias View Post
    Even if we don't "need" the system, it's great to have options to put stats where we want to
    You're right, but as Arkine said, now it's just smoke and mirrors... All people have to put their points on the same 2 stats, and the limited number of times you can re-allocate them limits their utility.

    Quote Originally Posted by Arkine View Post
    Yes but you have a finite number of times you can re-spec and you'll certainly end up putting the points on your 2 main mods, making the system pretty much a useless gimmick.
    We need something different from "Materia" to customize our characters (Stats), something like "Merit System" from XI. Point Alloitment is out of date.
    (8)

  6. #16
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I agree the current system is pointless.
    (6)

  7. #17
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Well i agree the point allotment system could use more to it like for example mnd having a greater effect on cure spells so putting points in mind helps more when soloing. Currently though the only time you might stray from cookie cutter is when you break stat caps with gear. =(
    (2)

  8. #18
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Ryans View Post
    Pointless for most? Yes.

    But who is it harming to keep in place? New people would be the only answer and they get a free respec per job.

    So why take it out and ruin the fun for the few who like to pick something a little less common?
    It is harming and unfriendly to new players who have no idea what their main stats are. How are they supposed to know they are limited to only two shots to get it right? This seems to be a major oversight on the developers part to me and they either need to auto-allocate your stats in 2.0 or remove the cap on how many times you can re-allocate them.
    (3)

  9. #19
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    the only problem i have with the points are the low numbers. you only have 45 total now and that wouldn't be bad if you couldn't get a triple melded piece of gear for your hands to you could stick all 45 there, but since 23 is the max you can put into any single stat it kinda defeated the purpose of them. the original way points were done was much better over what it is now by far. now that's not saying i liked clicking each point i wanted to add, but them adding a box where you could type in how much you want to add would have been awesome under the original setup.

    the way points are done now just leads to more cookie cutter builds and takes away the diversity you could have had with the original system because of stats having base points and you can't adjust below the base because they are hard set.
    (1)


    http://crystalknights.guildwork.com/

  10. #20
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,259
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    I think I'm the only person who tries to add a bit of VIT to some of the classes/jobs with weak defense so I can try to survive longer. I do put points in for the other stats, but I want to survive a bit longer. I'm like that when I play my Pokemon games by trying to gain more defenses. Meh, I guess it's only me, though.
    (0)

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