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  1. #1241
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    Quote Originally Posted by Xmbei View Post
    Just because they said they got rid of that animation doesn't mean they don't have something better in mind.
    You mean different versions of the inertia / momentum etc?

    I sure hope so, but i find it unlikely given the time, and the fact that the rep would probably have said "replace" not "remove".

    honestly, i think the only way of having such animations in 2.0 is if they listen to the community.
    (0)

  2. #1242
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    Starlord's Avatar
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    Luna Sushima
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    Siren
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    Samurai Lv 91
    Quote Originally Posted by Nemy View Post
    You mean different versions of the inertia / momentum etc?

    I sure hope so, but i find it unlikely given the time, and the fact that the rep would probably have said "replace" not "remove".

    honestly, i think the only way of having such animations in 2.0 is if they listen to the community.

    1) Those animations you saw in the gameplay, aren't even finished yet ( Includes movement, Weapon Skills etc)
    2) As Xmbei said, I'm sure the keyword here is Replaced, yeah they said removed... but what's a game with no animations? I'm sure replaced is the better word here
    3) Were still in the beginning stages of Alpha ( barely into it even) and there's alot of ground to cover, all we can do is give them feedback towards better animation and whatever else in the game that needs improving.
    (0)

  3. #1243
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    Aion's Avatar
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    Aion Zwei
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    Masamune
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    Gladiator Lv 54
    Starlord, I think you are too optimist here. Clearly they said inertia movement animation was removed due to gameplay focus. For myself, removed inertia movement animation wont affect my game experience.
    (1)
    Aion Zwei - Masamune

  4. #1244
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    Quote Originally Posted by Starlord View Post
    1) Those animations you saw in the gameplay, aren't even finished yet ( Includes movement, Weapon Skills etc)
    I'm only talking about movement. If by unfinished, you mean unpolished, i agree.

    Quote Originally Posted by Starlord View Post
    2) As Xmbei said, I'm sure the keyword here is Replaced, yeah they said removed... but what's a game with no animations? I'm sure replaced is the better word here
    I don't understand what you're trying to say here. A game can still exist with no animations for inertia / momentum etc.., and them saying removed and not replaced, leads me to believe they were removed. If they were getting replaced, i'm sure the rep would have said replaced, or adjusted, or something similar.

    Quote Originally Posted by Starlord View Post
    3) Were still in the beginning stages of Alpha ( barely into it even) and there's alot of ground to cover, all we can do is give them feedback towards better animation and whatever else in the game that needs improving.
    That's why we're here, and i only hope it's still possible to include the missing animations, and also remove the backpedaling, since that also affects the gameplay and controls.
    (0)

  5. #1245
    Player Jynx's Avatar
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    Mar 2011
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    Jynx Masamune
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    Diabolos
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    Thaumaturge Lv 100
    Would be nice if the community reps could get the developers to elaborate on the meaning of "Removed the animations".

    Really the whole thread is about asking if "Remove" means we will never get them back or not. Because if we get a confirmation that they wont be coming back in any/way/shape/form. I bet this threads tone would change dramatically.
    (3)

  6. #1246
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Jynx View Post
    Would be nice if the community reps could get the developers to elaborate on the meaning of "Removed the animations".

    Really the whole thread is about asking if "Remove" means we will never get them back or not. Because if we get a confirmation that they wont be coming back in any/way/shape/form. I bet this threads tone would change dramatically.
    They said that some of the movement animations where removed for responsiveness.

    Which if people have a sense of game design/programing or general computer logic, they would know that client side animations timed or phased immediately into the next animations required means that you dont need to remove them to get better responsiveness.

    At least from what I've read (I read every 20 or so pages lol) this thread knows they said its not going to happen and is fairly dissapointed that they can't make it work.

    From what I've seen this thread while endless bickering is fairly logical.
    (2)
    Last edited by Shougun; 09-19-2012 at 09:38 AM. Reason: Had a part of my sentence use "you", and it came off harsh. Changed to "people/they".

  7. #1247
    Player
    Starlord's Avatar
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    Luna Sushima
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    Siren
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    Samurai Lv 91
    I don't understand what you're trying to say here. A game can still exist with no animations for inertia / momentum etc.., and them saying removed and not replaced, leads me to believe they were removed. If they were getting replaced, i'm sure the rep would have said replaced, or adjusted, or something similar.
    - If there was no movement animation~ How can a player move?
    - If there's no Weapon Skill animation~ How can you see the players Weapon skill action?
    - If there was no Animation for "Anything"~ How can one play the game itself? Every Game known to man needs some sort of animation to be even playable.

    Animation is the rapid display of a sequence of images to create an illusion of movement.
    http://en.wikipedia.org/wiki/Animation

    If there was no animation you wouldn't be able to see the "Illusion".

    That's why I stated "since they said they are removing animation" There has to be something to replace the "Illusion" of those animations.

    Games are nothing more than an illusion, A figure of your imagination. XD
    (0)

  8. #1248
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    Quote Originally Posted by Shougun View Post
    They said that some of the movement animations where removed for responsiveness
    They never said that. Because that would make zero sense, as you stated later in your post. They merely said they were focusing on gameplay, and that's why they removed them. Now i would love someone to explain to me what gameplay has to do with removing the animations.

    The only possible link between gameplay and those animations i can think of, is animation lock. But that doesn't explain removing the leaning on passive mode for example.

    Quote Originally Posted by Shougun View Post
    Which if people have a sense of game design/programing or general computer logic, they would know that client side animations timed or phased immediately into the next animations required means that you dont need to remove them to get better responsiveness.
    That's true, but the animation lock is a different story. People argue that it will look weird if they allow skill animations to overwrite movement animations. I don't know how to respond to this claim, i need to see it to judge. Although i do believe that blending animations that don't look weird is not impossible, most games in this generation have them.
    (1)

  9. #1249
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    Quote Originally Posted by Starlord View Post
    - If there was no movement animation~ How can a player move?
    - If there's no Weapon Skill animation~ How can you see the players Weapon skill action?
    - If there was no Animation for "Anything"~ How can one play the game itself? Every Game known to man needs some sort of animation to be even playable.



    http://en.wikipedia.org/wiki/Animation

    If there was no animation you wouldn't be able to see the "Illusion".

    That's why I stated "since they said they are removing animation" There has to be something to replace the "Illusion" of those animations.

    Games are nothing more than an illusion, A figure of your imagination. XD
    That was unnecessary, what we're talking about is a specific set of animations, that the game would still exist without.

    A game can still exist with no animations for inertia / momentum etc..
    The illusion of inertia and momentum for example can be simply removed, and not be replaced by anything, and the game would still be a game.
    (0)

  10. #1250
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Quote Originally Posted by Nemy View Post
    They never said that. Because that would make zero sense, as you stated later in your post. They merely said they were focusing on gameplay, and that's why they removed them. Now i would love someone to explain to me what gameplay has to do with removing the animations.

    The only possible link between gameplay and those animations i can think of, is animation lock. But that doesn't explain removing the leaning on passive mode for example.



    That's true, but the animation lock is a different story. People argue that it will look weird if they allow skill animations to overwrite movement animations. I don't know how to respond to this claim, i need to see it to judge. Although i do believe that blending animations that don't look weird is not impossible, most games in this generation have them.
    Cant find the video I wanted to link but here is Unity and work with animations (blending and modification of preexisting animations): http://video.unity3d.com/video/69422...aJkT%2Fg%3D%3D

    Also talks a lot about stuff unrelated.. so.. yeah.. lol

    When one animation is in process and another one is needed to be run the two animations would blend together creating a step between the two animations. Like creating a look animation, a run animation and then letting the computer create the look while running animation without needing to separate the top and bottom half into different entities.
    (0)
    Last edited by Shougun; 09-19-2012 at 10:11 AM.

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