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  1. #1251
    Player

    Join Date
    Mar 2011
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    261
    Quote Originally Posted by Shougun View Post
    Cant find the video I wanted to link but here is Unity and work with animations (blending and modification of preexisting animations): http://video.unity3d.com/video/69422...aJkT%2Fg%3D%3D

    Also talks a lot about stuff unrelated.. so.. yeah.. lol

    When one animation is in process and another one is needed to be run the two animations would blend together creating a step between the two animations. Like creating a look animation, a run animation and then letting the computer create the look while running animation without needing to separate the top and bottom half into different entities.
    Amazing engine.

    As i stated before, FFXIV needs to be visually future-proof, and if that is the future, they better add those running animations back.
    (3)

  2. #1252
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Warlock View Post
    Our voices heard? ALL 4 or 5 of you? get out of here troll...
    Really? A troll? That's a first...
    (0)

  3. #1253
    Player
    Kaizuko_Hakupac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Kai Zoku
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by HiirNoivl View Post
    This is like another grass post, but somehow less entertaining. It depends on how bored you are.



    Non-issue.

    these are the magic words..
    (1)
    / (╯°□°)╯︵ ┻━┻ Щ(ºДºщ);

  4. #1254
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Nemy View Post
    Amazing engine.

    As i stated before, FFXIV needs to be visually future-proof, and if that is the future, they better add those running animations back.

    the running animations are the less important thing.. its good enough like it is now.

    But some textures (ground textures in gridania for example) are a small downgrade for example. and some objects dont have that many polygones like before (rocks, trees etc.)


    Quote Originally Posted by Kaizuko_Hakupac View Post
    these are the magic words..
    oh man and why you didnt let rot that thread ? why did you bump it then? ;X *sigh
    (0)
    Last edited by Tonkra; 12-19-2012 at 10:17 PM.

  5. #1255
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Three month old necropost?
    In fact, it was brought back from the ashes in the three-month anniversary of it's death, that's something.
    (0)

  6. #1256
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Tonkra View Post
    the running animations are the less important thing.. its good enough like it is now.

    But some textures (ground textures in gridania for example) are a small downgrade for example. and some objects dont have that many polygones like before (rocks, trees etc.)
    It looked that way to me, too. But then, I'm seeing it in a compressed YouTube video. How it looks there, and how it will look in full-res on my computer may be two different things.

    I'm just glad to see the trees finally casting proper shadows.

    Quote Originally Posted by Skies View Post
    Three month old necropost?
    In fact, it was brought back from the ashes in the three-month anniversary of it's death, that's something.
    Seems to be happening a lot today...
    (0)

  7. #1257
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    I remember reading this thread. I'm still horrified at the small cuts that are being made to the game. The motion blending was one of my favorite parts about 1.0.
    (3)

  8. #1258
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Cedri View Post
    I remember reading this thread. I'm still horrified at the small cuts that are being made to the game. The motion blending was one of my favorite parts about 1.0.
    Hm. Hm.

    But I stand by my theory that it's being done to allow the game to run on the PS3. Friggin' consoles...

    But that doesn't mean SE won't do the right thing and release a high-res texture pack for PC. They've already said they plan to explore the possibility of releasing an SDK, so even if they don't, maybe someone else will.

    The bottom line is the engine itself looks solid. Poly counts and texture resolutions are easy as long as the engine is good.
    (2)
    Last edited by Eekiki; 12-19-2012 at 10:57 PM.

  9. #1259
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Eekiki View Post
    Hm. Hm.

    But I stand by my theory that it's being done to allow the game to run on the PS3. Friggin' consoles...

    But that doesn't mean SE won't do the right thing and release a high-res texture pack for PC. They've already said they plan to explore the possibility of releasing an SDK, so even if they don't, maybe someone else will.

    The bottom line is the engine itself looks solid. Poly counts and texture resolutions are easy as long as the engine is good.
    The hacker/maker crowd will definitely deliver on the SDK end.
    (1)

  10. #1260
    Player
    Azzi's Avatar
    Join Date
    Jul 2011
    Posts
    48
    Character
    Azzi Lionheart
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I really liked the animations from 1.0 but if they've been changed/removed for ARR I'm sure the devs have a valid reason to do so. If there is a way to include them for ARR without jeopardising the gameplay (lag, animation lock) then I'm all for it.
    (0)

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