Noctis, remember page 65? or should i say post #644?
I guess I was wrong...
So i'm gunna throw another log on the fire:
Remember when France converted from the French Franc to the Euro? Prices of food amongst other things have never been more expensive.
Okay so international economics might be slightly more convuluted and complicated than our in game economy. But the point is converting one form of currency into a more/less valuable form of currency carries unintended consequences and the price of goods after will never be equal to their price before hand. Thinking that players will price goods and services for 1/10th their current value is naive.
But really what does this have to do with removing arrows from the archer class? Why is SE trying to mask this anti-inflationary measure by claiming it's the arrows fault?
I blame the rabbit.
How exactly is that naive? The math supports it. Granted, it will probably not be exactly 1/10. Partly because of the human element, and partly because of changes in the game not directly related to gil. So what will the actual ratio be? Roughly half the people posting in this thread seem convinced that it will be worse than 1/10 (meaning more expensive). I can just as easily call them naive for not thinking things will become cheaper.Okay so international economics might be slightly more convuluted and complicated than our in game economy. But the point is converting one form of currency into a more/less valuable form of currency carries unintended consequences and the price of goods after will never be equal to their price before hand. Thinking that players will price goods and services for 1/10th their current value is naive.
The exact cost people will be willing to sell things for is unknown to all of us who are not clairvoyant. I claim it will be roughly equal, and the math supports this theory. Others claim it will be worse, because the math isn't everything, and the human element is more substantial. I hope after the update those people stupidly want my stuff for the old prices. But how long could they afford to be so wasteful?
That's the problem. That's what I have been waiting out this horrible thread to try bring out again. If the price of an item sells for 1000 Tanaka gil ends up settling at just 200 Yoshi gil in ARR that's a 100% markup...
How much of an impact this denomination has on the new economy will largely depend on demand and supply and not the availability of gil. The only governing power to depress prices will be NPC shops, and NPC shops don't sell HQ items. And NPCs will not sell everything in the game.
How many of you know exactly how much everything costs in the game markets right now? How can you guarantee that you won't accidentally buy something at too high of a Yoshi gil price? I'm having a bit of an experiment. Before the servers go down, I'm going to record the prices of certain items in the Market Wards. Immediately, after ARR launches I'll record prices again and then again some months after, to see how prices settle.
It will be uneven, not a straight across the board 10%. I believe that the redenomination will cost us more in the long run. It's just a question of how much?
Like I've been repeatedly saying Hiir, the prices changes cannot be attributed entirely to the redenomination since there are other, at least as powerful variables in play.That's the problem. That's what I have been waiting out this horrible thread to try bring out again. If the price of an item sells for 1000 Tanaka gil ends up settling at just 200 Yoshi gil in ARR that's a 100% markup...
How much of an impact this denomination has on the new economy will largely depend on demand and supply and not the availability of gil. The only governing power to depress prices will be NPC shops, and NPC shops don't sell HQ items. And NPCs will not sell everything in the game.
How many of you know exactly how much everything costs in the game markets right now? How can you guarantee that you won't accidentally buy something at too high of a Yoshi gil price? I'm having a bit of an experiment. Before the servers go down, I'm going to record the prices of certain items in the Market Wards. Immediately, after ARR launches I'll record prices again and then again some months after, to see how prices settle.
It will be uneven, not a straight across the board 10%. I believe that the redenomination will cost us more in the long run. It's just a question of how much?
Your experiment would not prove anything.
No, prices will not settle around 10% globally. However this is not due entirely to the new denomination.
It could last for a while considering that the people who will be willing to buy the items you overprice might be the ones that complain about 2d grass, ask for jump without considering character collision, and so on. Yup, math isn't everything, and if you don't take the human factor and how stupid people can be in consideration, you're just good to knit yourself a pair of panties with your numbers and equations.How exactly is that naive? The math supports it. Granted, it will probably not be exactly 1/10. Partly because of the human element, and partly because of changes in the game not directly related to gil. So what will the actual ratio be? Roughly half the people posting in this thread seem convinced that it will be worse than 1/10 (meaning more expensive). I can just as easily call them naive for not thinking things will become cheaper.
The exact cost people will be willing to sell things for is unknown to all of us who are not clairvoyant. I claim it will be roughly equal, and the math supports this theory. Others claim it will be worse, because the math isn't everything, and the human element is more substantial. I hope after the update those people stupidly want my stuff for the old prices. But how long could they afford to be so wasteful?
Last edited by PandaTaru; 09-19-2012 at 09:20 PM.
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