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  1. #1161
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by IveraIvalice View Post
    so what im getting from this is that you possibly like the animations but that they very slightly lower your control for the sake of realistic movement?
    i have to ask, does it really bother you enough to call it clunky since its stuff that doesnt affect battle, since its out of combat movement and that slight slow out doesnt affect playability much at all, isnt it something that shouldnt be a problem or hinder the game at all?
    It does affect movement in battle though, especially for mages. If a mage has to stop and quickly cast they can't because this animation has to finish and you can't cast while moving. This animation really seems like it only exists to cover up the fact that the servers don't know when you've actually stopped, so you do a little half-step instead of just sliding to a halt. Right now when you let go of the movement key you can't cast right away because you are still considered to be moving.
    (2)

  2. #1162
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by IveraIvalice View Post
    so what im getting from this is that you possibly like the animations but that they very slightly lower your control for the sake of realistic movement?
    i have to ask, does it really bother you enough to call it clunky since its stuff that doesnt affect battle, since its out of combat movement and that slight slow out doesnt affect playability much at all, isnt it something that shouldnt be a problem or hinder the game at all?
    I'm indifferent to the animations. I frankly only really notice them when I'm trying to stand in a particular place, such as the White Mage spots in Ifrit, Coincounter, etc. It's apparent because I'm trying to nudge forward just a little bit, but my character makes a huge, unnecessary animation for the process.

    I like the inertia animations, as they're animated well, but their presence feels sluggish, so I couldn't care less if they were removed. If Square-Enix somehow decides to keep them, whatever, but they still make me have awful control over my character, then it's a problem.
    (2)

  3. #1163
    Player

    Join Date
    Mar 2011
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    261
    Quote Originally Posted by KiriA500 View Post
    So, because some of us don't care about the removal of this "inertia" animation, we don't value animation in general?
    I never implied that. Why do you even answer a question with a question?

    Do you even remember the question, or why i posed it?

    You accused me that i made this thread for something other than pure interest in the game, and after i pointed out that :

    1. You should't personally attack me, you should stick to the subject of this thread

    2. I'm not alone in this.

    ...I then posed the question in plural : Do you think we would post and discuss in this thread daily, if we didn't care about the future of the game?

    You have yet to answer this question.


    Quote Originally Posted by KiriA500 View Post
    As I said earlier in the thread, other games have worlds that actually have some life to them, with NPC's running around, moving, etc. You said you would rather not have that stuff, in place of having an animation present for your character when they start/stop running. In that statement, you prove that animation isn't actually all that important, just how your character moves. I'm sorry, but I cannot agree with you on any level here. I want this game to have a world that feels alive as opposed to a clunky animation I hardly ever notice anyway. (Yes, it feels clunky to me, because I don't stop moving when I actually want it to, I do that stupid stumble forward)
    Cool story. Far from what i asked, but i'm going to reply since its actually relevant to the thread. FFXIV, among other things, is a third person game. My opinion is, that when it comes to animation in third person games, the animation of your character is of top importance since this is what you unavoidably observe in the center of your screen, most of the time. Also, since FFXIV is an MMO, and not a single player game, your character is you in the sense that the logic behind MMO's is being in a sandbox with other people, interacting and co-operating, You don't play a character like Link, but your character. So as a few people have pointed out in this thread, having an amazing animation when it comes to your character, helps empathising. Some might value this aspect, some might don't.


    Quote Originally Posted by KiriA500 View Post
    Jesus christ, stop. You make it sound like I'm calling you a stupid idiot (which I am not, fyi) and taking your lunch money. I'm responding to you, so I'm directing stuff at you.
    No, actually. I don't. I make it sound exactly as it is. You, personally attacking me and my intentions in this forum. Nothing more, nothing less.
    (0)

  4. #1164
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tonkra View Post
    in my opinion the animations in GW2 are just choppy and cartoonish..

    look at this:

    GW2 gameplay

    and at 4:54 she falls onto the ground without any fluent anymation. its just "standing" -> lieing on ground. and you see how choppy the animations are when she fights while getting hit.. and strafing to the side. its just choppy and awful. and you are complaining about the animations of the pre-alpha in ARR?^^

    the movement animations and the character design is so damn ugly in GW2. (look at the video please.. and i played the beta as well so i say in real its even more worse.).. well i think the world design of GW2 is cute, and it has its own atmosphere.. but the animations are far away from being superior. Just speaking about the char animations.
    i cant understand you guys really.
    This is why I love Tonkra, he always misunderstands the conversation and defends things that nobody has tried to suggest in the first place.

    Look man, as its been stated in this thread already many times. Nobody is comparing the quality of animation that GW2 has. The whole reason GW2 was even brought up in the first place was to prove to SE that gameplay and animation don't affect each other. So their reasoning for leaving out the missing animations in ARR's alpha for "gameplay first" reasons is B.S. if GW2 can do it (even if they do it uglier). Stop derailing the thread with your overemotional nonsense.
    (2)

  5. #1165
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Arcell View Post
    It does affect movement in battle though, especially for mages. If a mage has to stop and quickly cast they can't because this animation has to finish and you can't cast while moving. This animation really seems like it only exists to cover up the fact that the servers don't know when you've actually stopped, so you do a little half-step instead of just sliding to a halt. Right now when you let go of the movement key you can't cast right away because you are still considered to be moving.
    He's got a point I play as a mage and that stumble portion is very annoying because you're trying to cast as quickly as possible and seeing the whole "you can't cast while moving" gets to be a pain in the ass (especially as a whm trying to run through a dungeon keeping the tank alive)
    (2)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  6. #1166
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SwordCoheir View Post
    Not bashing you Nikita, but you know that's ironically been the OP's entire defense for the first 75% of the thread. Basing it off of gameplay footage of a game that isn't complete yet. It's the same premise basing info on a game that hadn't had any information out about till this was posted.



    And now a majority of Nemy's post has degenerated too "ARR won't be fun cause of craptastic animations therefor I'm going to comment on every single post that disagrees with me in the slightest and try to prove just how wrong they are."

    I'm not going to go out of my way to insult peoples intelligence on this one, but considering how much information tends to be lost in translation, I'm frankly surprised nobody seems to have entertained the idea that maybe Rukkirii was specifically talking about the Gamescon footage and not ARR itself since the focus of the video was purely based on the gameplay, UI, and dynamic lighting and not animations and effects.
    People are getting wayyy too quick to judge here. There has been a constant misunderstanding of opinions here. Let me take Nemy's side here and reiterate that never has it been stated that ARR won't be fun. Nobody has said that, only the opposition and defenders of ARR have thrown accusations, assuming we are trying to bash ARR and say that it will suck. Nobody knows whether ARR will suck yet so relax. All we are saying is that based on visual proof, the animations are not what we are used to. Nemy never said ARR will suck because of lacking animations.
    (2)

  7. #1167
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Arcell View Post
    It does affect movement in battle though, especially for mages. If a mage has to stop and quickly cast they can't because this animation has to finish and you can't cast while moving. This animation really seems like it only exists to cover up the fact that the servers don't know when you've actually stopped, so you do a little half-step instead of just sliding to a halt. Right now when you let go of the movement key you can't cast right away because you are still considered to be moving.
    in the current system that is true, but thats one of the main reasons why they rebuilt the engine, to eliminate any kind of animation lock. in the current version you would have to wait for the animation to finish before doing something else but thats because the code forced you to not the animation itself. since this should no longer be an issue, it is solved by canceling the animation to execute another action and therefor eliminates any hindrance to battle
    (0)

  8. #1168
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Nemy View Post
    Do you think we would post and discuss in this thread daily, if we didn't care about the future of the game?
    Yes, because this isn't about the game, this is about your game. You're only upset because this effects you as a person who apparently enjoys roleplaying as their character, as stated by:

    Quote Originally Posted by Nemy View Post
    Also, since FFXIV is an MMO, and not a single player game, your character is you in the sense that the logic behind MMO's is being in a sandbox with other people, interacting and co-operating, You don't play a character like Link, but your character.


    By this logic, every single person should be able to have it their way all the time. My character should be able to drive a motorcycle around Ul'dah because I want him to.
    (2)

  9. #1169
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by KiriA500 View Post
    Yes, because this isn't about the game, this is about your game. You're only upset because this effects you as a person who apparently enjoys roleplaying as their character, as stated by:

    [/I]

    By this logic, every single person should be able to have it their way all the time. My character should be able to drive a motorcycle around Ul'dah because I want him to.
    Kiri, you do know she's "never" going admit shes wrong.. I came up and Apologized for claiming she said something she didn't say ( but she did imply them several times in which again I will not dig them up in a 1k post thread). I did the same thing with Rokien I apologized for my actions towards him.

    /shrug I give up you should to Kiri "it's meaningless to try"~ Yunalesca ( if that's how you spell her name XD)
    (0)

  10. #1170
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    One thing I want to convey to this community is the simple fact that the missing animations do matter. Why should they, right?

    As a FF fan since its first release in the 80's, I've grown with the series through its good times and its bad. I understand what a FF game is, as do many in this forum. SE knows this, and listens to its fans because we are the product of a multi-generational brand. SE also knows that part of what makes a FF game a FF game is the graphics. SE has prided themselves in amazing graphics ever since consoles could boast them. If the look and feel of the world of each FF game didn't appeal so strongly, they wouldn't ever bother and just focus on gameplay. But no, this is FF. And FF games have gorgeous visuals. It's so important, in fact, that in many of their surveys, one of the questions asking what you (the player) looks forward to most always contains an option to mark the graphics as a reason for enjoying the game. Example:

    What are you looking forward to most in FFXIV?

    a. Quests
    b. Storyline and Lore
    c. Graphics
    d. Gameplay
    e. Crafting and Gathering
    f. Partying
    g. etc etc etc

    Graphics are always considered as something as important to SE as the rest. The way their games look appeal strongly to their brand as a FF game.

    For those of you comparing NES games, let's not forget that although we did enjoy those games back then for their great gameplay, we are living in 2012 now, not 1985. It is unlike a FF game to release a game with corners cut in the graphics department.

    *Another reminder: I am not saying ARR looks bad. It looks beautiful and has wonderful graphics, but along with those graphics, the visuals in the animation department are lacking compared to what FFXIV 1.xx spoiled us with. SE, don't copout with a lame excuse of gameplay vs animation. You can do both.
    (2)

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