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  1. #1
    Player
    Arcell's Avatar
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    Mar 2011
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Nemy View Post
    Not only did you not understand my point, you did so IN CAPS. Kind of emphasized the fail there.

    My point was, if realism and believable movement was not factoring into the fun in video games, then why do games even bother to evolve in that department, from this :



    to this

    Quite simply because they could. Why not advance if you have the option? The transition from 2D to 3D especially opened up tons of options for game developers to better tell stories or display a world at least. Not to be confused with the general quality of the graphics themselves which have little bearing on how good a game actually is.

    If we were to consider the quality of graphics and animations as an extension of how good the game really is then:

    This



    would be considered better than this



    My point being, even back in the day when games had primitive graphics and crude animations, they were still fun and are still considered fun by today's standards. Graphics and animations don't make a game good or fun. Pretty to look at? Sure, but not fun.
    (5)

  2. #2
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    Quote Originally Posted by Arcell View Post
    Quite simply because they could.
    So? It's still a market. If realism was not a factor, there would be no demand for this aspect.

    Quote Originally Posted by Arcell View Post
    Why not advance if you have the option?
    Because you spend your resources to something that is... not a factor?

    Quote Originally Posted by Arcell View Post
    The transition from 2D to 3D especially opened up tons of options for game developers to better
    tell stories
    Stories? I don't think so. The best medium to tell a story is still... pic related. 3D shouldn't be a factor.



    And before you mention films, cinema didn't replace books in story telling, its a different medium. And HD films don't tell better stories than VHS.

    2D games was intentionally replaced by 3D by 99% though, and story telling had nothing to do with it.

    Fun did.

    Quote Originally Posted by Arcell View Post
    or display a world at least.
    Now you come to my words. A believable world, is factoring into the fun. I'm not talking about all games, don't get me wrong. A big percentage of games though, depending on genre, do rely on a believable world, and graphics / animation play a big role. That's why they advance in this area. They don't like to waste their money on something that is not a factor.


    Quote Originally Posted by Arcell View Post
    Not to be confused with the general quality of the graphics themselves which have little bearing on how good a game actually is.
    Well, how good do you think Skyrim would do, if it had worse world design and animation than the previous Elder Scrolls?

    Why did they spend all this money and time to make the world more believable, at least technically?

    Quote Originally Posted by Arcell View Post
    If we were to consider the quality of graphics and animations as an extension of how good the game really is
    Nobody, no really... nobody ever said that, not only in this thread, but nowhere, ever, in the history of mankind on this planet.

    Like, really, not one person.

    Not even once.

    Nobody.

    Ever.



    (What i did say, is that it is, indeed, a factor, to many people)
    (0)
    Last edited by Nemy; 09-18-2012 at 01:23 AM.