Sometimes, when people give up.. they resort to pictures to hide behind like a scared little kitten who lost his way o.o.OH HEY GUYS LET ME POST A PICTURE OF A BAD GAME TO MAKE AN EXAMPLE!!!
Is Final Fantasy XIV the first game you've ever played?
I hold Phantasy Star Online in much higher standing than this game, and it's far from a gorgeous game with perfect animations. To this day, I still toss it on my GameCube and play it because of how much fun I have playing it. Never once did I sit back and think "Man, this game would be fun if it wasn't for these awful animations!"
People like you are everything that is wrong with gaming. I'm not talking about "I have an opinion, therefore I'm wrong." I'm talking about "THIS DOESN'T LOOK GOOD ENOUGH FOR ME!!!" As a gamer of the late 80's/early 90's...I can say that I have never not had fun in a game because of the graphics...I didn't have fun because the game itself wasn't fun.
Agreed on every count, especially PSO. The game has a lot of really stiff animations and few actual transitions that are well blended but it's still fun as hell. The attack animation transition especially is practically non-existent for most weapons lol.OH HEY GUYS LET ME POST A PICTURE OF A BAD GAME TO MAKE AN EXAMPLE!!!
Is Final Fantasy XIV the first game you've ever played?
I hold Phantasy Star Online in much higher standing than this game, and it's far from a gorgeous game with perfect animations. To this day, I still toss it on my GameCube and play it because of how much fun I have playing it. Never once did I sit back and think "Man, this game would be fun if it wasn't for these awful animations!"
People like you are everything that is wrong with gaming. I'm not talking about "I have an opinion, therefore I'm wrong." I'm talking about "THIS DOESN'T LOOK GOOD ENOUGH FOR ME!!!" As a gamer of the late 80's/early 90's...I can say that I have never not had fun in a game because of the graphics...I didn't have fun because the game itself wasn't fun.
My main concern is ARR being fun to play, not the pinnacle of transition animations.
Not only did you not understand my point, you did so IN CAPS. Kind of emphasized the fail there.
My point was, if realism and believable movement was not factoring into the fun in video games, then why do games even bother to evolve in that department, from this :
to this
![]()
I can only wonder what poor nemy is saying![]()
Quite simply because they could. Why not advance if you have the option? The transition from 2D to 3D especially opened up tons of options for game developers to better tell stories or display a world at least. Not to be confused with the general quality of the graphics themselves which have little bearing on how good a game actually is.
If we were to consider the quality of graphics and animations as an extension of how good the game really is then:
This
would be considered better than this
![]()
My point being, even back in the day when games had primitive graphics and crude animations, they were still fun and are still considered fun by today's standards. Graphics and animations don't make a game good or fun. Pretty to look at? Sure, but not fun.
That video is from 6 months ago. Beta. Enough said about that really, I do WvWvW enough to know that what you pointed out is a non issue.in my opinion the animations in GW2 are just choppy and cartoonish..
look at this:
GW2 gameplay
and at 4:54 she falls onto the ground without any fluent anymation. its just "standing" -> lieing on ground. and you see how choppy the animations are when she fights while getting hit.. and strafing to the side. its just choppy and awful. and you are complaining about the animations of the pre-alpha in ARR?^^
the movement animations and the character design is so damn ugly in GW2. (look at the video please.. and i played the beta as well so i say in real its even more worse.).. well i think the world design of GW2 is cute, and it has its own atmosphere.. but the animations are far away from being superior. Just speaking about the char animations.
i cant understand you guys really.
you both got to chill, im not telling you guys to get along but we already got a warning about closing this thread, this is a big discussion and i would like to keep it relevant
How did I miss your point? You posted a picture of a crappy Atari game when I mentioned realistic movements and how they shouldn't factor into your enjoyment of a game. I still don't understand how that should make a game not fun to you, which is why I gave an example afterward. That game is just bad, the animation has nothing to do with it.
And it's funny how you bring up Zelda into this. Notice how Zelda II: The Adventures of Link has "better graphics" than The Legend of Zelda, yet it's generally seen as the worse game? That's because it took a great departure from the original and people weren't a fan. It had NOTHING to do with the graphics/animations (which were both better in the sequel, in case you were wondering). The gameplay is the factor in those.
Ocarina of Time was the first 3D Zelda game, and at the time, it was incredible. Every 3D Zelda since then has followed the same formula, but changed some things to fit into it's story (like no horse in Wind Waker). In the many times I've played Wind Waker (my favorite), I can't recall a single time I just suddenly stopped having any fun at all, because of the way Link didn't react to something a certain way, or the way he moved. I was too busy having fun playing the game.
So? It's still a market. If realism was not a factor, there would be no demand for this aspect.
Because you spend your resources to something that is... not a factor?
Stories? I don't think so. The best medium to tell a story is still... pic related. 3D shouldn't be a factor.
And before you mention films, cinema didn't replace books in story telling, its a different medium. And HD films don't tell better stories than VHS.
2D games was intentionally replaced by 3D by 99% though, and story telling had nothing to do with it.
Fun did.
Now you come to my words. A believable world, is factoring into the fun. I'm not talking about all games, don't get me wrong. A big percentage of games though, depending on genre, do rely on a believable world, and graphics / animation play a big role. That's why they advance in this area. They don't like to waste their money on something that is not a factor.
Well, how good do you think Skyrim would do, if it had worse world design and animation than the previous Elder Scrolls?
Why did they spend all this money and time to make the world more believable, at least technically?
Nobody, no really... nobody ever said that, not only in this thread, but nowhere, ever, in the history of mankind on this planet.
Like, really, not one person.
Not even once.
Nobody.
Ever.
(What i did say, is that it is, indeed, a factor, to many people)
Last edited by Nemy; 09-18-2012 at 01:23 AM.
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