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  1. #1
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    It's a World of Fantasy, theres nothing to discuss here.
    (0)

  2. #2
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Risae View Post
    It's a World of Fantasy, theres nothing to discuss here.
    How insightful, thanks for the contribution.

    I like a mixture of gear and skill (honestly, I've always hated the gear treadmill in every MMO, but it seems that without this many folk would just stop playing as they need to 'aim' for the shiny baubles), in that the gear allows you to do the damage / healing / tanking necessary to complete the encounter but the skill being in dodging effects that break up what would otherwise be a pure numbers game - for example, staying out of the fire is always important.

    There is nothing I hate more than having a first swing at an enemy (this is from my brief play of Final Fantasy XI a while back) and knowing from the damage done, that you will lose the fight no matter what you do. With the current mixture of gear / skill in Final Fantasy XIV I know that I can turn a fight around - even at low level - through good use of my abilities.

    A perfect example of this is from Old Republic - I'm currently playing a Mercenary Bounty Hunter, and have a few moves that can make a huge difference to how a fight pans out if I do them well. I have a missile that sticks to (and stuns) targets that are 'Normal' before detonating for damage that knocks them and any other normal enemies down. I have a rocket that puts the target - and others nearby - on fire and makes them unable to act until it fades. I also have a skill on a 1 minute cooldown that puts the target out of action, but heals it (any damage breaks it free) - I generally use this on 'Tough' enemies, who are immune to the control effects of the rocket and missile.

    Depending on what I'm fighting, and how they / I am posisitioned, good use of these abilities (my skill) can mean I don't take any damage at all, while flubbing my lines can mean that I'm in for a tough slog. Of course, the better gear I have, the easier it is - both if I do well and if I make mistakes. Honestly, it is one of the things I really enjoy about Old Republic - every group has me thinking, which is a huge step up from World of Warcraft.

    It is one of the things I currently enjoy with some of the attacks and combos in this game - for example, Leg Sweep and...ah, I can't remember the name but the one that combos after that which pierces through enemies in a line. Same with the choice of comboing the White Mage / Conjurer attacks Stonera and Aerora - do you do the combo for better single target, or do you make the choice to AoE you current targets?

    Honestly, I don't like 'active' dodging and such - I find it really strange to do in Guild Wars 2, though it is possibly because I just enjoy the more 'traditional' MMO fare of the majority of things being abilities - if it was on my action bar rather than double tapping a button, I'd probably be happy.
    (0)
    Last edited by InuraBera; 09-17-2012 at 05:19 PM.

  3. #3
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    I've only had to dodge twice in GW2.. ever.

    It's definitely not an action mmorpg (does dodging and more aoes really make a game action orientated). That being said, while TERA is an action mmorpg, it could be done so much better (besides the horrible questing system and solo grind).

    In my opinion It's one or the other.


    Also It depends on what you define as skill based gameplay.
    (1)