
Originally Posted by
Orca
Even though its not true action, it still wants you to dodge stuff the way true action MMOs do. And not just for bosses, its everywhere, even normal field mobs give you a chance to run back, forwards, left or right to dodge something. We have no gameplay tools for doing that, we just kinda stomp about clumsily, waving our weapons in the air.
TERA knew what it wanted to be, so every class has adjusted combat speed depending on their fighting range, visual tells for every move you need to dodge, and every class has a way of dodging, teleporting or blocking these attacks on reaction. The reason is because if theyre gonna make you have to dodge something so often, they want it to be as fluid and enjoyable as possible. It could just be me, but i enjoyed doing a forward roll through a mob to dodge his frontal attack, far more than i do taking off target lock and just slowly staggering in a direction. I also loved their shield tanks reaction blocking, because it made them such a fortress, they took every hit on the nose and very few things had them dropping shield to turn tail and run.
I'm definitley not saying FFXIV should be TERA or turn to true action combat, mind you. Simply that if youre going to have us dodge stuff so often, itd be nice to see some style. =D Saying that though, i dont believe this is something they would ever do, i think too much groundwork has been done. XIV is an unusual combination of different aspects of MMO battle and to go in one direction would mean forsaking aspects of others.