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  1. #151
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    Quote Originally Posted by Jynx View Post
    So that's why the Japanese community has the same issues with Ifrit as well? .24 seconds is not whats causing you to be hit by cracks, useless server checks are.
    Those .24 seconds can make a difference. Useless server check + unnecessary latency = problem. Lower latency ALWAYS helps. Every single one of those useless server checks would take .24 seconds less time to complete.
    (2)

  2. #152
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    Quote Originally Posted by Alhanelem View Post
    Lower latency ALWAYS helps.
    At what cost?
    (3)

  3. #153
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    Starlord's Avatar
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    Luna Sushima
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    Samurai Lv 91
    Well you got to look at it on SE perspective: what will Majority of the crowd ( not the Forums) would like most? Global or Regional. The entire forums (JP/NA/EU) roughly 5,000 "Active" forum posters ( just "Hyperbole" that XD) I love learning ^.^. which is practically a "speck" of what the population outside these forums. What would the Majority of the players as a whole want? (Regional or Global?)

    Yet another Mystery.
    (0)

  4. #154
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    It's something we are unable to guess on. (My bets would be regional due to a general Xenophobia in the general population of anywhere) But that doesn't mean we should take a step backward in multi-cultural relations because it's not what people want.

    In general most people don't know/care where a server is located or how it effects their gameplay. Only the min/maxers give a toss about .3 seconds.
    (3)

  5. 09-17-2012 05:20 AM

  6. #155
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    BruceyBruceyBangBang's Avatar
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    Boye Fran
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    I don't see how my last post was very offensive. I really don't think JP players as a whole want international servers. It's just the weeaboos. The only people in this thread defending the idea are FFXI nostalgia driven players who don't understand it could have been done then, but not anymore.

    You didn't have lag in XI? Excuse me? Were you even around during HNM when they were introduced? JP were the only ones who got claim due to a few seconds delay for EU/NA. Everything else in XI's system didn't really require a quick response anyway. The combat is terribly slow compared to today's games and there was zero dodging. If you had hate on an enemy, you couldn't just run behind it to escape a cone attack because the server always registered the mob facing you even if it looked like you were behind it. You could have lag in XI.

    Seriously, do we need to bring up such a barbaric game to make a point anyway? It's been out for at least 10 freakin' years. Let it go and move forward.
    (5)

  7. #156
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    I don't see how my last post was very offensive. I really don't think JP players as a whole want international servers. It's just the weeaboos. The only people in this thread defending the idea are FFXI nostalgia driven players who don't understand it could have been done then, but not anymore.

    You didn't have lag in XI? Excuse me? Were you even around during HNM when they were introduced? JP were the only ones who got claim due to a few seconds delay for EU/NA. Everything else in XI's system didn't really require a quick response anyway. The combat is terribly slow compared to today's games and there was zero dodging. If you had hate on an enemy, you couldn't just run behind it to escape a cone attack because the server always registered the mob facing you even if it looked like you were behind it. You could have lag in XI.

    Seriously, do we need to bring up such a barbaric game to make a point anyway? It's been out for at least 10 freakin' years. Let it go and move forward.
    and you are one of the blind followers.
    (0)

  8. #157
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    Starlord's Avatar
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    Luna Sushima
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    Siren
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    Samurai Lv 91
    Quote Originally Posted by Rokien View Post
    and you are one of the blind followers.
    Are we really going to resort to this type of thing? Some people need to get their head out of the past I swear -.-.
    (3)
    Last edited by Starlord; 09-17-2012 at 05:53 AM.

  9. #158
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    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by Jynx View Post
    Wow Servers also don't have useless server checks, so you could probably dodge those with even 200ms ping extra without breaking a sweat or even noticing.
    Not really. To my recollection, when Naxx40 was retuned to 10/25-man Naxx, they had to change the timing on attacks and AoE pulses (Heigan and Thaddius come to mind) to make it less painful on high latency players, like those from EU and Oceania. A lot of the encounter design does take that into consideration now. You're right that WoW doesn't have the amount of checks between the server and the client, but even without those things weren't peachy and perfect for EU and Oceania players on US servers.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #159
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    Quote Originally Posted by Jynx View Post
    At what cost?
    At a cost quite clearly a majority of the playerbase finds acceptable.
    (6)

  11. #160
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    Aenarion's Avatar
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    Aenarion Estelvir
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    Sargatanas
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    Quote Originally Posted by Alhanelem View Post
    It's not ignorant or disingenuous at all. Yes, the impact is arguably lower, but there is still an impact. Fight over the amount of impact all you want, but I consider any impact unacceptable.
    "arguably lower"? how about MASSIVELY lower? THIS is what I mean by disingenuous, when you try to imply the effect of latency is the same or nearly the same for FPS and MMO, which is categorically false.

    Any impact is unacceptable? you'd best move your house next to one of those datacenter then, with a fiber cable directly connected to SE's server Also, while you're at it, I suggest you tell photons and electrons to move faster than the speed of light, wouldn't want those to have any impact on your MMO

    Quote Originally Posted by Alhanelem View Post
    Yoshida has mentioned quickening the battle tempo a lot. The faster the game plays, the more important ping will become. Its very likely to matter more in 2.0 than it matters now.
    Without actual empirical data, these conjectures are pointless, as you don't actually know how and how much things are changing.

    Quote Originally Posted by Alhanelem View Post
    A lack of complaint doesn't mean they wouldn't be happier if network latency was reduced. Also, the very nature of how EVE seems to work makes network performance less important. Beyond that, this is apples and oranges. What works for EVE doesn't necessarily work for other games.
    Oh ffs, don't you even try to tell me what Eve or Eve players are like, as you haven't the first clue. You think arguments and complains here are bad? it's got nothing on Eve-O's forums. If there's anything remotely worth complaining about (including things not worth complaining about), someone in Eve have complained incessantly about it, and there hasn't been any in the 7+ years of Eve that I've played about latency due to server being located in UK.

    Oh, and "the very nature of how EVE seems to work makes network performance less important"? can you talk out of your xxx more? Just exactly which part of EVE makes network performance less important? is it the single shard environment that included every single Eve player from all over the world, with concurrent users numbering well into the mid 40,000? or the massive battles involving up to over 3,000 players in the same location, more than what many sharded MMO have active on an entire server? or the gameplay that often requires millisecond reaction for you to catch your prey before they escape? yea, network performance and latency sure matters less in Eve

    Also, don't even start with your what works for Eve doesn't necessarily work for other game speech, especially when you have no problem using FPS games for your arguments. Also, what works for Eve is having actually good server design and architecture, something I'm sure will work for just about every online game.

    While you're certainly entitled to your own opinions, stop trying to twist everything to fit your own ideas.
    (5)
    Last edited by Aenarion; 09-17-2012 at 06:20 AM.

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