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  1. #141
    Player
    Kuzak's Avatar
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    Sep 2012
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    52
    Character
    Regulas Renault
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jynx View Post
    Also it's not like there is anything in the game you need to claim faster on, considering 9/10ths of the game is going to be crammed into instances anyways.
    And thank goodness for that.
    (1)

  2. #142
    Player
    Kuzak's Avatar
    Join Date
    Sep 2012
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    52
    Character
    Regulas Renault
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by casevi View Post
    didnt you all ask for Regional Servers anyway or is that you people have no idea what you want
    There was on other gaming forums. Many of those that complained were from other MMOs that had regional servers. It's a reasonable request when you think about engaging end-game content.
    (1)

  3. #143
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    Mar 2011
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    4,948
    Then it becomes a question of whether the negligible ping different warrant forcing the split in community.
    Except that the ping difference usually isn't negligible for people outside of Japan. a .1~.2 second difference might not seem like a lot to you, but try playing your favorite client-server action game with a 50ms ping, then try playing it with a 250ms ping and see how negligible the difference is then. Answer: it's not. A ping like that is a massive disadvantage, especially when PvP is concerned.

    If I played Team Fortress 2, I wouldn't be caught dead on a server with a 200+ ping. Well actually, I would be, because I'd be likely to get killed by substantially inferior players.

    Yes, FFXIV isn't the same kind of intense action game as that- but the point is, ping matters, whether you like to think it does or not.
    (0)
    Last edited by Alhanelem; 09-17-2012 at 03:34 AM.

  4. #144
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    Except that the ping difference usually isn't negligible for people outside of Japan. a .1~.2 second difference might not seem like a lot to you, but try playing your favorite client-server action game with a 50ms ping, then try playing it with a 250ms ping and see how negligible the difference is then. Answer: it's not. A ping like that is a massive disadvantage, especially when PvP is concerned.

    If I played Team Fortress 2, I wouldn't be caught dead on a server with a 200+ ping. Well actually, I would be, because I'd be likely to get killed by substantially inferior players.

    Yes, FFXIV isn't the same kind of intense action game as that- but the point is, ping matters, whether you like to think it does or not.
    That is the crux of the argument right there, nobody ever said latency doesn't matter, but for a game like ffxiv, its impact is arguable at best.

    Also, trying to use FPS to illustrate the importance of latency when the game in question is a MMO is ignorant at best, and disingenuous at worst, as the game style and mechanic has everything to do with how important latency is to the game. How about you using another MMO to show your point instead like I have?

    As I said earlier, in Eve Online, the single most purest, most serious, and most extremely PVP oriented MMO of them all, geographical latency isn't even remotely a concern, despite a significant portion of the game population being located far from the server's location. By your logic, Eve players should be up in arms over the lack of local data centers.
    (5)

  5. #145
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    Mar 2011
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    That is the crux of the argument right there, nobody ever said latency doesn't matter, but for a game like ffxiv, its impact is arguable at best.

    Also, trying to use FPS to illustrate the importance of latency when the game in question is a MMO is ignorant at best, and disingenuous at worst,
    It's not ignorant or disingenuous at all. Yes, the impact is arguably lower, but there is still an impact. Fight over the amount of impact all you want, but I consider any impact unacceptable.

    Yoshida has mentioned quickening the battle tempo a lot. The faster the game plays, the more important ping will become. Its very likely to matter more in 2.0 than it matters now.

    Eve players should be up in arms over the lack of local data centers.
    A lack of complaint doesn't mean they wouldn't be happier if network latency was reduced. Also, the very nature of how EVE seems to work makes network performance less important. Beyond that, this is apples and oranges. What works for EVE doesn't necessarily work for other games.
    (2)
    Last edited by Alhanelem; 09-17-2012 at 04:23 AM.

  6. #146
    Player Risae's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Aenarion View Post
    That is the crux of the argument right there, nobody ever said latency doesn't matter, but for a game like ffxiv, its impact is arguable at best.

    Also, trying to use FPS to illustrate the importance of latency when the game in question is a MMO is ignorant at best, and disingenuous at worst, as the game style and mechanic has everything to do with how important latency is to the game. How about you using another MMO to show your point instead like I have?

    As I said earlier, in Eve Online, the single most purest, most serious, and most extremely PVP oriented MMO of them all, geographical latency isn't even remotely a concern, despite a significant portion of the game population being located far from the server's location. By your logic, Eve players should be up in arms over the lack of local data centers.
    Doing raids in World of Fantasy with a constant ping of 250+ WILL BE SO MUCH FUUUUN!
    (0)

  7. #147
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I just checked and my ping to Durandal is 240ms. That is down right awful for a game that wants to have quick reaction based pve. Which is why sometimes I see crap like getting hit by cracks or circles on ifrit when I am not even standing in them.

    So yes regional servers are needed for better gameplay.
    (0)

  8. #148
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    Mar 2011
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    Gridania
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    Quote Originally Posted by Zumi View Post
    Which is why sometimes I see crap like getting hit by cracks or circles on ifrit when I am not even standing in them.
    So that's why the Japanese community has the same issues with Ifrit as well? .24 seconds is not whats causing you to be hit by cracks, useless server checks are.
    (3)

  9. #149
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jynx View Post
    So that's why the Japanese community has the same issues with Ifrit as well? .24 seconds is not whats causing you to be hit by cracks, useless server checks are.
    Well on the WoW servers I have 50ms ping, if I move out of fire or circles or crap the boss puts on the ground I don't get hit ever. That's almost a 200ms difference. When you have stuff that gives you like 1 sec or so to react you need low latency to be successful.
    (2)

  10. #150
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    Wow Servers also don't have useless server checks, so you could probably dodge those with even 200ms ping extra without breaking a sweat or even noticing.
    (1)

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