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  1. #1031
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Starlord, it's one thing to say the animations are going to be replaced and completely another one to say they are getting removed.

    You just assume it is going to be the case, because it makes sense, but it doesn't mean it will if you look at 1.0.

    But even if you look at things like the knock back animation, or lalafell walking, it clearly is unnatural and jerky. So it's not about them adding them later, it's about present, new animations being inferior to what we already have.

    Whether an animation is long or short doesn't matter. If you sacrifice aesthetics completely, the gameplay will look weird.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #1032
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    Quote Originally Posted by Starlord View Post
    Getting rid of the "Current" animations, yes Does that mean there won't be any animation at all for these? No not by a long shot.
    (I'm not talking directly to him since he blacklisted me because he couldn't prove the lies he said about me)

    Does he imply that SE will replace the missing animations with... different animations?

    Can someone confirm that? Does he really believe that makes any sense... at all?
    (0)

  3. #1033
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Soukyuu View Post
    Starlord, it's one thing to say the animations are going to be replaced and completely another one to say they are getting removed.

    You just assume it is going to be the case, because it makes sense, but it doesn't mean it will if you look at 1.0.

    But even if you look at things like the knock back animation, or lalafell walking, it clearly is unnatural and jerky. So it's not about them adding them later, it's about present, new animations being inferior to what we already have.

    Whether an animation is long or short doesn't matter. If you sacrifice aesthetics completely, the gameplay will look weird.
    I understand completely, that the 1.0 animations won't be there in 2.0. but to say there "won't" be any animations at all is kinda weird. If X person uses Chaos Thrust ( 2.0 style that is), and it didn't have zero animation, it would just still there. "Starlord uses Chaos Thrust!" Me: wait.. wheres is the animation.. uh.... @.@.

    Those animations your talking about are very valid, and I'm sure they will take that into account will making the finishing touches of the Alpha build. When I see Dragonfire Dive, There is animations you can't sit there and tell me there isn't any because there is. But does that mean the animation itself looks weird? Yeah it does look weird actually, but this is a "pre-alpha build mind you, and in the Special talk show they said " They still had a lot of polishing up to do on all areas, so those animations made for 2.0 are far from complete since we have Oct/Nov/Dec and maybe Jan to get those Animations in there.

    At this point the game is completed (assuming) and there at the point where they are getting all the Animations right( Walking/Running/jumping/Weaponskills etc), and making sure the Servers aren't going to explode like the first time XD. (that will come when they test the servers in the Alpha/Beta ^.^). I'm sure at this point, they are running around like headless chickens getting everything prepared for the Alpha/Beta//Launch of the game, I'm sure almost all of them are worried what the response is going to be like from the crowd.

    I do think this thread does give them A lot of feedback that I give Credit to Nemy for regardless what build it was from. but all this brewed from people wanting a Gameplay video that wasn't ment to be shown. but in the end, I do believe that this thread alone will help them on the right track in the animation dept.
    (0)
    Last edited by Starlord; 09-16-2012 at 11:11 PM.

  4. #1034
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I know the video they showed is from an alpha build, all I am saying is that the "oh it's just alpha/beta" mentality is what is partially to blame for the failed launch of 1.0

    Better warn them before it's too late.
    (5)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #1035
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Soukyuu View Post
    I know the video they showed is from an alpha build, all I am saying is that the "oh it's just alpha/beta" mentality is what is partially to blame for the failed launch of 1.0

    Better warn them before it's too late.
    I agree with that, them giving into the crowd will hold some merit before the actual test itself. Alpha is just around the corner, so hold on to your seatbeat it may get bumpy hehe.
    (0)

  6. #1036
    Player
    Engel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    46
    Character
    Engel Zein
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 100
    Is this really going on right now? I've been playing this game enough to know that these "Animation" gave a lack of control over your character, it was a huuuuuuuuuuge issue and it was talked about multiple times, this is why these animations were removed.
    If they can bring back those animations without loosing character control than that's fine, if not, deal with it.

    The FF community is so inconsistent, first they ask for things like these to be removed and now they want them back...
    (4)

  7. #1037
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    Sep 2012
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    Quote Originally Posted by Nemy View Post
    (I'm not talking directly to him since he blacklisted me because he couldn't prove the lies he said about me)

    Does he imply that SE will replace the missing animations with... different animations?

    Can someone confirm that? Does he really believe that makes any sense... at all?
    Go watch the live letter III video carefuly and you will notice many ppl walking and running around Yoshi-P and you can see characters have all current movements except the sluggish stop/start and thats a pre-alpha test when ppl jump and land theres a inertia effect animation same with chocobos all the details are there you just refuse to see them and choose to bitch and moan
    (2)

  8. #1038
    Quote Originally Posted by Engel View Post
    Is this really going on right now? I've been playing this game enough to know that these "Animation" gave a lack of control over your character, it was a huuuuuuuuuuge issue and it was talked about multiple times, this is why these animations were removed.
    If they can bring back those animations without loosing character control than that's fine, if not, deal with it.

    The FF community is so inconsistent, first they ask for things like these to be removed and now they want them back...
    It really, really doesn't give a "lack of control", everyone knows the root issue is the game's engine, which SE has told us time and time again it was the engine and servers causing problems.

    You're right though, the community is inconsistent, this is the only game community that will blame a animation for things that isn't even the problem, though I guess you'll tell me it's the game's animations that prevents you from moving while browsing a Bazaar, right?
    (4)
    Last edited by Elexia; 09-16-2012 at 11:39 PM.

  9. #1039
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    Quote Originally Posted by Engel View Post
    Is this really going on right now? I've been playing this game enough to know that these "Animation" gave a lack of control over your character, it was a huuuuuuuuuuge issue and it was talked about multiple times, this is why these animations were removed.
    If they can bring back those animations without loosing character control than that's fine, if not, deal with it.

    The FF community is so inconsistent, first they ask for things like these to be removed and now they want them back...
    The current animations were not the cause of the unresponsiveness. Server lag was.

    When you pressed W or forward in the controller, your character moves forward. The animation is 0.5 second and the character is probably already moving forward at its final speed. The animation is there only to create the illusion of gaining momentum.

    This is evident in other games too, that have no server lag, such as GW2, that even emphasizes dodging enemy attacks in real time. Their inertia and momentum gaining is not an issue.

    This thing is being explained multiple times in this thread, so please, before you make yet another post with the same argument, read the thread.

    In short, the people complaining about the animations back then, were completely wrong.
    (5)

  10. #1040
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    Mar 2011
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    Quote Originally Posted by Warlock View Post
    Go watch the live letter III video carefuly and you will notice many ppl walking and running around Yoshi-P and you can see characters have all current movements except the sluggish stop/start and thats a pre-alpha test when ppl jump and land theres a inertia effect animation same with chocobos all the details are there you just refuse to see them and choose to bitch and moan
    - Inertia as you stop = missing

    - Gaining momentum as you start = missing

    - Leaning as you turn = missing

    - The whole animation as you turn more than 90 degrees = missing

    - Backpedaling = bad

    Only 1 little page back, there's the answer to your post.

    What you call "sluggish start/stop", was the characters being subject to inertia. That was not "sluggish" by any stretch of the imagination, but the highest level of movement animation ever to be seen in an MMO. Some people value that apparently, so we ask for it, not to go away.
    (4)

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