Quote Originally Posted by Randelmire View Post
what the hell are you talking about? From the gameplay videos, ARR didn't seem to be that much diferent for the gameplay...
Then you didn't pay much attention. The mechanics behind melee DD is tp generation through auto attacks and managing their combos in the correct order to maximize how many they can use in a given amount of time (normally a few minutes). In 2.0, tp regenerates at a set rate and all (or most) weaponskills share a cooldown. Very different.