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  1. #21
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Jocko View Post
    Very much this. I was expecting 1.0 with improved world design, UI, server response times, and features (Such as player housing and mail). I was actually a fan of XIV's slow and deliberate pacing, and from what I've seen of the new combat, it's vastly inferior (IMO) to what we have now

    Now, while I've been a negative nancy as of late, there are positive aspects that I acknowledge; What we've seen of the world design is fantastic, and the new dynamic lighting adds a whole new dimension that 1.0 lacks, the player housing and chocobo breeding systems sound like a total blast, and I'm totally looking forward to Arcanist

    But...couldn't we just have all of that stuff while keeping 1.0's base fundamentals? Why did we have to destroy the combat, pacing, and animations? I know many think I'm beating a dead horse, but it's true. Not only do the animations look horrible, they look like they feel horrible. Does that make sense? Right now, beyond the obvious server delay, 1.0 controls like smooth butter, and that's because it looks like it smooth butter. The weird strafing, the awkward backpedaling, the lack of momentum, and those totally insane and godawful battle animations will make the game feel like a jittery mess, and that alone would ruin a lot of the appeal of XIV for me
    Pretty much this. I really want to praise them for all the things that they did right, but i just can't overlook the fact that they destroyed core fundamental parts that made this game unique. 1.0 failed despite of those things, not because of them, i don't want to see it fail again due to the lack of them.
    (9)

  2. #22
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I too believe that Yoshi-P is doing a good job with the game. I am glad he isn't listening to all the complainers because if he did nothing would change and the game wouldn't get better. I think he bringing FFXIV up the today's standard MMO.

    It's a loud vocal minority that creates all these complaint threads on such topics as, jumping, instances, quest based leveling, having NPCs with ! to tell you they have a quest, instanced dungeons, regional servers, the graphics, content finder. I never seen people whine about jumping more then the some of the posters on this forum.
    (5)

  3. #23
    Player
    Randelmire's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    342
    Character
    Macaroni Love
    World
    Siren
    Main Class
    Gladiator Lv 80
    what the hell are you talking about? From the gameplay videos, ARR didn't seem to be that much diferent for the gameplay...
    (0)

  4. #24
    Player

    Join Date
    Jan 2012
    Posts
    523
    Totally agree with the OP, everything I've seen so far have been great.
    (2)

  5. #25
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    I am also very excited by how ARR is shaping up. But I wont overhype it into oblivion.
    If there are a few quirks and bugs here and there. I will just be patient and let the devs to their jobs to fix things.
    I dont expect every single element coming in ARR to be available at Day 1.

    Just look at how quickly people rage at launch days of some new game or expansion. I am very pleased with what SE and Yoshida has done so far, so I will accept what I will be given at the launch of ARR.
    I think the only thing that would make me angry, would be if they completely erased my character xD

    Its also a bit sad to see the complainers on the forums demanding changes, and when they get said changes, they want the old ones back.

    And I accept a lot of things in game that might not be suiting my tastes. Because I also think about my fellow players. Because maybe, just maybe those players likes what I dislike. And I have no rights to demand Yoshida/Devs to remove it or change it to suit my preferences 100%

    I have yet to see 1 single game that does absolutly perfect and pleases every single person playing it. XD
    (0)
    Last edited by Altera; 09-16-2012 at 05:51 AM.

  6. #26
    Player
    lshumaker's Avatar
    Join Date
    Dec 2011
    Posts
    43
    Character
    Roy Firestorm
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryans View Post
    Most of my problems with what we know of 2.0 are about things being "fixed" that weren't broken to be begin with. Fix things like server structure, lackluster environment, and the way players buy/sell items. The combat system wasn't broken, it is actually really fun and didn't need to be revamped from the ground up.

    As impressed as I am with 2.0, they didn't need to rebuild the mechanics, just the world in which we used them. I hope they are building a game they feel represents their mindset and not one they modeled after other successful games. Those can be two very different products and each one will have an audience, but only one of them is what I'm looking for.
    Of course a mage would think that the combat system was not broken. I'm sorry, but try playing a melee for caravan escort. Melees hardly get to do anything when the black mages are killing off everything before melees get to them. The only thing "slow and deliberate" about the battle system is that melees have to build their resource before they can really make a difference.

    Edit: I am liking the changes I have seen (particularly the combat).

    Edit 2: wrote chances instead of changes
    (2)
    Last edited by lshumaker; 09-16-2012 at 05:54 AM. Reason: to keep on topic

  7. #27
    Player
    Randelmire's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    342
    Character
    Macaroni Love
    World
    Siren
    Main Class
    Gladiator Lv 80
    The current combat system wasn't good for PvP, that's why they are changing it.
    (1)

  8. #28
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Randelmire View Post
    what the hell are you talking about? From the gameplay videos, ARR didn't seem to be that much diferent for the gameplay...
    Then you didn't pay much attention. The mechanics behind melee DD is tp generation through auto attacks and managing their combos in the correct order to maximize how many they can use in a given amount of time (normally a few minutes). In 2.0, tp regenerates at a set rate and all (or most) weaponskills share a cooldown. Very different.
    (4)

  9. #29
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Zumi View Post
    I too believe that Yoshi-P is doing a good job with the game. I am glad he isn't listening to all the complainers because if he did nothing would change and the game wouldn't get better. I think he bringing FFXIV up the today's standard MMO.

    It's a loud vocal minority that creates all these complaint threads on such topics as, jumping, instances, quest based leveling, having NPCs with ! to tell you they have a quest, instanced dungeons, regional servers, the graphics, content finder. I never seen people whine about jumping more then the some of the posters on this forum.
    Standardizing this game to be like the hundreds of other MMOs on the market is the exact thing I'm worried about. The fact that we have to be brought up to the lowest common denominator speaks poorly overall, and certain features of modern MMO's have been a tradeoff between a dynamic world and systematic processes for the sake of convenience. But like I said, I'm willing to give it a shot.
    (5)

  10. #30
    Player
    Randelmire's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    342
    Character
    Macaroni Love
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ryans View Post
    Then you didn't pay much attention. The mechanics behind melee DD is tp generation through auto attacks and managing their combos in the correct order to maximize how many they can use in a given amount of time (normally a few minutes). In 2.0, tp regenerates at a set rate and all (or most) weaponskills share a cooldown. Very different.
    I did notice that.

    While the mechanics are quite the oposite, the gameplay won't change a lot.

    In ARR you will still do combos and then wait for your TP to regenerate.
    (1)

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