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  1. #1
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Ferth View Post
    [...]

    When considering vendors, gil is a static value, because their prices and their quantities will never change. When considering a player driven economy it changes all the time, both based on the current quantity of gil AND based on the current quantity of items available and items needed/wanted by the community.
    (Gotta say first that I love these kinds of discussions; Civil and beneficial in one way or another)

    I agree with your post, and I really like how you summed up the two systems at the end there, but FFXIV consists of both systems in one.

    That being said, I think I may finally be coming to understand here, so let me know if I've got this right:

    The value of gil in the player driven economy will rise if everyone is knocked down by the same percentage? It seems like as far as the static system goes, that still relies entirely on the static system's parameters. But from the perspective of those who only earn their gil via the player driven market, I think I can finally understand why a 10% drop across the player board would be preferable.

    Edit: Preferable over just a shave off the top of the cap, and why it'd be preferable to leave the cap as it is overall.
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  2. #2
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Seig345 View Post
    (Gotta say first that I love these kinds of discussions; Civil and beneficial in one way or another)

    I agree with your post, and I really like how you summed up the two systems at the end there, but FFXIV consists of both systems in one.

    That being said, I think I may finally be coming to understand here, so let me know if I've got this right:

    The value of gil in the player driven economy will rise if everyone is knocked down by the same percentage? It seems like as far as the static system goes, that still relies entirely on the static system's parameters. But from the perspective of those who only earn their gil via the player driven market, I think I can finally understand why a 10% drop across the player board would be preferable.

    Edit: Preferable over just a shave off the top of the cap, and why it'd be preferable to leave the cap as it is overall.
    Yes, sir. That's it exactly.
    (1)

  3. #3
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Ferth View Post
    Yes, sir. That's it exactly.
    Awesome, as geeky as I feel for saying this, I feel like I've accomplished something!

    I was only confused at first because my perspective comes from one who earns next to no gil off the player market at all. SO since I'm only sitting on roughly 500,000gil at any one time, and I earn it off the static system 99% of the time, I'm not exactly chaffed regardless of how the cap drop is handled.

    Now I appreciate the problem more, and would say that I'd gladly take a 10% drop off my lowly 500,000gil if it meant keeping the other side in balance!
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer