... This gif is amazing. ^
It hypnotises me. Seriously.
And its true too.. what it implies IS what is actually happening.
... This gif is amazing. ^
It hypnotises me. Seriously.
And its true too.. what it implies IS what is actually happening.
Live letter actually showed some placeholder as animations. Did you see the characters standing still, and turning with running animation ? lol
That's most likely cause they are playing on a local server in the office. Meaning its not connected tot he net but they all can still play in the same instance. I hope that made sense lol.
The whole "wind down animations slowing response" is BS, if you character continue running after you stopped pressing your "walk forward" key then you should complain about your connection, not the animation. It doesn't matter if the system displays you as constantly moving forward no matter what you do or plays a different animation for the turning part.
If anything the current animation look shitty as hell. Have you seen the new walking animation for lalafells? They've lost the last portion of realism they had in 1.0 (which was very little in the first place)
They might improve the animations for the release, but I wouldn't hold my breath on that one. If you don't care about aesthetics, then you shouldn't care about graphics either, simply because those are tied together.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
My only comment is how do you know what a real Lalafell walking looks like... Do we have real Lalafells, in Real Life? If so then go right on ahead saying they aren't walking real when they are now walking more in line that we remember them walking before hand with a waddle..... You can't compare a fictional character at unnatural proportions to how a human walks and say it is breaking your realism. Because you don't know what they had envisioned for a lalafell to walk, because they are not reallllllll. While the other races can look like a human running because they have the same body frame of long legs and long arms and normal body.The whole "wind down animations slowing response" is BS, if you character continue running after you stopped pressing your "walk forward" key then you should complain about your connection, not the animation. It doesn't matter if the system displays you as constantly moving forward no matter what you do or plays a different animation for the turning part.
If anything the current animation look shitty as hell. Have you seen the new walking animation for lalafells? They've lost the last portion of realism they had in 1.0 (which was very little in the first place)
They might improve the animations for the release, but I wouldn't hold my breath on that one. If you don't care about aesthetics, then you shouldn't care about graphics either, simply because those are tied together.
Xeto Milanti Bei
Continue finding excuses, by all means. We all saw what it lead to in 1.0. Whether lalafells are real or not doesn't matter. Even fictional creatures can a) move realistically or b) look awkward and unnatural as hell.My only comment is how do you know what a real Lalafell walking looks like... Do we have real Lalafells, in Real Life? If so then go right on ahead saying they aren't walking real when they are now walking more in line that we remember them walking before hand with a waddle..... You can't compare a fictional character at unnatural proportions to how a human walks and say it is breaking your realism. Because you don't know what they had envisioned for a lalafell to walk, because they are not reallllllll. While the other races can look like a human running because they have the same body frame of long legs and long arms and normal body.
Let's talk hyur then. Getting knocked back while stabbing and running sideways looks awkward as well. No way would you hold your balance like that.
My point is not "improve the animation" but "don't fix what ain't broken". Current animations are good - expand on them and it will be fine.
It's collision detection and monster behavior all over again.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Lalafells, such as any living organism that can walk and run are affected by inertia. It might not exist, but we can imagine how such a creature would move. You could make a ball with nothing but legs sticking out of it that rolls around and still maintain realistic representation of the physics that take place. Mithras don't exist either, yet we know that the animation of 1.0 is closer to what it would look like if they were real than 2.0. No creature simply freezes at a spot when it stops running, real or fictional.
(The same applies to gravity as they run / change direction)
Last edited by Nemy; 09-15-2012 at 12:31 AM.
I watched the video in the live letter to judge animations specifically.
Yeah that stop motion is gone, but all these long jeremiads about the end of good animation as we know it is a bunch of hooey. This is fine.
Didn't get what I was saying at all... You think I am talking about start and stop and inertia motion... I am not. Also your Mithra analogy is poor. because all they are are humans with cat ears and a tail. Same body frame as a hyur, therefore, they move exactly the same. Lalafells are not the same body, in xi and how I am so use to that race to move because they are the same, they ran peglegged because of their low center of gravity.Lalafells, such as any living organism that can walk and run are affected by inertia. It might not exist, but we can imagine how such a creature would move. You could make a ball with nothing but legs sticking out of it that rolls around and still maintain realistic representation of the physics that take place. Mithras don't exist either, yet we know that the animation of 1.0 is closer to what it would look like if they were real than 2.0. No creature simply freezes at a spot when it stops running, real or fictional.
Xeto Milanti Bei
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