I was the one who mentioned GW2 and it's animations being better. I guess ARR's animations imprinted itself on my memory as something utterly awkward, so my short GW2 test felt more positive. I didn't see the horrible strafing animation for example.Really? I watched videos of GW2 running and ARR running for comparison and to be honest they look practically the same. There's a slight half-step to stop on both, though both are so fast sometimes you won't even see it. Both start up quite quickly, running wise. Hard to say GW2 is so amazing in that dept when ARR looks quite similar.
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I bet when you run to the left only your lower half does it while your upper half stays facing forward, too.
The question is: Will these 2.0 Animations be better than 1.0 Animations? Who knows at this point ( because Pre-alpha is hardly to go by), people can say its a downgrade all they want, Devs can say its a downgrade all they want. What it really boils down to is, "your personal Preference".
I'm sure many of you have beaten "To kill a Raven" but I have not. Could it be because my party members are so dazzled by their character animations? I'm going to guess they don't even notice them. LOL.
This thread, all 1000+ posts, is silly. Well it mostly silly, though I've seen some very mean spirited comments. You people are arguing for the sake of arguing. Change is good. And remember, VOTE OBAMA! Oh wait not THAT mean spirited (politics is *real* ugly) LOL.



You know I've been half following this so I honestly don't know if anyone has mentioned this yet.... and this is just something that I'm point out not to be spiteful or anything like that or to try to argue but to put in a different point of view. Has anyone thought that maybe they're doing it as well for the ps3 players that will be running on lower settings than some of the pc users? (don't agree with me take what i'm saying with a grain of salt because i was just thinking about that) They will have less memory and graphics cards compared to most of the pc players. *shrugs* just a thought I had on it nothing more nothing less
Last edited by Rannie; 09-17-2012 at 03:54 AM.
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!



someone has mentioned thatYou know I've been half following this so I honestly don't know if anyone has mentioned this yet.... and this is just something that I'm point out not to be spiteful or anything like that or to try to argue but to put in a different point of view. Has anyone thought that maybe they're doing it as well for the ps3 players that will be running on lower settings than some of the pc users? (don't agree with me take what i'm saying with a grain of salt because i was just thinking about that) They will have less memory seeing and graphics engine compared to most of the pc players. *shrugs* just a thought I had on it nothing more nothing less
honestly from my person experience in game development, animations dont take up alot of memory, but im a 3D artist and not a programmer and i can only tell from my experiences working with programmers, but i do know that they dont take up alot of memory, but the systems that would make it function in game i cant say.
however i dont think it would be a hit at all on the ps3 version, since animation blending is on at all times by default and if the animations are already loaded into memory, the only problem is getting it to run which is a coding thing and also doesnt take up hardly any memory, in the worst case it would effect the ps3 version with fps but i doubt its slowing them down at all.
I think its only logical to assume there is a possibility, but i try not to think about it.You know I've been half following this so I honestly don't know if anyone has mentioned this yet.... and this is just something that I'm point out not to be spiteful or anything like that or to try to argue but to put in a different point of view. Has anyone thought that maybe they're doing it as well for the ps3 players that will be running on lower settings than some of the pc users? (don't agree with me take what i'm saying with a grain of salt because i was just thinking about that) They will have less memory and graphics cards compared to most of the pc players. *shrugs* just a thought I had on it nothing more nothing less
So to sum up this issue:
1. FFXIV 1.0 players who liked the graphical appeal of XIV notices the downgrade and admitted removal of subtle animation which means SE can and will downgrade aspects of the game if they see fit, thus people worry.
2. Non FFXIV players won't care because it will look and feel like every other MMO on the market, nothing unique, no attention to detail anymore no steps forward and only steps backwards.
3. People on the fence realize they could have fixed the animation lock problems in other ways but chose to take the quick way out an start removing animation steps. Even FFXI lacked certain animation steps and still looked 1000000000000x better than even "Alpha" stage of ARR.
I don't care if this is "Pre-Alpha" or "Alpha", there's no excuses when unlike in 2007-2009 they have FFXIV to upgrade. It's their call though, SE wanted to make ARR a standard MMO, that's what their goal is and they'll succeed in that, now the issue is: Why should anyone play ARR when they can play another MMO for a similar experience? "Best graphics in the genre", that's fine, but how much will you sacrifice in the process just to fit in, Square? There's a reason FFXI succeeded even if it was a "EQ clone" because instead of "doing exactly x" it said "Fuck you, X I'm going to try Y because this is a Final Fantasy game."
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