Quote Originally Posted by whoopeeragon View Post
That's true. But you have to consider that the WHM in question won't all be having poor reflexes. With a Stoneskin, Sentinel and Rampart up, getting a 2 second spell off is easy if the WHM itself could get in. I'm not saying that they'll be totally immune (there should never be a need for a total immunity) but making WHM seem helpless in those situations seems rather childish.
Stoneskin has a cast time, and knowing what I know about interrupts, they ignore damage mitigation spells and barriers.

Hypothetically speaking, if we had a WHM vs a THF, and the THF had an on-demand stun called Groin Kick and an ability called Cheap Shot that did no damage but interrupted spell casting, you'd be hard pressed to get spells out between getting interrupted and stunned by said THF. Sure, 1 vs 1 may not mean much, but in a group situation it is quite possible for that THF to be the bane of your existence if you're trying to get out life-saving cures but can't.

Which is why I go back to classes being PvP. Sanguine Rite would be godly for mage classes considering it gives you back both MP and blocks interruption of spells. Interruption will happen no matter way for any mage class, even melee class, but that's not to say that WHM is totally off.
I personally can't see them keeping stuff like Sanguine Rite as is. Additionally, I can't see them keeping the "damage taken interrupts spells" mechanic either, because then ranged classes like archers and musketeers would be incredibly effective at making mages miserable.

I agree that we should ask for details on PvP balancing and await for more information, though.