Wow.
You know what. Never mind.
You're right Rokien.
Reading that thread was such a disappointment. Someone notices the animations are gone in 2.0, and then people flood to defend square saying it's not even done. Then it turns out that they removed it on purpose, and everyone still praises them and this lack of foresight. Then someone makes a thread asking for the animations to stay, and you all jump at him like a pack of angry pigs.
It doesn't have to be an all or nothing situation. A simple cancel animation command any time a new movement is activated would fix this just fine.
Might have something to do with his reputation on these forums.Wow.
You know what. Never mind.
You're right Rokien.
Reading that thread was such a disappointment. Someone notices the animations are gone in 2.0, and then people flood to defend square saying it's not even done. Then it turns out that they removed it on purpose, and everyone still praises them and this lack of foresight. Then someone makes a thread asking for the animations to stay, and you all jump at him like a pack of angry pigs.
It doesn't have to be an all or nothing situation. A simple cancel animation command any time a new movement is activated would fix this just fine.
I am a little disappointed but I'm willing to try the full game first.
Legend tells of a legendary warrior whose kung fu skills were the stuff of legend. He was so deadly, in fact, that his enemies would go blind from over-exposure to pure awesomeness!
this is really not news to people paying attentionWow.
You know what. Never mind.
You're right Rokien.
Reading that thread was such a disappointment. Someone notices the animations are gone in 2.0, and then people flood to defend square saying it's not even done. Then it turns out that they removed it on purpose, and everyone still praises them and this lack of foresight. Then someone makes a thread asking for the animations to stay, and you all jump at him like a pack of angry pigs.
It doesn't have to be an all or nothing situation. A simple cancel animation command any time a new movement is activated would fix this just fine.
http://www.bluegartr.com/threads/107...-Transcription
SE: The current plan, when we're redesigning the servers, is to have a system where there's difficult tactical battles. Like the Ifrit battle, he wants to make end content closer to this - where it's all about the positioning is important and where response is immediate so you have to decide in one second where to make these moves...
QUOTE]It doesn't have to be an all or nothing situation. A simple cancel animation command any time a new movement is activated would fix this just fine.[/QUOTE][/QUOTE]Wow.
You know what. Never mind.
You're right Rokien.
Reading that thread was such a disappointment. Someone notices the animations are gone in 2.0, and then people flood to defend square saying it's not even done. Then it turns out that they removed it on purpose, and everyone still praises them and this lack of foresight. Then someone makes a thread asking for the animations to stay, and you all jump at him like a pack of angry pigs.
It doesn't have to be an all or nothing situation. A simple cancel animation command any time a new movement is activated would fix this just fine.
i think this will Fix all of what a lot of play dont like i.e jump,grass,animation, etc and w/e else ppl dont like. great idea ^^d
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.