When you redo do All the Coding in FFXIV: ARR the code itself has to be compatible with the game. the Original Coding for FFXIV 1.0 is gone wiped out like it never existed, FFXIV 1.0 coding will not work in FFXIV: ARR. If the Coding was transferable and wouldn't cause errors, then They could keep animations without worrying about time. In a 2 year span you have to think which has to take Priority.
Gameplay? Animations? Content? Maps? You can't fit everything you want in a MMO in a 2 year span. While I agree they should keep the Animations, you have to look at it as.. which would be best for FFXIV:ARR as a whole. I'm sure you can make 1,000 things that would be considered worthy of being in an MMO, but when you have 2 years to do it in.. you have to choose what goes in .. and what does not.
I hit like for 1 reason only, because in the long run I do expect animations to evolve and get better.



thats not really true, it would be if you were copying game assets as a whole, but the animation exists in a file seperate from the game engine. the animation itself was created in another program which they undoubtedly have the file to. and that can be transfered to either the old game engine or new game engine no problem. the code is what cant be, and thats the only thing that would need to be changed/ updated/ worked on at all, to get the old animations being used in the new game engine. so your about half right
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