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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Lirion View Post
    Like this if you rather have the team focus on gameplay and have a Rokien dot on the map so you always know where he is, of course we should be able to disable it in the settings.
    There is no reason for them to take out animation, NO REASON AT ALLL
    (33)

  2. #2
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by Rokien View Post
    There is no reason for them to take out animation, NO REASON AT ALLL
    Well since you obviously know how animation and gameply development works how about you tell them how they should do it?
    (4)

  3. #3
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Rokien View Post
    There is no reason for them to take out animation, NO REASON AT ALLL
    except for the nightmare it creates for positioning
    (0)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rokien View Post
    There is no reason for them to take out animation, NO REASON AT ALLL
    When you redo do All the Coding in FFXIV: ARR the code itself has to be compatible with the game. the Original Coding for FFXIV 1.0 is gone wiped out like it never existed, FFXIV 1.0 coding will not work in FFXIV: ARR. If the Coding was transferable and wouldn't cause errors, then They could keep animations without worrying about time. In a 2 year span you have to think which has to take Priority.

    Gameplay? Animations? Content? Maps? You can't fit everything you want in a MMO in a 2 year span. While I agree they should keep the Animations, you have to look at it as.. which would be best for FFXIV:ARR as a whole. I'm sure you can make 1,000 things that would be considered worthy of being in an MMO, but when you have 2 years to do it in.. you have to choose what goes in .. and what does not.

    I hit like for 1 reason only, because in the long run I do expect animations to evolve and get better.
    (2)

  5. #5
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Starlord View Post
    If the Coding was transferable and wouldn't cause errors, then They could keep animations without worrying about time. In a 2 year span you have to think which has to take Priority.
    thats not really true, it would be if you were copying game assets as a whole, but the animation exists in a file seperate from the game engine. the animation itself was created in another program which they undoubtedly have the file to. and that can be transfered to either the old game engine or new game engine no problem. the code is what cant be, and thats the only thing that would need to be changed/ updated/ worked on at all, to get the old animations being used in the new game engine. so your about half right
    (5)

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