Quote Originally Posted by Seif View Post
That was such a waste of potential.

Instead of adding game specific and relevant to story kind of enemies they just devolved to lowest common denominator.

Remember FFX's dark aeons and the monster keeper?

What about XII's hunts?

There's a way to add content that is a homage to FF tradition without doing a cheap copy of something we've already seen.
This is part of the reason we still get excited about chocobos, summons and moogles. They're always designed with the story and world in mind.

I love for example FF VIII's shiva but it would be an insult to XIV and the memory of VIII if it was just copy pasted here.

Also the lack of any respect for creativity as a dev is really depressing.
You have kh and dissidias isn't that enough?
I honestly look at the rest of game indistry and all I see is an avalanche of sequels an re-makes getting greenlit and bought in the millions.

Before XIII the FF series was like a beacon of originality with every game re-inventing battle systems, worlds and characters.
Now instead of seeing variety gamers actually demand more of the same. Rant over.
That part made me lol cause FF13 and 12 was the only one to actually change the battle system the rest just added sprinkles on top of it.